Hi. I'm attempting to come up with a build that combines the tanking aspect of the Druid Bear form with the evasion of the Rogue. Why? Just for fun. For some reason I have this urge to make a bear tank. I already came up with a Drunk version, but am not entirely satisified with its AC and PRR. Since the Rogue has evasion but can also wear light armor and shields I'm going to test it out and see if it ends up tougher.
Basic goals for this build: A druid bear tank with useable evasion and as much HP/AC/PRR as I can get. Made self sufficient by Druid spells.
Notes: Trap skills are NOT essential but I figured if I'm going to get the INT to use Combat Expertise I might as well dip into traps. I'm sure my skill point allocations are not ideal as they stand, though. Yes, there's a +3 int tome that I'm not married to; its there mostly to make my int even. I suppose I could drop the dex down and start int at 12, giving me 14 with a +2 tome. But then my reflex suffers...
Thoughts: I feel a little light on feats. The monk build benefits a lot from the monk combat feats, but the only extra feat I get here is from the 1 level of fighter. I had considered briefly making this a dex build for easier evasion and some more defense, but the lack of feats pretty much closes the door on that (if it even would have been viable in the first place). Also I spend three feats on the Druid doublestrike feat, not sure if all of those are necessary.
Anyway, help! This build stretches kind of thin for a first lifer (I do have a monk I could TR into this build I suppose).
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Drogue
Level 20 Neutral Good Human Female
(1 Fighter \ 2 Rogue \ 17 Druid)
Hit Points: 350
Spell Points: 1104
BAB: 14\14\19\24
Fortitude: 16
Reflex: 10
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 13 15
Constitution 15 18
Intelligence 11 14
Wisdom 14 18
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 6
Bluff 2 3
Concentration 2 27
Diplomacy -1 0
Disable Device 4 20
Haggle -1 0
Heal 2 4
Hide 1 2
Intimidate 3 22
Jump 7 12
Listen 2 4
Move Silently 1 2
Open Lock 5 18
Perform n/a n/a
Repair 0 2
Search 4 19
Spot 6 21
Swim 3 8
Tumble 2 3
Use Magic Device 3 4
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+3)
Skill: Disable Device (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Augment Summoning
Feat: (Human Bonus) Toughness
Level 2 (Druid)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Level 3 (Druid)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Feat: (Selected) Stunning Blow
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 4 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Level 5 (Druid)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Level 6 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 7 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 8 (Druid)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 9 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Power Attack
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 10 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Level 11 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)
Skill: Spot (+1)
Level 12 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Feat: (Selected) Natural Fighting
Level 13 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 14 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 15 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+2)
Feat: (Selected) Natural Fighting
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Level 16 (Druid)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Level 17 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Level 18 (Fighter)
Skill: Disable Device (+0.5)
Skill: Intimidate (+2)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Natural Fighting
Level 19 (Druid)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Level 20 (Druid)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+0.5)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Essence of the Turtle I
Enhancement: Druid Essence of the Turtle II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Druid Waxing Life I
Enhancement: Druid Zenith of Life I
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV