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Thread: Displacement

  1. #1
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    Default Displacement

    Displacement
    Illusion (Glamer)
    Level: Brd 3, Sor/Wiz 3
    Components: V, M
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 round/level (D)
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
    The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.

    Material Component
    A small strip of leather twisted into a loop.




    ------> Fix it now please thank you.

  2. #2
    Blogger and Hatchery Hero
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    whats the matter with it

    the official home of LOLWUT
    and R.O.G.U.E !
    Pointless/Frivolous/Beguiling/Justanotha Waste of Time, Katzklaw, Pickt d'Locks & etc
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  3. #3
    Community Member Cyndrome's Avatar
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    Quote Originally Posted by katz View Post
    whats the matter with it
    What's a glamer?

  4. #4
    Community Member Brennie's Avatar
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    Quote Originally Posted by danzig138 View Post
    Displacement
    Illusion (Glamer)
    Level: Brd 3, Sor/Wiz 3
    Components: V, M
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched

    Duration: 1 round/level (D)
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
    The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.

    Material Component
    A small strip of leather twisted into a loop.




    ------> Fix it now please thank you.
    Is this the part you are having problems with (highlighted in yellow)?

  5. #5
    Community Member Cyndrome's Avatar
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    Quote Originally Posted by Brennie View Post
    Is this the part you are having problems with (highlighted in yellow)?
    That part still works to, but casters are only allowed to touch themselves.

  6. #6
    Community Member Brennie's Avatar
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    Quote Originally Posted by Cyndrome View Post
    That part still works to, but casters are only allowed to touch themselves.
    Woah woah, keep it PG here! It's not that kind of thread!

  7. #7
    Community Member Cyndrome's Avatar
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    Quote Originally Posted by Brennie View Post
    Woah woah, keep it PG here! It's not that kind of thread!
    Oh wait - this is really supposed to be a - "DDO is not exactly like D&D 3.141595 rules. Change it now!" thread. I thought it was a joke.

  8. #8
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    Where is the spell point cost?

  9. #9
    Community Member MsEricka's Avatar
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    DDO =/= Pen and paper.

    Get over it.

  10. #10
    Community Member goodspeed's Avatar
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    my sorcerer touches himself constantly with that spell. The rogue has to touch himself while holding the parchment though.

    It was a sad that when the mage or bard in the group couldn't touch my other alts. So I went and make some GS 1 handers and now they touch themselves for displace. Well I guess they wouldn't have to touch so much as smack themselves with the weapon.

  11. #11
    Community Member RabidApathy's Avatar
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    Quote Originally Posted by goodspeed View Post
    It was a sad that when the mage or bard in the group couldn't touch my other alts. So I went and make some GS 1 handers and now they touch themselves for displace. Well I guess they wouldn't have to touch so much as smack themselves with the weapon.
    No, no, no. It's like a genie lamp. You rub your magic club, and the magic spurts out in a shower of ethereal mist.

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