Results 1 to 1 of 1
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default 18Sorc/2Monk Constitution Sorcerer

    So as you all know (or should have at least seen) there are players running around with some oddly built Sorcerers, or it may seem this way to you. And in my experiance they are not for players who enjoy a wide range of versatility for their casters. Savantbot is an 18Sorcerer/2Monk as you can see, She was built for crazy Nukage, Survivability, and of course Hp. At cap with all 5 levels of Draconic Incarnation done she sits on above 52con with yugo pots, over 820hp and 2.5ksp. Just giving the break down of capped stats that matter more then most for this toon.

    Icy prison dc is roughly a 45 but it can get higher with yugos etc. She is built for all out damage, The Dc's on this toon are lacking, she focus's on non save spells (particularly rays such as Polar Ray) to dish extreme damage very fast. Also an amazing PVP toon Well known on Khyber Server (Queen of the pit when shes there Can be done as a first life build just max Con max Charisma and put Level up Stat points into con.

    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page

    Savantbot (Water Savant III)
    Level 20 Lawful Neutral Warforged Female
    (2 Monk / 18 Sorcerer)
    Hit Points: 421
    Spell Points: 1723

    BAB: 10/10/15/20
    Fortitude: 21
    Reflex: 14
    Will: 16

    Starting Feat/Enhancement End
    Abilities Base Stats Modified Stats Stats
    (36 Point) (Level 1) (Level 20) (Lv20-25 with gear and Buffs)
    Strength 8 10 16
    Dexterity 12 14 20
    Constitution 20 29 47 (+4 yugo pot:51+ Inspire Excellence=53+Primal Scream=58)
    Intelligence 8 10 16
    Wisdom 6 8 15
    Charisma 16 19 28 (+6 Item, Yugo pot=32)

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 1 13 13
    Bluff 3 4 4
    Concentration 9 32 33
    Diplomacy 3 4 4
    Disable Device n/a n/a n/a
    Haggle 3 4 4
    Heal -2 -1 -1
    Hide 1 2 2
    Intimidate 3 4 4
    Jump -1 0 0
    Listen -2 -1 -1
    Move Silently 1 2 2
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair -1 0 0
    Search -1 0 0
    Spot -2 -1 -1
    Swim -1 0 6
    Tumble n/a n/a n/a
    Use Magic Device n/a n/a n/a

    Notable Equipment
    Ancient Gemstone-Docent (Must have/ Resistance +6, Constitution +7, Good luck +2) Major bonus to saves
    Docent of Defiance-Alternate Docent (Proc for 20-DR)
    Minos Legens -Helmet (+20hp, Heavy Fort)
    Bracers Of the Sun Soul-Bracers (Must have: +7 wisdom, Insightfull Constitution +2, Superior Parrying +4 to saves)
    Pale Lavendar Ioun stone (Must Have)-Trinket
    Vibrant Purple Ioun Stone-Trinket (Must Have +400sp)
    Belt of Greater False Life -Belt (+30hp)
    Epic Ring Of Elemental Essence-Ring (+90 Spell Power to all elements/ inherit 5 resistance to elements)
    Dexterous Gloves +6 -Gloves
    Feather Falling Boots of Balance +10
    Charismatic Ring+6 -Ring
    Health Necklace+6 -Necklace
    Green Steel Goggles, +10 HP, +1 Constitution Skills (Exceptional Bonus) , +15 HP, +2 Constitution Skills (Exceptional Bonus), +20 HP, +3 Constitution Skills (Exceptional Bonus) Stoneskin (2/day) +5 Protection, Heavy Fortification
    +5 Green Steel Kama (1d8), Improved Glaciation VI , Exceptional Constitution +1, Exceptional Constitution +2
    Light and Darkness- Shield (Must have, Swap for Epic Kundark Warding shield later on)

    Level 1 (Sorcerer)
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Expeditious Retreat

    Level 2 (Sorcerer)
    Spell (1): Jump

    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Nightshield

    Level 4 (Sorcerer)
    Ability Raise: CON
    Spell (2): Repair Moderate Damage

    Level 5 (Sorcerer)
    Spell (2): Scorching Ray

    Level 6 (Sorcerer)
    Feat: (Selected) Spell Focus: Evocation
    Spell (3): Acid Blast

    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Haste

    Level 8 (Sorcerer)
    Ability Raise: CON
    Spell (4): Ice Storm

    Level 9 (Monk)
    Feat: (Selected) Maximize Spell
    Feat: (Monk Bonus) Toughness
    Spell (0): Blur
    Spell (0): Repair Serious Damage
    Spell (0): Repair Critical Damage

    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 11 (Sorcerer)
    Spell (2): Web
    Spell (3): Rage
    Spell (4): Fire Shield

    Level 12 (Sorcerer)
    Ability Raise: CON
    Feat: (Selected) Quicken Spell
    Spell (5): Protection From Elements

    Level 13 (Sorcerer)
    Spell (3): Displacement
    Spell (4): Stoneskin
    Spell (5): Niac's Biting Cold

    Level 14 (Sorcerer)
    Spell (6): Reconstruct

    Level 15 (Sorcerer)
    Feat: (Selected) Past Life: Arcane Initiate
    Spell (4): Dimension Door
    Spell (5): Cone of Cold
    Spell (6): Greater Heroism

    Level 16 (Sorcerer)
    Ability Raise: CON
    Spell (7): Prismatic Spray

    Level 17 (Sorcerer)
    Spell (5): Eladar's Electric Surge
    Spell (6): Otiluke's Freezing Sphere
    Spell (7): Mass Protection From Elements

    Level 18 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (8): Polar Ray

    Level 19 (Sorcerer)
    Spell (7): Delayed Blast Fireball
    Spell (8): Otto's Irresistable Dance

    Level 20 (Sorcerer)
    Ability Raise: CON
    Spell (9): Meteor Swarm

    Lv21-25
    21:Epic Toughness+50hp
    24:Epic Constitution+1 con
    All stat points are put into constitution as well

    Keep in mind the planar is old and would not let me update the new epic gear.


    ------------------------------------------------Enhancements----------------------------------------------------------
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Water Savant I
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Ice II
    Enhancement: Deadly Kinetics I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Repair Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Sorcerer Water Savant II
    Enhancement: Glacial Spellcasting III
    Enhancement: Glacial Spellcasting IV
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Ice III
    Enhancement: Deadly Ice IV
    Enhancement: Deadly Kinetics II
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Force Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Warforged Constitution II
    Enhancement: Sorcerer Improved Empowering II
    Enhancemment: Sorcerer Water Savant III
    Enhancement: Glacial Spellcasting V
    Enhancement: Glacial Spellcasting VI
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Ice V
    Enhancement: Deadly Ice VI
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation VII
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Sorcerer Charisma I

    What this build is:
    *Massive aoe and head on damage
    *Tank like Hp (Can hit 900+)
    *Decent Dr
    *Epic boss dps included
    *Saves of almost 60+ Fort 50+ Reflex and 40+ will
    *Polar rays hit 1k (almost always non crits)
    *Tr missle'r (Hurts cant stress that enough, Goes through everything)
    *Super saver! (Go ahead take a load off, afk in an Epic Elite trap only way it will ever get ya is with a 1!) Crazy saves!
    *Very easy to gear, Very inexpensive to do as well, Although the epic gearing requires some time.
    *Very great at soloing!

    What it is not:
    Not a CC'er (If used carefully icy prison can disable casters and ottos dance things that are straggling) Other then this her dcs are to lacking to really be of use.
    Not your buff ***** scuse my launguge
    I am not your tank! I can be situationaly and ive had more hp then most barbs anyways, but not a tank for long periods of time.

    When all else fails, Get yourself a Flailingbot-Khyber
    (Flailingbot-12Fighter/6monk/1Artificer Trx3) (Artificerbot-18Artificer/2Monk) (Zailiya-7Druid/2Monk) (Savantbot-15Wizard Trx1)
    Last edited by iclites; 10-08-2012 at 04:37 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload