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  1. #1
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    Default Scale Experience with Length and Objectives

    There are a few threads going, complaining about quest experience. But, the experience grind should be part of the game at some point, so I disagree with making leveling 1 to 20 easier than it already is, especially since we were given a huge push with bravery and streaks.
    I'd like to suggest that quest experience scale with the actual difficulty of the quest, and scale with the number of objectives. A lot of long and difficult quests have the same experience as those that might be a lot lower level or simply same-level simpler quests, which it totally illogical. The effort put into a quest should translate to the amount of experience a character acquires, just like real D&D.
    For example, I was just running Blown to Bits, and the total experience upon entering was over 15,000 with bravery and streak. That is LESS than elite Coalescence Chamber, which is a level 16 quest. Elite "the Riddle" was less than 13,000 experience, and it was more difficult and a higher level than anything in the Vale.
    Each quest objective could add an additional 1~5% experience, similar to optional objectives. While the quest length, short to long, should determine base experience.

    I am not suggesting the leveling process be easier, just that the total experience at level 20 should be balanced with the effort put into it by scaling quest difficulties in a more logical manner.

  2. #2
    Community Member Ushurak's Avatar
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    /SIGNED

    This is probably the most brought up topic of discussion in my guild and TR group and in most of the TR pugs I join.

  3. #3
    Community Member licho's Avatar
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    Default

    You may be interested with the suggestions i made here:
    http://forums.ddo.com/showthread.php...36#post4724036

  4. #4
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    Some quests scale with "enjoyability"

    The Unquiet Graves has a good xp rate because it's a simple beatdown quest with a twist that most people will enjoy.
    See also: Delera's, house of death undone, VoN3

    Hold For Reinforcements has horrible xp because having TR parties do that over and over for xp farming would be frustrating, with all the last minute seemingly random failures. See also: Spies In The House, Taming the Flames, In the Demon's Den, The Dreaming Dark.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  5. #5
    Community Member jortann's Avatar
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    House C and Amarath quests all need a boost in xp. Then people might actually run them.
    Quote Originally Posted by The-Last-Wolf View Post
    I surrender to your wit sir, well played
    Toons on Thelanis... Bairclaw, Icemaachine, Slydawg, Tazzster

  6. #6
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    You may be interested with the suggestions i made here:
    http://forums.ddo.com/showthread.php...36#post4724036
    A few of us are asking for something similar.
    Really, each adventure pack could simply redistribute the total experience so that the shorter quests get the least, and longer quests have the most experience.
    Presently, we get more than enough for levels 1 to 20, but clearly a lot of quests are not rewarding us very well for the time spent, while simpler quests might reward us more, which makes no sense at all.

    We could be saying the same thing. But if it was a choice between adding more experience to the game, and redistributing base quest experience, I would choose the ladder.
    One could make a good argument to rethink leveling penalties, which are a problem now that there is a new level cap. But that should be another thread.
    Last edited by soulaeon; 10-16-2012 at 07:50 PM.

  7. #7
    Community Member Kinerd's Avatar
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    With every quest release that unequivocally demonstrates that these concerns are not important to the developers, the possibility of such an overhaul ever happening grows even more remote.

    It would be nice, but I'm not holding my breath.

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