Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
From the keymapping options to open the enhancement trees. Some of it's already been subjected to change (as I understand it) and what we see doesn't reflect any of those changes, and the rest is always subject to change.
Since the cat is out of the bag anyway I'll add a couple tidbits.
The spellsinger tree does show some options to add spells to the bard list from selections.
The war chanter tree shows advanced tools of war and skaldic rage.
Ninja-spies and thief-acrobats can show no mercy as an option.
Mechanics have some bomberman style options.
Last edited by Aashrym; 10-11-2012 at 01:28 AM.
Breaking Wind + Fire attacks or finishers should have a chance at fiery detonation.
Loving these new enhancements. Especially the ability with the potentially huge temporary double-strike Morale bonus.
Eladrin - Couple of notes related Qstaff usage:
1. Please fix Glancing Blow procs on Cleave / Great Cleave when using Quarterstaves. Currently, quarterstaves never proc Glancing Blows on Cleaves.
2. Please fix Doublestrike procs on Cleave / Great Cleave when using Quarterstaves.
Currently, quarterstaves never proc Doublestrikes on Cleaves.
3. Can you please take a look at Improved Feint? Its delayed Bluff activation does not work very in terms of speedy gameplay and feels quite broken. I'm sure there are plenty of Qstaff users out there that would like to use this feat with there Cleave Sneak Attacks.
Slightly Off-Topic (though this looks very interesting, especially the shielded meditation + meditation-as-group-buff): Is there any rough-in of the revised Shintao up? I love my Shintao monk, and want to know what I have to look forward to. I'm really hoping for MOAR HJEALZ being built in, like Healing Ki turning into a mass cure serious at higher tiers, or getting an actual restoration rather than just a lesser.
Other than that - I'm starting to get intrigued by the enhancement pass more and more. I want to see more, like the Drow tempest tree, Angel of Vengeance, Divine Avenger...
I'm hoping I don't find the urge to LR my FvS into a shortsword-wielding Tempest Divine Avenger.
(Secretly, I'm hoping for a Spinner of Shadows faith line being added in addition to Vulkoor. I dislike the Vulkoorim more than the Evil Demon Cultists. Scimitars as the weapon, a 10-minute cooldown phantsmal killer or DoT demonic venom curse, and SLA webs at cap...kind of a negative of the Undying Court)
Thelanis - First Shire Dragons
Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)
Stop looking at my internal build.
Yes, the Elemental Strikes selector is in all three trees at (2,2).The change to the elemental strikes is nice they were due for an update. Hopefully this is available in both shintao and ninja spy trees.
I finished the rest of the Mystic tree this week. It's intended to be more of a "casterish" monk than many of the others, the elemental master of the bunch (focused mostly on fire). A force for balance rather than the light or dark tendencies of the other two.
The version you see is a bit old, it's missing a few of the core abilities, like the tier 5 ability Balance in Dawn.
Balance in Dawn
Multiselector:
Every Light Casts a Shadow:
Prereq: Path of Harmonious Balance.
Dark Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d4 Negative Levels. If the target dies within 10 seconds, all enemies around the target suffer 1d2 Negative Levels.
Shadows Cannot Exist Without Light:
Prereq: Path of Inevitable Dominion.
Light Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d6 light damage every 2 seconds for 10 seconds. This can stack up to 5 times. If the target dies within 10 seconds, all allies around the target receive 100 Positive Energy healing.
The thing I like most about this ability is... well, I'll let you guys discuss it.
The Shintao Monk hasn't snuck into your current build since I was working on it this week. (It's the one I'm in the middle of right now.) A couple of the changes there include your Remove <Blindness/Curse/Disease>/Lesser Restoration abilities are now toggles that apply to your Healing Ki finisher, so it's now actually Mass Remove <stuff> / Lesser Restoration. It also finally has more of the defensive abilities available to it that I've wanted to get in (though some of those come at a penalty to offense).Slightly Off-Topic (though this looks very interesting, especially the shielded meditation + meditation-as-group-buff): Is there any rough-in of the revised Shintao up? I love my Shintao monk, and want to know what I have to look forward to. I'm really hoping for MOAR HJEALZ being built in, like Healing Ki turning into a mass cure serious at higher tiers, or getting an actual restoration rather than just a lesser.
Dark Henshin Monks can throw Light buffs, and Light Henshin Monks can throw Dark debuffs. Seems appropriate, although I've never really used either much except for very specific circumstances: primarily ToD to avoid stuns, or healing debuff for healer mobs (if I can't just stun them). I'd often rather cycle through specific damaging attacks than have to maintain a specific pattern of other things to eventually reach the debuff/buff I'd want. I still find that whole Finishing Move system really clunky. At least with the Elemental Strikes getting a little more useful, there'd hopefully be something more useful to throw into, say, a Fire-Light-Fire rotation when fighting something immune to Fire...
Last edited by rimble; 10-11-2012 at 11:28 AM.
The thing I like most about this ability is... well, I'll let you guys discuss it. OMG!
Cannot exist without light is blowing my mind! I'll probably go back to light path for that.
What is the cooldown / ki cost?
Is the 100 positive healing effected by heal amp?
Every light casts a shadow is nice in theory, except I just can't see myself wanting to use it in practice.
reasoning
I'm assuming deathward will prevent this.
I run a high dps/tactics monk who will not notice the difference from an aoe 1d2, or single target 1d4
I run with people who outside of EE will not notice the negative levels, for dc or hp changes.
Assuming Red/purple/orange names will be immune.
Perhaps change every light casts a shadow, to:
On Damage: Target suffers 2d6 negative energy damage every 2 seconds for 10 seconds. This can stack up to 5 times. If the target dies within 10 seconds, all enemies around the target take 100 points of negative energy damage and are Cursed for 15 seconds (that's around how long it takes an epic mob to regen 2 levels right?)
Last edited by fTdOmen; 10-11-2012 at 11:31 AM.
You just made my gaming life difficult. I love it. Getting dark monk skills, and a big heal chance? Light monk skills, and a neg-energy/level-drain effect? Balance, and a hard choice, and it makes Henshin competitive.
Mass remove curse/disease? Handy in the Mummy Sands.The Shintao Monk hasn't snuck into your current build since I was working on it this week. (It's the one I'm in the middle of right now.) A couple of the changes there include your Remove <Blindness/Curse/Disease>/Lesser Restoration abilities are now toggles that apply to your Healing Ki finisher, so it's now actually Mass Remove <stuff> / Lesser Restoration. It also finally has more of the defensive abilities available to it that I've wanted to get in (though some of those come at a penalty to offense).
The bolded part? Yes. More defense. I play Shintao for the survivability. If you can divulge, is it still "tainted creatures only" or more of general defense? I can live with a decrease in offense if I can stand there and punch something indefinitely while soaking up damage.
Thelanis - First Shire Dragons
Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)
General defense. They'll have a defensive stance toggle similar to the Stalwart and Siberys tanks that has the downside of decreasing your off-hand attack chance. (Which internally immediately led to discussions about Mystic/Shintao quarterstaff tanking.) Think of it as using your off hand to block attacks (more or less as if you were using a shield).
Exact details are still being worked on (right now, actually, the rest of the Shintao Monk is my current task).
That one isn't affected by positive energy spell power, but is by healing amplification. I have that written into the in-game description, but forgot to update my spec. Bad Eladrin.Is the 100 positive healing effected by heal amp?
Last edited by Eladrin; 10-11-2012 at 11:36 AM.
i'm pretty sure Eladrin has to have mixed up the two options.
If dark monks get access to a 100 point aoe heal, I'll be amazed, the abilities are the opposite of everything we've had to date.
It would also mean I'd never ever ever go harmonious balance, as dark now has the best of both.
I really think the intent is pretty clear here.
Also, you haven't seen Shintao or Ninja Spy, so I'd say you're being extremely premature. Just sit back and nod wisely while thoughts of builds run through your head.
In particular, I'd expect a big Touch of Death-like strike to appear for Light Monks to complete this whole karmic balance circle of life.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.