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  1. #1
    Community Member eachna_gislin's Avatar
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    Default Whoops - wrong trainer - now what for my helf?

    I have a helf cleric and a human paladin. While levelling my cleric, I accidentally ran to the paladin trainer to level. Whoops. My bad.

    So now I have a 17th level char, 16 cleric/1 paladin. That wouldn't be so bad, except my helf dilettante is in paladin. Seems redundant to have paladin level and dilly feat in the same class. Any suggestions (except +1 heart of wood) for short term fixes, till I TR?

    Only strength and wisdom are high enough to swap. She can't actually switch to any of the charisma-based dilly lines...her base CHA is 10. Apparently I got my paladin dilly in before they fixed Fred to not count tomes

    She's not very good at anything...this is the first cleric I'm playing and she's first life. I'm really just working on the gear and understanding the class for second life. Up to now, my main play style has been to cast blade barrier, and either hang back and cast targeted heals/bursts, or turn on my aura and fight with longswords (using the proficiency from Sovereign Host).

    Some options, I think:

    Take a level of monk and turn her into a clonk. Then, keep the pally dilly for the saves bonuses.

    Swap over to fighter dilly and play with the special fighter attack lines (trip might be useful).

    Swap over to barb dilly and...I guess luxuriate in lots of HP? Not really sure what the barb lines do. I think they just give you a second line of toughness enhancements if your class doesn't have them, and paladin does have those. So that may be another wash.


    I do have lots of BTA monk gear banked for my halfling monk/acrobat. She's not using all of it though, she's a lowbie to keep new guildies company, and she doesn't use any wraps at all.

  2. #2
    Community Member arminius's Avatar
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    Since it is first life I wouldn't do anything if I were you. It is a minimal amount of xp to cap, where you are planning on TRing anyway. Just play as you normally would to cap. You really aren't missing out on anything major by missing one cleric level.

    If it wasn't first life and/or wasn't a TR-planned character anyway then I'd recommend something else. But I don't think radical readjustments are necessary; in a couple of levels you'll get all the radical readjustments you require.
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  3. #3
    Community Member jsm123's Avatar
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    I agree with arminius. There is no harm in the 1 paladin. And since you wont really get any of the benefits paladin dilly gives from just one lvl of pally it isnt redundant at all.

  4. #4
    Founder Mellkor's Avatar
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    18 cleric / 2 pally is a great build. max out healing amp for a 80+ a tic aura.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  5. #5
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    Have you already used the character's free (+0) LR? If not my suggestion would be to go 18/2 (or even 17/3 for fear/disease immunity, or some flavour of 17/2/1 that you like), and build in a bit of Charisma, switching the Half-Elf dilettante to Sorcerer for arcane wands/scrolls.

    Scrolls/wands on this list will be usable even with a Tower shield on:
    http://ddowiki.com/page/Category:Arc...atic_Component
    Stoneskin wands (12 enclave or portable hole), Invisibility scrolls and Fireshield scrolls are also noteworthy in usefulness here.

    I've been mulling over what I want to do with the 19th and 20th levels of my 17/1 Cleric/Fighter (Human) Intimicleric, I've been saving the LR for this purpose. One of the options considered is a 17/2/1 Cleric/Paladin/Fighter mix, though the Lawful Good alignment is off-putting for me.
    Last edited by JollySwagMan; 10-15-2012 at 01:51 PM.

  6. #6
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Have you already used the character's free (+0) LR? If not my suggestion would be to go 18/2 (or even 17/3 for fear/disease immunity, or some flavour of 17/2/1 that you like), and build in a bit of Charisma, switching the Half-Elf dilettante to Sorcerer for arcane wands/scrolls..
    This was what I was thinking. Either change the dilli or just wait and TR.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  7. #7
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Have you already used the character's free (+0) LR? If not my suggestion would be to go 18/2 (or even 17/3 for fear/disease immunity, or some flavour of 17/2/1 that you like), and build in a bit of Charisma, switching the Half-Elf dilettante to Sorcerer for arcane wands/scrolls.

    Scrolls/wands on this list will be usable even with a Tower shield on:
    http://ddowiki.com/page/Category:Arc...atic_Component
    Stoneskin wands (12 enclave or portable hole), Invisibility scrolls and Fireshield scrolls are also noteworthy in usefulness here.

    I've been mulling over what I want to do with the 19th and 20th levels of my 17/1 Cleric/Fighter (Human) Intimicleric, I've been saving the LR for this purpose. One of the options considered is a 17/2/1 Cleric/Paladin/Fighter mix, though the Lawful Good alignment is off-putting for me.
    I only made her a couple weeks ago...I hadn't realized she could use a free LR. But, she does have one. Are all new characters still getting them?

    In any case, that's perfect, I can respec her to have a "legal" charisma, take a 2nd level of paladin, and then take Sorc dilly.

    Then I can keep playing her as a "sometimes melee" blade barrier casting healbot and not feel like I'm wasting my dilly.

    Thank you so much! I didn't really want to change my play style, but I also didn't want to feel like I'd completely thrown away the strength of my race (dilettantes) just because I was in a hurry.

  8. #8
    Community Member muffinlad's Avatar
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    Edited because I didn't know how to read, apparently.

    Regards,

    muffinscruffin
    Last edited by muffinlad; 10-15-2012 at 07:37 PM.
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  9. #9
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    Well it would depend on my build. Is your Charisma modifier higher than +5? If so then swapping out the paladin dilly for fighter would be better and then take another Paladin level.

    If your total charisma modifier will be at 5 or less then just go 19/1.

  10. #10
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    Quote Originally Posted by eachna_gislin View Post
    I only made her a couple weeks ago...I hadn't realized she could use a free LR. But, she does have one. Are all new characters still getting them?

    In any case, that's perfect, I can respec her to have a "legal" charisma, take a 2nd level of paladin, and then take Sorc dilly.

    Then I can keep playing her as a "sometimes melee" blade barrier casting healbot and not feel like I'm wasting my dilly.

    Thank you so much! I didn't really want to change my play style, but I also didn't want to feel like I'd completely thrown away the strength of my race (dilettantes) just because I was in a hurry.
    I still haven't used one of them yet, but I understand that all characters get one free LR now: have also heard that if this free LR has not been used and you buy/loot LR heart of some sort, it's possible that the free LR may be used instead, putting the character on a cooldown before they can attempt to LR again. Some players report not being affected by this, but figure it could be frustrating enough to be worth a heads up.

    (This seems kinda similar to how when a player completes Lockania's Dragonmark quiz/quest, the free feat exchange will be used first even if the player would rather save the free one)

    Messing around with the character generator a bit, I threw together an 18/2 type for your consideration. With 'sometimes melee', blade barriers and healbotting in mind, this build starts at 14 Str with no levelups, and 16 Wisdom plus levelups, though swapping around the Strength and Wisdom stats is also viable for this kind of character. Raised up Concentration, Intimidate and Balance (the ultimate NPC-protector ), or one might prefer Concentration, Balance, Diplomacy and Jump.

    Feats wise, Power Attack might be swapped for Extend for more convenience/covering all the healbot stuff one might want on a Cleric. I don't think the Wisdom focus type needs Extend so much if you prefer hanging back somewhat, on a more melee oriented type it stands out more for reducing hotbar-fu. (swapping Heighten for Extend would be my general recommendation for the Str type, though Cleave or IC: Slashing might be higher priorities)

    I don't know if levels 21+ would be relevant here, looking over Epic feats one option might be taking Mental Toughness in Heroic levels, using epic feats for Improved and Epic Mental Toughness if desired.


    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Paladin \ 18 Cleric) 
    Hit Points: 296
    Spell Points: 1364 
    BAB: 15\15\20\25\25
    Fortitude: 22
    Reflex: 11
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               16                    26
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    10
    Bluff                 2                     4
    Concentration         6                    25
    Diplomacy             2                     6
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  3                    10
    Hide                 -1                     0
    Intimidate            6                    25
    Jump                  2                     3
    Listen                3                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  3                     8
    Swim                  2                     3
    Tumble                0                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Paladin Attack Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Improved Sorcerer Dilettante I
    Enhancement: Improved Sorcerer Dilettante II
    Enhancement: Improved Sorcerer Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Last edited by JollySwagMan; 10-16-2012 at 05:45 AM.

  11. #11
    Community Member Limey's Avatar
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    Yeah you'll be fine, don't beat yourhelf up about it.

  12. #12
    Founder Mellkor's Avatar
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    I would not recommend putting points into intimidate on a cleric with a pally splash. It is about as useful as **** on a bull. Put them into jump instead.

    max Balance, concentration, and rest into jump is what I recommend.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

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