I actually disagree with many of your points
• Is my constitution at least 14? Or 16 for melee?
While I agree that HP provide a buffer that help you survive, your Constitution is not a deciding factor on if you are Elite Ready. With HP all you need is one more HP than what you would loose in each encounter
• Am I on at least a 32 point build? If I’m playing a Drow, are there good reasons for doing so besides “I just unlocked it and Turbine says they’re really that cool”?
While most Elite Bravery Bonus runs are done by TR'd characters (34/36 builds) 28 Point builds are just as capable of running Elite, yes they will have a few less points spent in "Extra" stats, but by no means does it mean they can't do the quest at that difficulty
• Am I wearing a level appropriate fortification item? Moderate fortification at level 5, heavy fortification by level 11?
Fortification is nice to have and reduces crit damage. Fortification is a good way to show "Self Preservation". But even this is not a determining factor on if your ready for Elite.
• Am I wearing items boosting both constitution and my primary stat?
Elite is tougher than normal, so yes a caster would want their primary casting stat boosted as much as possible, however also having appropriate gear such as a focus item or damage enhancement item would help as well
• Am I wearing a level appropriate false life item?
False life helps boost HP, while not a bad thing, not really a requirement for if your ready to run Elite
• Do I know where the quest giver is? The quest entrance? Have I run it more than once before?
Now this one I can agree with you. When joining any elite pug group, you have to understand there are basic expectations. One of these expectations is you know what your getting into and the other is you know where to go
• Do I have stacks of curatives and restoratives? If I’m likely to die, do I have raise/res scrolls to compensate the divines for resource usage?
All quests there is a possibility of dying, however you should always be working to prevent it (avoid stupid death). Reimbursing a divine is a nice gesture, a better one is to avoid being a sponge.
• If I’m on a class with a traditional role (healer, tank, crowd control), am I willing and able to fill that role when the group hits a big fight?
Elite runs work best when everyone leaves their "mine's bigger than your's attitude in the Lobster Pits and use their resources for the quests completion
• If I’m on a trapper, can I and will I stay behind or disarm traps in advance for XP bonus? Do I have +5 tools and level appropriate disable items?
Keep in mind that elite traps have a bit more bite then hard and normal, disarming traps is an XP bonus up to +15%, very few groups would be upset with +15%.
• Do I have at least partial DR breakers for the quest? DR matters long before you meet Harry in the Shroud. E.G., ghostly skeletons in Delera’s require good aligned weapons on elite or you won’t hurt them.
This goes back to my earlier comment, Know what to expect
For me these are the basics for running elite
- Know What to expect - DR breakers, extra gear in case of breakage, self preservation kit (healing potions and other forms of self healing)
- Party "Help" kit - anything that could help a fellow member out of Incap. Including Bracers of Assistance.
- Know where the quest is, it is still ok to ask for a share to help save time, it is also ok to clarify House etc.
- Be willing to follow instructions