THIS THREAD IS *NOT* ABOUT GIVING HEALERS MORE HEAL SPELLPOWER!
Instead, this is all about major or minor improvements to in-game healing state.
I am one of Cannith's veteran healers, fond of doing EE's repeately, both raiding and questing (however i havent been on Caught raid higher than eNorm yet :P and done it only once ), in fact, healing is my favourite job in MMO's.
So, lets start with these (probably) nice suggestions:
Fixing major problem - targeting through walls.
Everybody knows that Your healer cannot heal him through almost *any* obstacle.
Solution:
Make Party/Raid member list responsive to this targeting mechanic. Let healers know, when they can safely toss heal to each party member!
When someone is visible for You, nothing is blocking him, make his Healthbar brighter/more noticeable for You! This can prevent such situtations, where , lets say, half of party is unreachable by spells, and you're guessing who is unblocked/reachable for your heals!
This UI feature should be disabled by default, and enabled when you're rolling any class that is considered a Healer! Or simply turned it on in Menus.
Fixing minor problem - getting ressurected gazillion times with gazillion galons of mana wasted (okey, not THAT high loss, but always... :P)
Sometimes, it is hard to notice whether You succesfully landed Your ressurection, or not. Especially in battle!
Solution:
As we know, each use of ressurection on dead target wastes spell points.
Make fact, that person has already acquired a res, noticeable, in similiar fashion as above. On his now-empty healthbar.
Fixing major problem - healing undead party members, Palemasters
This should not get any description, everybody knows that they're immune to heals.
Solution:
Pretty, climatic, and simple. Make their healthbars dark, grim and more undeadlike! Everybody should see that, and i think most of undead guys would appericate their new darker HP's, as they dont have any blood anymore!
Thanks for reading! Ill wait for any feedback on these!