Firstly I would like to say thank you to unbongwah for the comment about rearranging the feats, I've taken this useful comment into consideration and edited the build.
Below will be a list of the enhancements the build has and what level they're taken at in the build.
ENHANCEMENTS
Level 1
= Frost Manipulation I
= Storm Manipulation I
= Wizard Energy of the Scholar I
Level 2
= Glacial Spellcasting I
= Charged Spellcasting I
= Wizard Intelligence I
= Wizard Wand and Scroll Mastery I
Level 3
= Deadly Ice I
= Deadly Shocks I
= Frost Manipulation II
= Storm Manipulation II
Level 4
= Racial Toughness I
Level 5
= Wizard Improved Empowering
= Frost Manipulation III
= Storm Manipulation III
Level 6
= Wizard Spell Penetration I
= Wizard Pale Master I
= Shroud of the Zombie
Level 7
= Wizard Energy of the Scholar II
Level 8
= Racial Toughness II
= Wizard Intelligence II
Level 9
= Glacial Spellcasting II
= Charged Spellcasting II
= Deadly Ice II
= Deadly Shocks II
Level 10
= Wizard Improved Maximizing I
= Frost Manipulation IV
= Storm Manipulation IV
Level 11
= Glacial Spellcasting III
= Charged Spellcasting III
= Deadly Ice III
= Deadly Shocks III
Level 12
= Wizard Pale Master II
= Shroud of the Wraith
Level 13
= Wizard Energy of the Scholar III
Level 14
= Wizard Intelligence III
Level 15
= Wizard Improved Quickening I
= Frost Manipulation V
= Storm Manipulation V
Level 16
= Human Adaptability Intelligence
Level 17
= Glacial Spellcasting IV
= Charged Spellcasting IV
= Frost Manipulation VI
= Storm Manipulation VI
Level 18
= Wizard Pale Master III
= Shroud of the Lich
Level 19
= Deadly Ice IV
= Deadly Shocks IV
= Frost Manipulation VII
= Storm Manipulation VII
Level 20
= Wizard Master of Magic (Capstone)
= Wizard Improved Heightening I
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Below will be the list of feats taken in this build, and the level the feats are taken at.
FEATS
Level 1
= Insightful Reflexes
= Spell Focus: Necromancy
= Extend Spell
Level 3
= Toughness
Level 5
= Empower Spell
Level 6
= Spell Focus: Enchantment
Level 9
= Mental Toughness
Level 10
= Maximize Spell
Level 12
= Greater Spell Focus: Necromancy
Level 15
= Greater Spell Focus: Enchantment
= Quicken Spell
Level 18
= Empty Feat (There's a reason this feat is empty, keep reading for more information)
Level 20
= Heighten Spell
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Below will be a list of the spells taken in this build, keep in mind that the level is the level of the spell, not the level of your character and the list's in no particular order.
I would also like to say that I did take alot of the rare spells, and those that I thought were the most important, however there are some missing rare spells that I thought wouldn't be of much use to this build in particular.
You are also able to inscribe scrolls to learn the spells within the scrolls with the inscribe scroll feat that you're granted with as soon as you enter the world of DDO, all you have to do is purchase the spell inscription materials and have a scroll which has the spell you wish to learn, make sure your inscribe scroll feat is on one of your hotbars, right click the scroll once then right click the inscribe scroll feat that's on your hotbar, aslong as you have the correct spell inscription materials it will inscribe the scroll, the scroll will vanish and the spell will be available in your spell book, keep in mind that not every scroll can be purchased there's also a few rare scrolls that can only be found in loot.
Also keep in mind that the spell inscription materials come in different levels, if you have a scroll that has a level 4 spell within it and you wish to learn that spell, you'll need to purchase the level 4 spell inscription materials.
SPELLS
Level 1
= Detect Secret Doors
= Disrupt Undead (rare)
= Expeditious Retreat
= Jump
= Magic Missile
= Niac's Cold Ray
= Nightshield
= Shocking Grasp
= Sleep
Note: There's only one rare spell for the level 1 spells, you're able to learn the other spells by purchasing scrolls at the arcane vendors and then inscribing them.
Level 2
= Electric Loop
= Lesser Death Aura (rare)
= Otto's Resistable Dance
= Snowball Swarm
Note: There's only one rare spell for the level 2 spells, you're able to learn the other spells by purchasing scrolls at the arcane vendors and then inscribing them.
Level 3
= Frost Lance
= Haste
= Lightning Bolt
= Sleet Storm
Note: There's no rare spells included in the level 3 spells, you're able to learn every level 3 spell by purchasing the scrolls at the arcane vendors and then inscribing them.
Level 4
= Death Aura (rare)
= Dimension Door (rare)
= Negative Energy Burst (rare)
= Wall of Fire (rare)
Note: Below is a list of the rare spells that I did not take for the level 4 spells, as you can see there's only one rare spell that I did not take.
= Solid Fog
Level 5
= Eladar's Electric Surge (rare)
= Niac's Biting Cold (rare)
= Prismatic Ray (rare)
= Symbol of Pain (rare)
Note: Below is a list of the rare spells that I did not take for the level 5 spells, as you can see there's only one rare spell that I did not take.
= Cloudkill
Level 6
= Create Undead (rare)
= Necrotic Ray (rare)
= Symbol of Fear (rare)
= Symbol of Persuasion (rare)
Note: Below is a list of the rare spells that I did not take for the level 6 spells, as you can see there's one one rare spell that I did not take.
= Acid Fog
Level 7
= Control Undead
= Delayed Blast Fireball (rare)
= Finger of Death
= Otto's Sphere of Dancing (rare)
= Symbol of Weakness (rare)
Note: Below is a list of the rare spells that I did not take for the level 7 spells, as you can see there's only one rare spell that I did not take.
= Repair Serious Damage, Mass
Level 8
= Horrid Wilting (rare)
= Otto's Irresistible Dance (rare)
= Polar Ray (rare)
= Power Word: Stun (rare)
= Symbol of Death (rare)
Note: There's no vendor in stormreach that sells level 8 arcane scrolls, all level 8 arcane scrolls are rare.
Note: Below is a list of the rare spells that I did not take for the level 8 spells, as you can see there's 8 spells that you need to find in loot and/or purchase from the auction house, good luck.
= Black Dragon Bolt
= Charm Monster, Mass
= Greater Shout
= Incendiary Cloud
= Repair Critical Damage, Mass
= Summon Monster VIII
= Sunburst
= Trap the Soul
Note: There's no vendor in stormreach that sells level 9 arcane scrolls, all level 9 arcane scrolls are rare.
Level 9
= Dominate Monster
= Energy Drain
= Mass Hold Monster
= Meteor Swarm
= Power Word: Kill
= Wail of the Banshee
Note: Below is a list of the rare spells that I did not take for the level 9 spells, as you can see there's only two rare spells that I did not take.
= Mordenkainen's Disjunction
= Summon Monster IX
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Below is the finished builds, but there's something else you need to be informed about and I'll inform you in a step by step process.
1) At level 17, just before you take your 18th level switch the mental toughness feat (level 9 feat) to the spell penetration feat.
2) When you have taken level 18 make sure to take the greater spell penetration feat as you're able to choose another feat at level 18.
3) By switching these feats and getting rid of mental toughness means you will not be able to use the wraith form as mental toughness is a prerequisite for wraith form, but feat not because at level 18 you take lich form
Now that has been said make sure to change your enhancements a little, not much just one enhancement, all you'll need to do is remove wraith form which gives you 1 ability point to spend on improved concentration or human versatility, or maybe if you're willing to switch zombie form for an enhancement you can take both improved concentration and human versatility, either way it's your choice.
Below is the build that requires you to have the +2 tome of supreme ability, if you're unable to afford the +2 tome of supreme ability just purchase a +2 tome of intelligence, the only reason I chose a +2 tome of supreme ability is because it adds +2 to all of your stats and not just one.
Although the +2 tome of supreme ability is not essential it does give you extra health points, spell points, more saves and you're able to carry a little more than you would without the +2 strength base stat effect, not much more.. but more. If you can't afford a +2 tome of supreme ability a +2 tome of intelligence will do just fine.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Vlud Di Morte
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 262
Spell Points: 1680
BAB: 10\10\15\20
Fortitude: 11
Reflex: 16
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 8 10 10
Constitution 18 20 20
Intelligence 18 25 31
Wisdom 8 10 10
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 11
Bluff -1 0 0
Concentration 8 25 25
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 0 11 11
Heal -1 0 0
Hide 1 11 11
Intimidate -1 0 0
Jump -1 10 10
Listen -1 0 0
Move Silently 1 11 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 10 10
Search 4 10 10
Spot 1 11 11
Swim -1 0 0
Tumble 0 10 10
Use Magic Device 1 11 11
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Haggle (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Magic Missile
Spell (1): Niac's Cold Ray
Spell (1): Disrupt Undead
Spell (1): Nightshield
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Sleep
Spell (1): Shocking Grasp
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (2): Lesser Death Aura
Spell (2): Electric Loop
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation II
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Otto's Resistible Dance
Spell (2): Snowball Swarm
Enhancement: Racial Toughness I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Frost Lance
Spell (3): Haste
Enhancement: Wizard Improved Empowering I
Enhancement: Frost Manipulation III
Enhancement: Storm Manipulation III
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Spell (3): Lightning Bolt
Spell (3): Sleet Storm
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Death Aura
Spell (4): Dimension Door
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Negative Energy Burst
Enhancement: Racial Toughness II
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold
Enhancement: Glacial Spellcasting II
Enhancement: Charged Spellcasting II
Enhancement: Deadly Ice II
Enhancement: Deadly Shocks II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Symbol of Pain
Spell (5): Prismatic Ray
Enhancement: Wizard Improved Maximizing I
Enhancement: Frost Manipulation IV
Enhancement: Storm Manipulation IV
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Necrotic Ray
Spell (6): Symbol of Fear
Enhancement: Glacial Spellcasting III
Enhancement: Charged Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Deadly Shocks III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Create Undead
Spell (6): Symbol of Persuasion
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (7): Otto's Sphere of Dancing
Enhancement: Wizard Energy of the Scholar III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Symbol of Weakness
Spell (7): Delayed Blast Fireball
Enhancement: Wizard Intelligence III
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Quicken Spell
Spell (8): Symbol of Death
Spell (8): Polar Ray
Enhancement: Wizard Improved Quickening I
Enhancement: Frost Manipulation V
Enhancement: Storm Manipulation V
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+0.5)
Spell (8): Horrid Wilting
Spell (8): Otto's Irresistible Dance
Enhancement: Human Adaptability Intelligence I
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Power Word: Kill
Spell (9): Wail of the Banshee
Enhancement: Glacial Spellcasting IV
Enhancement: Charged Spellcasting IV
Enhancement: Frost Manipulation VI
Enhancement: Storm Manipulation VI
Enhancement: Wizard Spell Penetration I
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Energy Drain
Spell (9): Dominate Monster
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Meteor Swarm
Enhancement: Deadly Ice IV
Enhancement: Deadly Shocks IV
Enhancement: Frost Manipulation VII
Enhancement: Storm Manipulation VII
Level 20 (Wizard)
Ability Raise: INT
Skill: Jump (+2.5)
Skill: Tumble (+2.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Power Word: Stun
Spell (7): Control Undead
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Heightening I
Okay so now you may be thinking, but what if I can't afford any tomes.. fear not, here's the build that requires no tomes, it's pretty much the same as above, same feats, enhancements, chosen spells and so on, but the skill point stats are changed due to the loss of the +2 base stat bonus to intelligence that the +2 tome of supreme ability or the +2 tome of intelligence would have granted you.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Vlud Di Morte
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 242
Spell Points: 1651
BAB: 10\10\15\20
Fortitude: 10
Reflex: 15
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 18 18 18
Intelligence 18 23 29
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10 10
Bluff -1 -1 -1
Concentration 8 27 27
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle 0 10 10
Heal -1 -1 -1
Hide 1 10 10
Intimidate -1 -1 -1
Jump -1 5 5
Listen -1 -1 -1
Move Silently 1 10 10
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 9 9
Search 4 9 9
Spot 1 10 10
Swim -1 -1 -1
Tumble 0 5 5
Use Magic Device 1 10 10
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Haggle (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Magic Missile
Spell (1): Niac's Cold Ray
Spell (1): Disrupt Undead
Spell (1): Nightshield
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Sleep
Spell (1): Shocking Grasp
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (2): Lesser Death Aura
Spell (2): Electric Loop
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation II
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Otto's Resistible Dance
Spell (2): Snowball Swarm
Enhancement: Racial Toughness I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (3): Frost Lance
Spell (3): Haste
Enhancement: Wizard Improved Empowering I
Enhancement: Frost Manipulation III
Enhancement: Storm Manipulation III
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Spell (3): Lightning Bolt
Spell (3): Sleet Storm
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Death Aura
Spell (4): Dimension Door
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Negative Energy Burst
Enhancement: Racial Toughness II
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold
Enhancement: Glacial Spellcasting II
Enhancement: Charged Spellcasting II
Enhancement: Deadly Ice II
Enhancement: Deadly Shocks II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Symbol of Pain
Spell (5): Prismatic Ray
Enhancement: Wizard Improved Maximizing I
Enhancement: Frost Manipulation IV
Enhancement: Storm Manipulation IV
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Necrotic Ray
Spell (6): Symbol of Fear
Enhancement: Glacial Spellcasting III
Enhancement: Charged Spellcasting III
Enhancement: Deadly Ice III
Enhancement: Deadly Shocks III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Create Undead
Spell (6): Symbol of Persuasion
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (7): Otto's Sphere of Dancing
Enhancement: Wizard Energy of the Scholar III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Symbol of Weakness
Spell (7): Delayed Blast Fireball
Enhancement: Wizard Intelligence III
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Quicken Spell
Spell (8): Symbol of Death
Spell (8): Polar Ray
Enhancement: Wizard Improved Quickening I
Enhancement: Frost Manipulation V
Enhancement: Storm Manipulation V
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Horrid Wilting
Spell (8): Otto's Irresistible Dance
Enhancement: Human Adaptability Intelligence I
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Power Word: Kill
Spell (9): Wail of the Banshee
Enhancement: Glacial Spellcasting IV
Enhancement: Charged Spellcasting IV
Enhancement: Frost Manipulation VI
Enhancement: Storm Manipulation VI
Enhancement: Wizard Spell Penetration I
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Energy Drain
Spell (9): Dominate Monster
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Meteor Swarm
Enhancement: Deadly Ice IV
Enhancement: Deadly Shocks IV
Enhancement: Frost Manipulation VII
Enhancement: Storm Manipulation VII
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Tumble (+4)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Power Word: Stun
Spell (7): Control Undead
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Heightening I
Builds created by Gvexo with a little help from unbongwah.
My information, if you wish to contact me is below.
IGN: Vlud
Server: Ghallanda
Email: TheVlud@yahoo.co.uk / Gvexo@yahoo.co.uk
Youtube: Coming soon
Final Comment: Brap Brap Meehh! build is siick! .. it's final because it's mine and I say it every day!