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  1. #41
    Community Member Chai's Avatar
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    Its terribad when a first elite completion of one level 18 or 19 quest gives roughly the same xp as a hard or normal completion of a level 16 quest that was already run on elite (where elite gave much more XP). The best way to get XP then becomes farming the same few quests over and over rather than running new quests.

    This happens quite a bit in all level ranges in DDO which is why many people stick to farming specific chains and ignoring everything else.
    Last edited by Chai; 10-16-2012 at 12:06 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  2. #42
    Community Member kilagan800's Avatar
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    Just want to give my 2 cents.


    Quote Originally Posted by licho View Post
    Hold for Reinforcements
    4500xp from 855xp
    Reason: Do i need to explain anything? Im scared to think that everything in this quests is just to troll players, from squishy coyle, to boring stand in point fight, to horrible xp.
    Anyway its set up 15 min, and being able to reach 1k/1min xp at 1st time is not much to ask.
    IMO All of Threnal needs a makeover, including the wilderness area (add 750 kills for xp, and give side quests some favor points).


    Quote Originally Posted by licho View Post
    Sacred Helm 2500xp from 1500xp.
    Note: While this quest is not exacly hard, its medicorate long.
    Also the slay 10 shamans objective should give like 30% instead of just 10% since it requires more time to hunt them all than just run to the end.
    I don't agree here, by doing this quest as a group with a trapper you'll get full xp.


    Quote Originally Posted by licho View Post
    Druid Deep chain
    Why quests itself are not so long (Curse kinda is) they take some time. I think they are not so easy as well. So some bump here is desired:
    Outbreak: 4k from 2,430
    Overgrowth: 4100 from 3086
    Throrn: 4500 from 3366
    Druid Curse: 7200 from 5200
    (the last one is quite long and the final fight is a little harder)
    I haven't played these quests yet, so I can't agree or disagree with this one.


    Quote Originally Posted by licho View Post
    The Troglodytes' Get 2500 xp from 1200xp
    I agree.


    Quote Originally Posted by licho View Post
    Proof is in the Poison 5k from 3k xp
    Note: This quest have stigma of "the hard one", and imho it still have some spice in it. Also is quite complicated (a lot to run around). IMO it should give much more than brainless run of Ringleader or InfoKey.
    Don't agree. Again with a trapper you get really great xp.

    Quote Originally Posted by licho View Post
    Taming the Flames 4k from 2k xp
    Note: Another quests with Hard Stigma. No matter how much trivalized with power creep and ship buffs still is quite long.
    Good that have lots of bonus xp, but whats the point if base is rather low.
    I agree with this one. Most players go for the favor at high levels instead of the xp and actually learning the quest at lower and mid levels.



    Quote Originally Posted by licho View Post
    Raid the Vulkoorim 3300xp from 2300xp
    Note: This quest is at the end of the world, and it takes some time to explore all corridords.
    Not exacly hard, but no shrine here which may add difficulty.
    Also slaying the gnoll party should be worth much more (like 20%) since it calls for explore 1od3 corridors.
    Here I agree with the xp change, but it's an easy quest to reach.



    Quote Originally Posted by licho View Post
    Reign of Madness
    Lord of Stone:

    a) killing each miniboss gives 10% xp bonus
    b) Add optional objective:
    Prove your superiority over Orlassk servants 50 (10%)
    Prove your superiority over remaining Orlassk Servants 100 (20%)
    Note: Why this quest is fine when stealthy, is smbd like the noise there should be more of reward for kill them all.

    Acute Delirium
    Base 5400 from 4468
    Add: Build a Airship! (20%)
    Note: Surviving the render ambush is lot of fun.

    In The Flesh
    Survive the artistic onslaught (5%)
    Slay Alive Pykzyl (10%)
    Access Yaulthoons Private Wing (5%)
    Survive this season's latest fleshcrafted fashions (10%)
    Note: Just to make it more step by step progress. The final fight is elite, and some groups fail it, so spreading some xp before may be good idea to cheer up in defeat.

    Secrets of the Artificer
    All of the flag quests are quite long and hard, as well as is late game with top xp required. But the xp is worse than in lv 13 quests. Whats the point?

    Blow to bits: 5100 from 3800
    Power Play 8000 from 4800
    Schemes of the enemy 7500 from 4400

    Devils of Shavarath
    Weapon Shipment 7400 from 3700xp
    Wrath of Flame 5000 from 2500xp
    New Invasion: 15000 from 10000xp (this one takes really long, and random long)
    Bation of Power 9000 from 5500xp
    Genesis Point 15000 from 10k xp
    Sins of Attrition 10750xp from 7500 xp

    Acid Wit 6500 from 4500
    Note: This one is actually quite long even if not very hard.

    In the Deamon Den 7000 from 4500xp
    Note: This is actually hard quest, unfortunetly not well know from good reasons.

    Gladewatch Outpost Defense 4k from 1800xp
    Additionally counter apears:
    Slay 25 enemies 5%
    Slay 75 enemies 15%
    Slay 150 Enemies 25%
    Slay 300 enemies 50%
    Kill Ogre 5%
    Note: Its another long boring quest, when you stay in place and just wait for mobs to spawn, which will never happen, and additionally you have a Coyle in shirt who dont know her place. So good she at least wear armor.

    The Black Loch 3000xp from 1,8k
    5% for acquiring for opening each gate with a key.
    Long quest, with dump enemies. Some of them seems to hit hard.

    Delera side quests
    The Keeper's Sanctuary 3k from 1700xp
    Valak's Mausoleum 3k from 1800xp
    The rest of these I don't agree with. With a well balanced party you get really great xp from there quests.

  3. #43
    Community Member Ushurak's Avatar
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    Quote Originally Posted by kilagan800 View Post
    Just want to give my 2 cents.




    IMO All of Threnal needs a makeover, including the wilderness area (add 750 kills for xp, and give side quests some favor points).




    I don't agree here, by doing this quest as a group with a trapper you'll get full xp.




    I haven't played these quests yet, so I can't agree or disagree with this one.




    I agree.




    Don't agree. Again with a trapper you get really great xp.



    I agree with this one. Most players go for the favor at high levels instead of the xp and actually learning the quest at lower and mid levels.





    Here I agree with the xp change, but it's an easy quest to reach.





    The rest of these I don't agree with. With a well balanced party you get really great xp from there quests.
    While I think we all understand what you are saying, the point isn't that the quest xp is good or bad...it is that when compared to other quests of much easier difficulty or shorter length of time, the xp gained in these quests make absolutely zero sense.

    It is like they rolled a d20 to figure out what the xp was going to be on any given quest instead of actually using some form of calculation.

    There should be some calculation that is based off of difficulty (rating 1-10) of quest done by 1st life, average players in average gear at level + the length of time the quest should take those players on average. The result should be a score that gives an xp range.

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