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  1. #1
    Community Member 0akenshield9's Avatar
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    Apr 2010
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    25

    Default Alternate Death Knight

    I have Falseiron, a 18/2 Wiz/Fighter that works wonders. I get Level 9 spells (Power Word Kill, Wail of the Banshee, and Meteor Swarm), and some basics from Fighter. He is Warforged (Mithril docent), thus has access to that enhancement line to reduce spell failure (-15% I believe. It's enough to have no fails by around level 9). Instead of sword/board, he TWFs with khopeshes. Not tank-edy damage, but I can still melee Trogs and even some Bearded Devils in Shroud consistently.

    If you want the trap ability, consider 18/1/1 of Wizard/Artificer/Fighter. Rogue also would work instead of Artificer. You might not have full trap ability at high-end, but you get Tier 3 PM (or Archmage V, if you go that route), all spell levels, and enough instakills to clear out a gnoll village.

    As is, looks like you have a pretty solid build, and I would love to see the Tarcane in battle!
    (Inventory Error: You are dead)
    What??? Since when am I...
    Oh... that's not good...

  2. #2
    Community Member legendlore's Avatar
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    Jan 2010
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    Default

    Quote Originally Posted by 0akenshield9 View Post
    I have Falseiron, a 18/2 Wiz/Fighter that works wonders. I get Level 9 spells (Power Word Kill, Wail of the Banshee, and Meteor Swarm), and some basics from Fighter. He is Warforged (Mithril docent), thus has access to that enhancement line to reduce spell failure (-15% I believe. It's enough to have no fails by around level 9). Instead of sword/board, he TWFs with khopeshes. Not tank-edy damage, but I can still melee Trogs and even some Bearded Devils in Shroud consistently.

    If you want the trap ability, consider 18/1/1 of Wizard/Artificer/Fighter. Rogue also would work instead of Artificer. You might not have full trap ability at high-end, but you get Tier 3 PM (or Archmage V, if you go that route), all spell levels, and enough instakills to clear out a gnoll village.

    As is, looks like you have a pretty solid build, and I would love to see the Tarcane in battle!
    Thanks, I'm currently looking into reworking the build into an warforged, mostly to be able to wear a docent of night and still get heavy armor PRR (although I hear docent PRR is currently bugged), the boon of undeath would help my damage mitigation somewhat and so would the potential use of lich form (if I drop my artificer levels or new enhancement system offers earlier access).

    Added con would be another bonus, 4 more from warforged and another 4 from lich form, that's 100 hp and 4 fort save, pretty nice and I do miss Otto's irresistible dance in particular from the higher level spells. But I would miss out on the whole Int as damage stat for melee that adds a lot of flexibility to the build, so I'm torn atm. Likely I'll see what the new enhancement system offers as build possibilities before I switch.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

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