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    Community Member Gvexo's Avatar
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    Sep 2012
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    Default Creating my PM, posting as I update.

    Hello everyone,

    Today I'm making my alt character so this will be my second character, it's going to be a human male wizard that focuses on necromancy, it will be my first time I have ever used this type of character and I'm really looking forward to it, I've been reading up on certain builds and the comments on the forums and I've also visited other websites that have shared some useful information, I'll be re-posting my build as I make the changes.

    First thing I did was allocate my base stat points, I then added my ability increases and then I added my skill points.

    32 points.

    Constitution: 18
    I maxed constitution because health is important for this build and any other build out there.

    Intelligence: 18
    I maxed intelligence because it's the most important stat for this type of build.

    ----------------------------------------------------------------------------------------------------------

    Ability Increases

    Concentration: 27
    People may say "you will not need concentration because you'll have quicken" well let me tell you something, with a high concentration you can turn quicken off many points in the game and turn empower on, by having a high concentration you'll still be able to take a beating and pull off those all important spells and deal more damage, in my eyes concentration is important, I kinda don't care what anyone else has to say about this.

    Repair: 15
    I chose repair over anything else purely because I'll be used for support too, I always like being able to resurrect my friends when they're down, I do solo alot of the time but I wouldn't go without repair even though I'm not a warforged to me being able to support a team is what this game's all about, it's alot more fun when you're in a team and you're actually able to help them and not feel left out.

    Balance: 11
    I chose balance due to previous experience where the only time I've died is when I've been tripped and then beat on by an army of mobs, balance does not need to be high, I feel 11 is high enough.

    Heal: 11
    Again what I said about repair also reflects on heal, as I'm human this will also regenerate more hitpoints for myself when resting at a shrine, in lower levels this is important as you may find yourself struggling to finish an instance due to low health, resting at a shrine without this may not help that much because you wont regenerate much health even though you can heal yourself with death aura I feel that this is still an important aspect of the game since it also effects your team when resting at a shrine with you.

    Hide: 11
    This build can also be stealthy and this totally is personal preference, I like to be sneaky and attack from where I'm least expected to be.. in a dark corner far away from the mobs usually this also adds flavor and when you take down a ton of mobs by being stealthy and not being hit and/or noticed atall you feel rather happy afterwards, I do anyway.

    Jump: 11
    Jump is very important to me, I love to jump around and since this game's not like any other you're actually able to strafe to avoid damage and jump to avoid damage too, this is a brilliant aspect of the game jumping and strafing actually helps you getting hit since spells aren't just (press 1 < throws a fireball > instant hit and the other player's unable to move because it ALWAYS hits and if it misses it still hits the player anyway but a miss pops up above the players head.. that I dont like, being able to strafe and/or jump and have it miss that way feels so much better).

    Move Silently: 11
    Gotta love this when moving around and hiding, it enables you to be able to move around your pray without being noticed, very good when positioning yourself for an attack, for my gameplay this is a must.

    Search: 11
    Okay now spot goes well with this, as you may know you're unable to disable traps with this build but being able to spot them helps alot, many leave search.. but I have decided to take search as I feel it's important, being able to just spot the target and have the warning pop up is not enough for me because you may still run into that trap, now being able to locate exactly where that trap is helps you to avoid it and/or go around it, especially if it's spikes on the floor, without search you wont be able to see where they are on the floor so search really does help in this situation as you're able to move inbetween the spikes to avoid getting hit, but it's personal preference, some may not agree with me, but just being able to do this is just common sence, those that don't agree.. well then, have fun getting stabbed in the foot <3.

    Spot: 11
    Information shown above on search.

    Use Magic Device: 11
    I chose Use Magic Device (UMD) due to being able to support myself and my team, this is pure personal preference, being able to use wands and scrolls without failure helps alot in my opinion.

    ----------------------------------------------------------------------------------------------------------

    I'll be using a +2 Supreme Tome at level 7.

    This is the build so far, no feats, spells, and enhancements added yet.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Vlud Di Morte
    Level 20 True Neutral Human Male
    (20 Wizard) 
    Hit Points: 200
    Spell Points: 1408 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 6
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity             8                 10                   10
    Constitution         18                 20                   20
    Intelligence         18                 25                   25
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                -1                  0                    0
    Concentration         8                 27                   27
    Diplomacy            -1                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                 -1                 11                   11
    Hide                  1                 11                   11
    Intimidate           -1                  0                    0
    Jump                  1                 11                   11
    Listen               -1                  0                    0
    Move Silently         1                 11                   11
    Open Lock            n/a                n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                4                 15                   15
    Search                4                 11                   11
    Spot                  1                 11                   11
    Swim                 -1                  0                    0
    Tumble               n/a                n/a                   n/a
    Use Magic Device      1                 11                   11
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Hide (+2)
    Skill: Jump (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Repair (+2)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Repair (+2)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Repair (+2)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Repair (+2)
    Skill: Search (+4)
    Last edited by Gvexo; 10-07-2012 at 10:08 AM.

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