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  1. #1
    Community Member Gvexo's Avatar
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    Sep 2012
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    Default Vlud Di Morte, my new PM build (not complete) let me know what you think.

    Hello guys,

    I've posted up a few threads but I guess I'll start another one considering I can't find the others, maybe next time I'll save them to my favourites, well so far I think I'm doing rather well with my build so I'm going to post it here, it's not yet complete I'm still working with it on the character planner so feel free to give any advice you believe is relevant, I myself think all the feats are in the correct place.

    I'll be taking Wraith Form so I took all the prereqs for it, here's the results with the feats, oh and the spells aren't finished yet either.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Vlud Di Morte
    Level 20 True Neutral Human Male
    (20 Wizard) 
    Hit Points: 222
    Spell Points: 1618 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 13
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity             8                 10                   10
    Constitution         18                 20                   20
    Intelligence         18                 25                   25
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                -1                  0                    0
    Concentration         8                 25                   25
    Diplomacy            -1                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                 11                   11
    Heal                 -1                  0                    0
    Hide                  1                 11                   11
    Intimidate           -1                  0                    0
    Jump                 -1                 10                   10
    Listen               -1                  0                    0
    Move Silently         1                 11                   11
    Open Lock            n/a                n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                4                  7                    7
    Search                4                  7                    7
    Spot                  1                 11                   11
    Swim                 -1                  0                    0
    Tumble                0                 10                   10
    Use Magic Device      1                 11                   11
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Jump (+2.5)
    Skill: Tumble (+2.5)
    Feat: (Wizard Bonus) Heighten Spell
    Edit: Switched the level 18 feat SF: UMD for Improved Mental Toughness.
    Last edited by Gvexo; 10-08-2012 at 01:13 PM.

  2. #2
    Community Member djl's Avatar
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    A PM build isn't really complete without Lich form...

    Also, taking skill focus UMD is a no-no, especially on a first life Wizard. Take another spell school mastery, preferably enchantment for your dance/hold DCs.

    What I did was set it up so that I took Mental Toughness at a low level and then right before I took 18, I went and swapped it out for something else (either a mastery or regular spell pen) and then took the greater version of that at level 18. Wraith is awesome from 12-17 but once you get Lich you'll probably want to use that most of the time. Having Enchantment and Greater Enchantment focus can really help, but that's just my opinion.

  3. #3
    Hero
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    Don't worry about spells...the greatest thing about being a Wiz is that you can exchange them out any time for whatever quest you want. Look up on ddowiki for the spells that you CAN'T get from vendors and make sure you choose them from the spell list when you level.

    Ask around for a Greater Teleport to the Portable hole and you can bind your spirit there until u get the Teleport spell. Here you can buy all scrolls up to lvl 6/7 I believe. Their is also the vendor for ingred/mats but if you are in a guild, house K is cheaper.

    For feats, once I hit lvl 18, I swapped out mental toughness since I wasn't keeping wraith form. I would recommend if you feel that you have enough sp for your playstyle, you might think about getting rid of one or both of the mental toughness feats for something else. You really just need to start playing it to get a feel for how the feats/spells/play style works for you. It took me an entire life to figure out the good/bads of playing a sorc and then switching to wiz. I am currently on my third life and started out with the mental toughness lines but by the time I figured out how to really play my caster well, I didn't need them. Just start playing and you will learn with time what your character can do. The best part is that you can LR, TR, change feats, and change enhancements whenever you feel like it or realize you made a mistake somewhere.

    Just start playing and have fun!

    Edit: I see this thread got moved and other posts removed after I submitted
    Last edited by MysticElaine; 10-08-2012 at 03:08 PM.

  4. #4
    Community Member akash's Avatar
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    Quote Originally Posted by djl View Post
    A PM build isn't really complete without Lich form...

    Also, taking skill focus UMD is a no-no, especially on a first life Wizard. Take another spell school mastery, preferably enchantment for your dance/hold DCs.

    What I did was set it up so that I took Mental Toughness at a low level and then right before I took 18, I went and swapped it out for something else (either a mastery or regular spell pen) and then took the greater version of that at level 18. Wraith is awesome from 12-17 but once you get Lich you'll probably want to use that most of the time. Having Enchantment and Greater Enchantment focus can really help, but that's just my opinion.
    +1 to you, that's exactly what I have done to my wizard too.

  5. #5
    Community Member Gvexo's Avatar
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    Sep 2012
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    Quote Originally Posted by djl View Post
    A PM build isn't really complete without Lich form...

    Also, taking skill focus UMD is a no-no, especially on a first life Wizard. Take another spell school mastery, preferably enchantment for your dance/hold DCs.

    What I did was set it up so that I took Mental Toughness at a low level and then right before I took 18, I went and swapped it out for something else (either a mastery or regular spell pen) and then took the greater version of that at level 18. Wraith is awesome from 12-17 but once you get Lich you'll probably want to use that most of the time. Having Enchantment and Greater Enchantment focus can really help, but that's just my opinion.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Vlud Di Morte
    Level 20 True Neutral Human Male
    (20 Wizard) 
    Hit Points: 222
    Spell Points: 1408 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 13
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity             8                 10                   10
    Constitution         18                 20                   20
    Intelligence         18                 25                   25
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                -1                  0                    0
    Concentration         8                 25                   25
    Diplomacy            -1                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                 11                   11
    Heal                 -1                  0                    0
    Hide                  1                 11                   11
    Intimidate           -1                  0                    0
    Jump                 -1                 10                   10
    Listen               -1                  0                    0
    Move Silently         1                 11                   11
    Open Lock            n/a                n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                4                  7                    7
    Search                4                  7                    7
    Spot                  1                 11                   11
    Swim                 -1                  0                    0
    Tumble                0                 10                   10
    Use Magic Device      1                 11                   11
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Jump (+2.5)
    Skill: Tumble (+2.5)
    Feat: (Wizard Bonus) Heighten Spell
    As you can see I totally removed mental toughness for enchantment and greater enchantment, i got spell pen and greater spell pen aswell.

    I took enchantment at 9, greater enchantment at 18, spell pen at 6 and greater spell pen at 15 along with quicken.

    To be honest, the mental tougness feats didn't really add that much sp anyway.
    Last edited by Gvexo; 10-08-2012 at 03:07 PM.

  6. #6
    Community Member Gvexo's Avatar
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    Another quick question for my enhancements

    Shall I take Human Improved Recovery I

    OR

    Improved Maximizing I along with Improved Empower I, and if I take these shall I get them up to III too?

  7. #7
    Community Member Gvexo's Avatar
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    I took Improved Maximizing I, I'm up to level 6 right now, looking good, opinions please I'm going to eat my dinner, I'll read all of your comments when I'm back, thank you.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Vlud Di Morte
    Level 6 True Neutral Human Male
    (6 Wizard) 
    Hit Points: 91
    Spell Points: 355 
    BAB: 3\3
    Fortitude: 6
    Reflex: 7
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 6)            (Level 6)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         18                 18                   18
    Intelligence         18                 19                   21
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 6)           (Level 6)
    Balance               1                  3.5                  3.5
    Bluff                -1                 -1                   -1
    Concentration         8                 13                   13
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  2.5                  2.5
    Heal                 -1                 -1                   -1
    Hide                  1                  3.5                  3.5
    Intimidate           -1                 -1                   -1
    Jump                 -1                 -1                   -1
    Listen               -1                 -1                   -1
    Move Silently         1                  3.5                  3.5
    Open Lock            n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                4                  5                    5
    Search                4                  5                    5
    Spot                  1                  3.5                  3.5
    Swim                 -1                 -1                   -1
    Tumble                0                  0                    0
    Use Magic Device      1                  3.5                  3.5
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation II
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Spell Penetration I
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie

  8. #8
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    I would have taken spell penetration later on, but I wouldn't worry too much about it, you'll want it later anyway.I personally would suggest you take heighten, GSF: Necromancy, and Quicken at 9, 10 (assuming you are going pure wizard), and 12 (not necessarily in that order). I will say I don't have much experience with wizards though.

  9. #9
    Community Member Gvexo's Avatar
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    Quote Originally Posted by the613 View Post
    I would have taken spell penetration later on, but I wouldn't worry too much about it, you'll want it later anyway.I personally would suggest you take heighten, GSF: Necromancy, and Quicken at 9, 10 (assuming you are going pure wizard), and 12 (not necessarily in that order). I will say I don't have much experience with wizards though.
    I noticed.. because heighten is always taken last, and if you check the feats, I take penetration at the same time I am able to take my enhancements that compliment spell penetration, quicken is fine at 15, penetration is fine at 9, greater spell penetration is fine at 18, either way in the end I get all my feats/enhancements anyway and i cba to sit there changing my feats/enhancements everytime someone has a different opinion about where they should be..

  10. #10
    Community Member MeatSheild's Avatar
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    no point in taking human imp recovery as you'll be undead and being healed via neg energy, something that heal amp doesn't work on.

  11. #11
    Community Member Gvexo's Avatar
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    Edit: I updated my build, all the enhancements are now done, what do you think?

    At level 17 before I take level 18 I'll take switch Mental Toughness (Level 9 feat) for Spell Focus: Enchantment and then take Greater Spell Focus: Enchantment at level 18, I'll then switch Wraith Form and Zombie form for something else aswell as people have said when I get Lich Form I'll most likely be using that all the time, if I'm not due to my playstyle then I shall switch back to my old enhancements.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Vlud Di Morte
    Level 20 True Neutral Human Male
    (20 Wizard) 
    Hit Points: 262
    Spell Points: 1680 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 16
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity             8                 10                   10
    Constitution         18                 20                   20
    Intelligence         18                 25                   31
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                -1                  0                    0
    Concentration         8                 25                   25
    Diplomacy            -1                  0                    0
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 11                   11
    Heal                 -1                  0                    0
    Hide                  1                 11                   11
    Intimidate           -1                  0                    0
    Jump                 -1                 10                   10
    Listen               -1                  0                    0
    Move Silently         1                 11                   11
    Open Lock            n/a                n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                4                 10                   10
    Search                4                 10                   10
    Spot                  1                 11                   11
    Swim                 -1                  0                    0
    Tumble                0                 10                   10
    Use Magic Device      1                 11                   11
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation II
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Spell Penetration I
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Ice II
    Enhancement: Deadly Shocks II
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Enhancement: Glacial Spellcasting II
    Enhancement: Charged Spellcasting II
    Enhancement: Frost Manipulation III
    Enhancement: Storm Manipulation III
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Improved Empowering I
    Enhancement: Racial Toughness II
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Spell Penetration II
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Glacial Spellcasting III
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+1.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Improved Quickening I
    Enhancement: Charged Spellcasting III
    Enhancement: Wizard Intelligence III
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Ice III
    Enhancement: Deadly Shocks III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Glacial Spellcasting IV
    Enhancement: Charged Spellcasting IV
    Enhancement: Deadly Ice IV
    Enhancement: Storm Manipulation IV
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master III
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+1)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Shocks IV
    Enhancement: Frost Manipulation VI
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Jump (+2.5)
    Skill: Tumble (+2.5)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Frost Manipulation VII
    Enhancement: Storm Manipulation VII
    Just starting on the spells now.
    Last edited by Gvexo; 10-08-2012 at 04:36 PM.

  12. #12
    The Hatchery Rawrargh's Avatar
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    level 20 is awfully late for heighten...

    Not sure where I'd place it though... Don't suppose it's as important early on for PM's as it is for AM's though. However at level 15 it adds +1 DC to finger and +6 to webs...
    -The mash on Argo
    In Soviet Russia Shroud trust in YOU!

  13. #13
    Community Member Gvexo's Avatar
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    Angry

    Quote Originally Posted by Rawrargh View Post
    level 20 is awfully late for heighten...

    Not sure where I'd place it though... Don't suppose it's as important early on for PM's as it is for AM's though. However at level 15 it adds +1 DC to finger and +6 to webs...
    I wont be using web I dont think, and they can always be changed later on so tbh it's nothing to worry about, right now i just wanna play the game, been sitting on this crappy character planner for days and not got the build that everyone can agree on, so now i just cant be assed.

  14. #14
    Community Member djl's Avatar
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    Honestly I'd take Maximize as late as possible, potentially at level 20. Empower does well enough until the late levels and you'll constantly struggle with SP issues if you use Maximize early on. Heighten is key from around level 13+ because your low-level spells like Web will start to show their age without it. The biggest thing about Web is that it has no spell-pen check, so it can be used effectively against those goddamn Drow which have ungodly high Spell Pen checks. Really though, I find that most of the time it's easier to just nuke the drow. Which leads me to my next point:

    As far as enhancements, I went full-damage. I didn't take any of the improved meta enhancements and instead focused on putting as many points as I could into my spell damage lines. For end-game, you'll want at least two lines of 7/1/1 and it's possible to have even more than that. I currently run 7/6/6 ice, 7/1/1 electric, 7/1/1 acid, and 7/1/0 force although I plan to reduce force to 1/0/0 next time I can reset my enhancements because I only really use it for my Disintegrate, which almost everything saves against at end-game, and Ice Storm (the physical portion) which doesn't do that much physical damage anyway so those points are largely a waste. Ultimately, you'll have to find what works for you in terms of enhancements; I tend to reset as often as possible because I am still experimenting to find what I like.
    Last edited by djl; 10-09-2012 at 01:13 PM.

  15. #15
    Community Member gerardIII's Avatar
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    Quote Originally Posted by Gvexo View Post

    Edit: Switched the level 18 feat SF: UMD for Improved Mental Toughness.
    Taking Mental Toughness is a waste of a feat.
    At lvl 20 palemaster without any extra Spell Points feat you should have over 2200sp.

    Feats: 5 wiz + 7 regular +1 human = 13 feats
    Toughness, Heighten, Extend, Quicken, Empower, Maximize, Insightful Reflexes, Spell Focus: Necromancy, Greater Spell Focus: Necromancy, Spell Focus: Enchantment, Greater Spell Focus: Enchantment, Spell Penetration, Greater Spell Penetration.

  16. #16
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by gerardIII View Post
    Taking Mental Toughness is a waste of a feat.
    MT is wraith form pre-req, so it's good for lvls 12-17; but once you hit 18 and get lich form, you should swap it for a different meta.
    Toughness, Heighten, Extend, Quicken, Empower, Maximize, Insightful Reflexes, Spell Focus: Necromancy, Greater Spell Focus: Necromancy, Spell Focus: Enchantment, Greater Spell Focus: Enchantment, Spell Penetration, Greater Spell Penetration.
    This would be my suggestion too; Enchantment is a good backup school as it benefits from all that Spell Pen as well. On a non-human PM - or a rogue-splashed one - I'd drop Extend or GSF:Enchant.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #17
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Gvexo View Post
    I wont be using web I dont think
    I very strongly urge you to reconsider.
    -No Spell Pen check.
    -Targets Reflex instead of Will (Dance, Hold).
    -Works on dramatically different target set: works on constructs and corporeal undead (never enchantable), doesn't work on fire (almost all enchantable).
    -Persistent and AoE, so even if your Conjuration is relatively weak you can just kite 'til it sticks.
    -Level 2 has good choices, but not that many good choices.
    Quote Originally Posted by djl
    Honestly I'd take Maximize as late as possible, potentially at level 20. Empower does well enough until the late levels and you'll constantly struggle with SP issues if you use Maximize early on.
    I disagree: I never take Empower, and didn't experience SP troubles taking Maximize early. With that said, I leaned very heavily on Ice Storm et al over nukes.

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