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  1. #1
    Community Member licho's Avatar
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    Default Peticion: Increase base xp from this quests

    Hello,
    This topic i would like to dedicate to suggestion which quests should be buffed in base xp and how much.

    The reasoning behind:
    - Mostly is because some quests take a long time to finish and/or are hard to complete, however there is not much reward for it. In the same time there exist other quests with much better reward, which leads players to farm a couple fo good quests skipping poor xp one.

    Why to improve content, when you can nerf players insteed?

    Aka why to buff xp in lacklusters when you can just cut xp from good quests?
    In fact i dont mind some cuts here and there, expecially in quests which are mostly run with the devils to the end killing/wailing everything without a though. However... its really not a right time.
    We need like 6 more packs for level 15-19, and i suppose 4 more from 4 to 15 to round things up, and another 6 from level 20-25 as well. And considering that devs are currently in fill the ED xp gap state it aint gonna hapen in next 3 years. But xp buff can happen now.

    In request to xp improve tell:
    - Name of quest
    - Current elite base xp
    - Desired elite base xp
    - Other optional rewards.
    - Some reasoning is welcome, however it may often end with "it takes forever to run" so not required.

    The request may concern quests at any level, even the lv1 one.

    Its enought if only elite values will be presented, since other will be proportional, and the difference between normal-elite is not so big, which probably deserves another topic but not here, not now.

    As the general rule:
    More often the required step - objective could provide some xp as well. This way even if you fail at the boss fight you still get some xp from being just one step from victory. DDO have to much of "all or nothing".

    The late game quests should give more xp than low level just since they are late game, most often they are little harder by default. And there is a scaling in xp needed. This will also motivate people to run late game content rather than bank-cap with vale.

    There is probably a good option to increase the xp diversity between normal and elite. Now its like 10% or less. I think it should be more like 20%.
    However this change may wait.
    Short term solution may be introduction a difficulty xp bonus on every run equal to -/-/10%/20%. So farming on elite will be more rewarding than doing so on normal or hard. If people need to farm, make them to run elite like the real heroes.

    To begin with:
    Hold for Reinforcements
    4500xp from 855xp
    Reason: Do i need to explain anything? Im scared to think that everything in this quests is just to troll players, from squishy coyle, to boring stand in point fight, to horrible xp.
    Anyway its set up 15 min, and being able to reach 1k/1min xp at 1st time is not much to ask.

    Sacred Helm 2500xp from 1500xp.
    Note: While this quest is not exacly hard, its medicorate long.
    Also the slay 10 shamans objective should give like 30% instead of just 10% since it requires more time to hunt them all than just run to the end.

    Druid Deep chain
    Why quests itself are not so long (Curse kinda is) they take some time. I think they are not so easy as well. So some bump here is desired:
    Outbreak: 4k from 2,430
    Overgrowth: 4100 from 3086
    Throrn: 4500 from 3366
    Druid Curse: 7200 from 5200
    (the last one is quite long and the final fight is a little harder)

    The Troglodytes' Get 2500 xp from 1200xp

    Proof is in the Poison 5k from 3k xp
    Note: This quest have stigma of "the hard one", and imho it still have some spice in it. Also is quite complicated (a lot to run around). IMO it should give much more than brainless run of Ringleader or InfoKey.

    Taming the Flames 4k from 2k xp
    Note: Another quests with Hard Stigma. No matter how much trivalized with power creep and ship buffs still is quite long.
    Good that have lots of bonus xp, but whats the point if base is rather low.


    Servants of the Overlord 9k from 7k
    Note: While xp is not horrible, the quest imho is really long and in many places very hard.
    Also the epic version xp should be more like 40k base.

    Raid the Vulkoorim 3300xp from 2300xp
    Note: This quest is at the end of the world, and it takes some time to explore all corridords.
    Not exacly hard, but no shrine here which may add difficulty.
    Also slaying the gnoll party should be worth much more (like 20%) since it calls for explore 1od3 corridors.

    Reign of Madness
    Lord of Stone:

    a) killing each miniboss gives 10% xp bonus
    b) Add optional objective:
    Prove your superiority over Orlassk servants 50 (10%)
    Prove your superiority over remaining Orlassk Servants 100 (20%)
    Note: Why this quest is fine when stealthy, is smbd like the noise there should be more of reward for kill them all.

    Acute Delirium
    Base 5400 from 4468
    Add: Build a Airship! (20%)
    Note: Surviving the render ambush is lot of fun.

    In The Flesh
    Survive the artistic onslaught (5%)
    Slay Alive Pykzyl (10%)
    Access Yaulthoons Private Wing (5%)
    Survive this season's latest fleshcrafted fashions (10%)
    Note: Just to make it more step by step progress. The final fight is elite, and some groups fail it, so spreading some xp before may be good idea to cheer up in defeat.

    Secrets of the Artificer
    All of the flag quests are quite long and hard, as well as is late game with top xp required. But the xp is worse than in lv 13 quests. Whats the point?

    Blow to bits: 5100 from 3800
    Power Play 8000 from 4800
    Schemes of the enemy 7500 from 4400

    Devils of Shavarath
    Weapon Shipment 7400 from 3700xp
    Wrath of Flame 5000 from 2500xp
    New Invasion: 15000 from 10000xp (this one takes really long, and random long)
    Bation of Power 9000 from 5500xp
    Genesis Point 15000 from 10k xp
    Sins of Attrition 10750xp from 7500 xp

    Acid Wit 6500 from 4500
    Note: This one is actually quite long even if not very hard.

    In the Deamon Den 7000 from 4500xp
    Note: This is actually hard quest, unfortunetly not well know from good reasons.

    Gladewatch Outpost Defense 4k from 1800xp
    Additionally counter apears:
    Slay 25 enemies 5%
    Slay 75 enemies 15%
    Slay 150 Enemies 25%
    Slay 300 enemies 50%
    Kill Ogre 5%
    Note: Its another long boring quest, when you stay in place and just wait for mobs to spawn, which will never happen, and additionally you have a Coyle in shirt who dont know her place. So good she at least wear armor.

    The Black Loch 3000xp from 1,8k
    5% for acquiring for opening each gate with a key.
    Long quest, with dump enemies. Some of them seems to hit hard.

    Delera side quests
    The Keeper's Sanctuary 3k from 1700xp
    Valak's Mausoleum 3k from 1800xp

    Suggestions of others:

    Quote Originally Posted by FranOhmsford View Post
    /Signed

    Restless Isles - Double the XP Totals of Slavers and Ghola-Fan - They still won't be popular quests but may actually get groups from time to time.
    Add the Named Spectre to the Rare List - He can remain a perma-spawn - and Double the XP per rare and for completion of the four.
    Double the XP for Explorer Completion.
    Double the XP for Kills
    Fantastic slayer {in my opinion} though it does need a usable map BUT the XP for it is abysmal.

    Threnal - Add the Giant Caves and The Arena to the Compendium - Give them 2/4/6 House P Favour {15 for The Arena on Completion}.
    Add Explorer Pts and 3 Rares.
    Slayer total - 400.

    Apart from Hold for Reinforcements the XP for the Chain isn't bad - The main issue is the under-developed and abandoned Wilderness.

    Faithful Departed - Wilderness again:
    Add 400 Slayer
    Add 8 Explorers
    Add 4 Rares
    Obviously this would require a re-mapped Shrouded Vale BUT this would be a nice bonus.

    Relic and Made to Order - Black Anvil Mines - Another Wilderness:
    Essentially the same as Shrouded Vale.

    STK - Steam Tunnels - Slayer:
    Add 2 Rares and 4 Explorer Pts - Max Slayer 200.
    Small XP boost for a pack that really requires a massive LOOT Boost But better than nothing.
    Maybe add a small chance for Ring of Feathers to drop from the rares.


    Im looking forward for feedback about 3bc, Threnal, Restless Isles... never really get into them.
    Last edited by licho; 10-12-2012 at 02:09 PM.

  2. #2
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    Not signed.
    Some quests are really long and have too low experience, such as Redwillow Ruins. That should be examined.
    Otherwise, we are gushing experience through most of DDO.

  3. #3
    Community Member Zorth's Avatar
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    Default Explorers are there for a reason.

    No.

    After we have run quests a ton of times there is one thing that we have forgotten.

    Explorers are here for a reason, the op will put a death to these.

    I am about to Barf over the fact that this game is mostly run, by folks that want to TR as fast as possible with quests that require no talent! And then, they Brag that they are completionist but even though per life they had less than 1500 favor. And think they are good at this game.

    They farm the easiest quests in the game and proclaim they are bad a s s e s, when really they just soloed their way to the top in the easiest quests in the game and farmed them to the point where it is all they know and strut around like they are the shznit, but when it comes down to really playing this game they are complacent and freeze, because they have 0 xp when the going gets rough and die and leave it to follks that play this game because it is Dungeons and Dragons online and understand it is not a game to be trivialized, but to have talent and know their build and actually pause and reflect and respect this game.
    Last edited by Zorth; 10-10-2012 at 08:22 PM.
    The Blood of the Red Dragon

  4. #4
    Community Member fmalfeas's Avatar
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    Default

    While I'm not sure about the exact numbers, most of the quests mentioned fall into the frequently noted '**** xp spread' that exists at high level.

    /partially signed

    Really, I think every quest from 17-20 needs to be given a good hard look at the XP, not based on XP/min ratios, but rather based on difficulty.

  5. #5
    Community Member varusso's Avatar
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    Quote Originally Posted by Zorth View Post
    No.

    After we have run quests a ton of times there is one thing that we have forgotten.

    Explorers are here for a reason, the op will put a death to these.

    I am about to Barf over the fact that this game is mostly run, by folks that want to TR as fast as possible with quests that require no talent! And then, they Brag that they are completionist but even though per life they had less than 1500 favor. And think they are good at this game.

    They farm the easiest quests in the game and proclaim they are bad a s s e s, when really they just soloed their way to the top in the easiest quests in the game and farmed them to the point where it is all they know and strut around like they are the shznit, but when it comes down to really playing this game they are complacent and freeze, because they have 0 xp when the going gets rough and die and leave it to follks that play this game because it is Dungeons and Dragons online and understand it is not a game to be trivialized, but to have talent and know their build and actually pause and reflect and respect this game.
    If all quests gave the same amount of XP to effort ratio, then the zomg-evil people you describe would run more quests, and the very unpopular quests that no one ever runs (mainly because they are such horrid XP) might actually see some action. If everything gave approximately the same amount of proportional XP, there would be less focus on that XP, and more on which quests are actually fun to run and/or give the best loot.

    And BTW, based on your rant, it would seem you are the one taking the game way too seriously, not the folks who like to breeze through yet another life on the same toon. Why shouldnt they take the easiest route? Its not like taking the long, drudging route through multiple lives gives any benefit.

    OP:
    I agree that there are several quests that need to be adjusted up (nerfing XP down to equalize is just a bad idea. See Cannith challenges). I dont agree with all of the specific quests you list, and there are others I would add, but the proposal itself (minus the details) is correct.

    So /signed, yes there are some quests that need to be upgraded.

  6. #6
    Community Member licho's Avatar
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    Default

    If someone have a list of quest which in his opinion deserve XP bump please post it.
    I can even include it in the OP if such desired.
    The aim of the topic is collect all the lacklusters for devs use if they ever happen to consider more important than vessel shattering.

  7. #7
    Community Member adam1oftheround's Avatar
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    Thumbs up Agreed

    /signed

    Hold for Reinforcements needs a boost to xp.

  8. #8
    Community Member esoitl's Avatar
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    Quote Originally Posted by varusso View Post
    If all quests gave the same amount of XP to effort ratio, then the zomg-evil people you describe would run more quests, and the very unpopular quests that no one ever runs (mainly because they are such horrid XP) might actually see some action. If everything gave approximately the same amount of proportional XP, there would be less focus on that XP, and more on which quests are actually fun to run and/or give the best loot.
    There would be a still unpopular bunch due to quest mechanics that would never get run. Faithful Departed is one of those quests that's just massively annoying and even with better XP, I'd still say it doesn't get run that much more.

    I've never quite understood where this idea of 'every quest/challenge should offer 1kXP/min' came from. I don't come to these forums too often but I remember first seeing it from a TR guide explaining how to grind through all the lives. This was a goal to get a life done quickly, but never have I seen a rule that every quest should give this much XP.

    Therefore, I think the call for boosting XP is often misleading as people seem to take this as a rule of the game instead of one players desired efficiency to level quickly.


    Quote Originally Posted by varusso View Post
    I agree that there are several quests that need to be adjusted up (nerfing XP down to equalize is just a bad idea. See Cannith challenges). I dont agree with all of the specific quests you list, and there are others I would add, but the proposal itself (minus the details) is correct.
    While I think there are some with low XP, unfortunately most of those are high levels, there is generally enough XP in the game to level and that's all that is needed. You're right, scaling things down would be a bad idea but on the other hand, scaling up I don't think is a needed action even for some of these quests.

    Is it a reasonable request to boost crafting XP just because my levels are going slower than I'd like?
    I think it isn't, and a request like this is the exact same.

    The XP is there in the game and just because it isn't coming fast enough for people, that doesn't mean the devs needs to go and adjust the XP.

  9. #9
    Community Member licho's Avatar
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    I. Have you run TR2 at all? Since while on 1st life you can do whatever you like, at TR2 you need to start count every point of xp. Especially after lv 12 or it will take very long, with a lot of repeticion.

    II. The so hated 1k xp/min desire means that running 2TR takes 75 hours. And you still need add some of raid/selling/forming pug/run to quest. Thats quite a big bit of time dont you think?

    III. I would rather level up in confortable way, which means not much repeticion, and no need to farm at all.
    At the present farming is the must for TR2.

    Is it a reasonable request to boost crafting XP just because my levels are going slower than I'd like?
    I think it isn't, and a request like this is the exact same.
    IV. Yes it is. If crafting requires too much XP then its natural to say so.
    Of course devs can ignore that request, but guess what will do ignored players?
    And while You can say with a smile to fellow players "go away, i dont need you" the Turbine do not have such a comfort.

    The cannith crafting is interesting example since i doubt there is anyone who will name it 'fun' or 'well done'.

    In fact i think that cannith crafting could be done much better, and less annoying, however i dont care about it, so leave it for folks who do. Moreover... for cannith crafting i need just one craftbot and i can take this pil once. TRing is something im supposed to do many times. (at least compltionist feat suggests so)

    The XP is there in the game and just because it isn't coming fast enough for people, that doesn't mean the devs needs to go and adjust the XP.
    V. There is still the option to improve xp split in the way when you can run 100% content to cap in effective way, not just 20%.

    VI. Other thing which no TR guys are missing: This changes will not speed up min time needed to cap.
    How you can even think such a thing? Since the quests in OP are not even on optimal list.
    So nothing will change for top speed xp runers. The difference will be that the folks who would like enjoy more than 10% of content will have more options to cap doing so.
    Last edited by licho; 10-11-2012 at 12:14 AM.

  10. #10
    Community Member gphysalis's Avatar
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    /signed

    suggestion
    Quests: all lvl 17-19 quests
    current xp: not very much
    xp needed: more

  11. #11
    Community Member varusso's Avatar
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    Quote Originally Posted by esoitl View Post
    There would be a still unpopular bunch due to quest mechanics that would never get run. Faithful Departed is one of those quests that's just massively annoying and even with better XP, I'd still say it doesn't get run that much more.

    I've never quite understood where this idea of 'every quest/challenge should offer 1kXP/min' came from. I don't come to these forums too often but I remember first seeing it from a TR guide explaining how to grind through all the lives. This was a goal to get a life done quickly, but never have I seen a rule that every quest should give this much XP.

    Therefore, I think the call for boosting XP is often misleading as people seem to take this as a rule of the game instead of one players desired efficiency to level quickly.

    While I think there are some with low XP, unfortunately most of those are high levels, there is generally enough XP in the game to level and that's all that is needed. You're right, scaling things down would be a bad idea but on the other hand, scaling up I don't think is a needed action even for some of these quests.

    Is it a reasonable request to boost crafting XP just because my levels are going slower than I'd like?
    I think it isn't, and a request like this is the exact same.

    The XP is there in the game and just because it isn't coming fast enough for people, that doesn't mean the devs needs to go and adjust the XP.
    Absolutely 100% correct, if XP were standardized, then other issues with quests would come into the spotlight instead. But this thread is about the XP reward. The post I am responding to complains about the "evil greedy XP mongers" who "ruin the game" by trying to gorge themselves on XP running only a few quests over and over and blah blah blah. So..equalize the XP and you remove that supposed cesspool. Once XP is normalized across the board, focus on the other things that make a quest undesirable (or do it concurrently, but the XP ratio is an easy fix, whereas quest mechanics is not).

    Now, XP/min is a good generalize standard, but I dont hold it as the only standard (personally). Thats why I said XP/effort. Often they go hand in hand, but they are not actually the same. A quest that is grueling and possibly consumes resources should give more total XP than one that is easy. At the same time, one that takes 20 minutes should give more XP than one that takes 5 mins (assuming similar difficulty throughout the length of the quests). Thats only 2 major vectors, and if you factor in loot, thats 3 (really good loot quests can have lower XP).

    Essentially, a quest that "requires" multiple players 30 mins and gives mediocre loot should not give less XP than one that is easily soloable in 3-5 mins. The game is full of these inconsistencies, at all levels of play. Whether or not there is "plenty of XP" is moot. If quests arent run (except overlevel for favor farm) while other quests are run 10+ times per life, there is obviously an imbalance that needs to be addressed. Whats more, not everyone is VIP or owns all packs as a Premium. So there isnt always plenty of XP. It can be a very grueling run up to 20 without all of the "right" packs and even worse on a multi-TR -- forget about 25. Folks tend to gloss over this part or blame the player for not spending $$ they dont have to get packs they "need".

  12. #12
    Community Member pHo3nix's Avatar
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    Quote Originally Posted by Zorth View Post
    No.

    After we have run quests a ton of times there is one thing that we have forgotten.

    Explorers are here for a reason, the op will put a death to these.

    I am about to Barf over the fact that this game is mostly run, by folks that want to TR as fast as possible with quests that require no talent! And then, they Brag that they are completionist but even though per life they had less than 1500 favor. And think they are good at this game.

    They farm the easiest quests in the game and proclaim they are bad a s s e s, when really they just soloed their way to the top in the easiest quests in the game and farmed them to the point where it is all they know and strut around like they are the shznit, but when it comes down to really playing this game they are complacent and freeze, because they have 0 xp when the going gets rough and die and leave it to follks that play this game because it is Dungeons and Dragons online and understand it is not a game to be trivialized, but to have talent and know their build and actually pause and reflect and respect this game.
    All these terrible people () farm the quests that gives better xp/min, it has nothing to do with the difficulty of the quest. Give any quest you consider so hard the same xp/min of shadow crypt, you will find out that many people will start running it.

    @OP: Quests in amrath and house C should at least give 3x the xp they are giving now. For the other high lvl quests, just take ETK or monastery as an example and give them the same xp/min.
    Cannith: Hazrael--Nyal--Thalax

  13. #13
    Community Member FranOhmsford's Avatar
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    /Signed

    You've added Trog's Get {3 Barrel} Yourself.

    TBH I'm not sure any of the other 3 Barrel quests really require xp boosting - A large portion of 3 Barrel's XP comes from the "Truly Amazing" Slayer Zone.
    It's also very easy to get the 1500 kills here - 330 average/run.

    Restless Isles - Double the XP Totals of Slavers and Ghola-Fan - They still won't be popular quests but may actually get groups from time to time.
    Add the Named Spectre to the Rare List - He can remain a perma-spawn - and Double the XP per rare and for completion of the four.
    Double the XP for Explorer Completion.
    Double the XP for Kills
    Fantastic slayer {in my opinion} though it does need a usable map BUT the XP for it is abysmal.

    Threnal - Add the Giant Caves and The Arena to the Compendium - Give them 2/4/6 House P Favour {15 for The Arena on Completion}.
    Add Explorer Pts and 3 Rares.
    Slayer total - 400.

    Apart from Hold for Reinforcements the XP for the Chain isn't bad - The main issue is the under-developed and abandoned Wilderness.

    Faithful Departed - Wilderness again:
    Add 400 Slayer
    Add 8 Explorers
    Add 4 Rares
    Obviously this would require a re-mapped Shrouded Vale BUT this would be a nice bonus.

    Relic and Made to Order - Black Anvil Mines - Another Wilderness:
    Essentially the same as Shrouded Vale.

    STK - Steam Tunnels - Slayer:
    Add 2 Rares and 4 Explorer Pts - Max Slayer 200.
    Small XP boost for a pack that really requires a massive LOOT Boost But better than nothing.
    Maybe add a small chance for Ring of Feathers to drop from the rares.

  14. #14
    Community Member Moltier's Avatar
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    Quote Originally Posted by soulaeon View Post
    Not signed.
    Some quests are really long and have too low experience, such as Redwillow Ruins. That should be examined.
    Otherwise, we are gushing experience through most of DDO.
    Redwillow low xp?
    Thats a 2-3min run.
    Cannith
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  15. #15
    Community Member esoitl's Avatar
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    Quote Originally Posted by licho View Post
    I. Have you run TR2 at all? Since while on 1st life you can do whatever you like, at TR2 you need to start count every point of xp. Especially after lv 12 or it will take very long, with a lot of repeticion.

    II. The so hated 1k xp/min desire means that running 2TR takes 75 hours. And you still need add some of raid/selling/forming pug/run to quest. Thats quite a big bit of time dont you think?
    I have not personally done a TR2 but have run in a semi-static group TR1 with others that are on TR2. I've seen the difference and can understand it.
    Yes, it is a long time, but it should be. For some classes, that extra life is quite a big deal, for others not so much - my TR Cleric is marginally better than it was first life, but the 3rd life Wizards are quite a bit more powerful. The trade off for that benefit is more time and effort put in...
    As they develop and add more content, many of these older quests will probably still get pushed to the back anyways and more XP will become available, maybe even easier.

    Quote Originally Posted by licho View Post
    III. I would rather level up in confortable way, which means not much repeticion, and no need to farm at all.
    At the present farming is the must for TR2.
    This is pretty much how I play, with my group including TR2s, there was a need for some farming, but not too much and it wasn't a terrible grind. I hate farming and it was annoying but where we farmed, there was not much option. We farmed the Orchard and the quests at that level are so thin we had to because that's all there was. My farming experience came due to lack of content, not due to poor XP.


    Quote Originally Posted by licho View Post
    IV. Yes it is. If crafting requires too much XP then its natural to say so.
    Of course devs can ignore that request, but guess what will do ignored players?
    And while You can say with a smile to fellow players "go away, i dont need you" the Turbine do not have such a comfort.

    The cannith crafting is interesting example since i doubt there is anyone who will name it 'fun' or 'well done'.

    In fact i think that cannith crafting could be done much better, and less annoying, however i dont care about it, so leave it for folks who do. Moreover... for cannith crafting i need just one craftbot and i can take this pil once. TRing is something im supposed to do many times. (at least compltionist feat suggests so)
    I used crafting as it's more or less the 'other leveling' system the game implements. I could have used ED leveling, but that's not bad unless you want to get into multiple destinies.
    I disagree with you stating TRing is something players are supposed to do. I've never felt compelled to TR a character. In fact I hate doing so...
    I do however TR if I feel my character needs the extra bonus or the stats can be useful to the build. I've accepted the fact that it's a lot of work to TR and even more to go TR2. The same thing with going into multiple destinies. I have a character going into a third destiny, 8 levels combined so far and still looking to get 14 more. I understand that the XP might be tough to come by without farming, but it's not reasonable to ask that quests get an XP boost to make it so I don't have to farm as much. Maybe that's a better example of the point I was trying to make previous?




    Quote Originally Posted by licho View Post
    VI. Other thing which no TR guys are missing: This changes will not speed up min time needed to cap.
    How you can even think such a thing? Since the quests in OP are not even on optimal list.
    So nothing will change for top speed xp runers. The difference will be that the folks who would like enjoy more than 10% of content will have more options to cap doing so.
    I'll reserve judgement on this one. People have their formula of what to run, when to run it, how many times to run it, and when to level. I'm assuming many formulas will not change even if there are quests that get boosted XP. If there happen to be some of those quests in the formula, then yes, it will speed it up... but this entire argument is based on them not, so you're right.

    There are those people who swear by the old grind though and believe that using bravery is slower. That was quite a boost and there are still people who don't use it, even on TR2s.

    I don't want to seem like I'm being overly critical of your idea, I just think it's not the right direction.
    I think a better solution is adding more content, especially the thin areas, that won't get added to a list like this in the near future. More content = less farming and more XP. Levels 14, 15, 16, and 18 all have less than 10 quests at those levels. Unless the plan includes a long drawn out trip through wilderness areas XP boosting cannot prevent farming at these levels.

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    For those of you complaining about levels 17 to 19, I have to ask if they are free to play and what content they own. Because, once one is high enough to do Vale quests, it's smooth sailing to 19 unless: 1) you're not willing to repeat quests at least three times, or 2) you dont own enough content.
    Whether it's your second or third reincarnation, the leveling plan should be exactly the same. The only quests that should be farmed until empty are probably the Dreaming Dark series and at least one in Reaver's Refuge.

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    You could implement a simple bot in the game. It constantly monitors quests ran and collects all the numbers. Completion times are gathered with the lowest and highest 10% being ignored (to ignore people afk in quests and the worst multi-life zerger results). An average completion time is calculated of the remaining 80% and the quest is set to award, for example, 750 XP per minute of average completion time (not modified by XP pots and other boosts).

    Then you have a difficulty modifier for harder quest, ranging from 0.8 for easy beginner quests to 1.5 for very hard quests, a modifier that is then added to the calculated XP of the quest. So the easy Korthos quests would have a 0.8 modifier while very hard quests (comparatively) would give 1.5 (such as proof is in the poison or enter the kobold or whatever the designers judge to be hard quests).

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    Quote Originally Posted by soulaeon View Post
    For those of you complaining about levels 17 to 19, I have to ask if they are free to play and what content they own. Because, once one is high enough to do Vale quests, it's smooth sailing to 19 unless: 1) you're not willing to repeat quests at least three times, or 2) you dont own enough content.
    Whether it's your second or third reincarnation, the leveling plan should be exactly the same. The only quests that should be farmed until empty are probably the Dreaming Dark series and at least one in Reaver's Refuge.
    You forgot 3) The only people you can find to group with for the Vale quests are level 23+ so you get no xp from them, but can't solo them.

    That's become a bit of a problem for some people, like trying to get XP out of Shroud itself.

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    You forgot 3) The only people you can find to group with for the Vale quests are level 23+ so you get no xp from them, but can't solo them.

    That's become a bit of a problem for some people, like trying to get XP out of Shroud itself.
    That would be an argument to remove the power leveling penalty, not increase all quest experience.

  20. #20
    Community Member licho's Avatar
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    Quote Originally Posted by esoitl View Post
    I don't want to seem like I'm being overly critical of your idea, I just think it's not the right direction.
    I think a better solution is adding more content, especially the thin areas, that won't get added to a list like this in the near future. More content = less farming and more XP. Levels 14, 15, 16, and 18 all have less than 10 quests at those levels. Unless the plan includes a long drawn out trip through wilderness areas XP boosting cannot prevent farming at these levels.
    While release the new content sounds nice there is several reason why it havent been done in last 2 years:
    I. Turbine is not able to release more than 6 pack / year, and its rather a good year.
    II. With MotU it seems devs need to share a time to design content for epic/heroics, and its not obvious if every pack will have both versions.
    III. Even with new new pack, there is a probability that the new quests will have insulting low XP. (Druid Deep is example). So every pack will ease leveling just a little, and for next 2 years it will be far from perfect.
    IV Of course Devs can release new packs with decent xp, but then we are in point 0. If new released pack can have good xp, why old one cant?
    V. Also there is a risk of keeping old stuff broken that new packs will just change situacion to "Will do the new pack, and back again to my 10 times Run with Devils, so good its no longer 12" or " The new pack is better than Restless Isles, so lets just run it instead RI and back to my top 10%".

    Also while we can blame players for going optimal xp/min rather than running everything same amount there is several factors:
    VI. After 1st run per life there is not much motivacion to run it again from fun point of view, since the experience is quite fresh.
    In box game im not asked to run the mission again just after 1st completicion i can move on - if i like i can run the whole campaing again some weeks later (TR/alt in DDO) .
    Especially running it on difficulty one step below will not provide any new taste.
    If the quest on majority have multiply ending or different way to compleate - i woudl see the point - but this is hardly present.
    VII. If someone plays for longer he probably knows it all. Im not even long here but i already have a good taste of Gladewatch Outpost Defense, and running it again do not provide any more experience - especially since its not particulary interesting quest.
    VIII. Not everyone need to like 100% of content. IMHO players should be allowed to skip part of content completly and still have comfortable leveling up. Maybe someone dont like Necro themed quests or after Harbor is fed up in sewer scenery...

    Quote Originally Posted by Clayness View Post
    You could implement a simple bot in the game. It constantly monitors quests ran and collects all the numbers. Completion times are gathered with the lowest and highest 10% being ignored (to ignore people afk in quests and the worst multi-life zerger results). An average completion time is calculated of the remaining 80% and the quest is set to award, for example, 750 XP per minute of average completion time (not modified by XP pots and other boosts).
    To be honest im totally fine if Turbine just create a topic "Lets Talk: Quest XP" and show some interestment in players opinion about xp from various quests. It not need to be perfect mathematically supported form. If majority of players claims that House C quests, and Shavarath do not provide meaningfull XP then something must be in.

    As for 'tools' i suppose good enought could be completicioun counter. Since it also factor all stuff like fun, difficulty, avaiability.
    If we look upon Raid of Vuulkorim, it could be less popular than OOB since its not flag quest, it could be less popular than Caravan since it less harder to get, but why avarage farmer would rather run Marouder Mines/Fallen hero 6 times rather than Raid?
    Last edited by licho; 10-12-2012 at 02:16 AM.

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