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  1. #21
    Community Member noinfo's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    On a rapier or kukri it's 21 damage/hit which is a significant step up, only banishing/disruption/smiting compete with it afaik.
    kukri is slashing i think.
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  2. #22
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by noinfo View Post
    kukri is slashing i think.
    I was providing options for weapon type depending if it was a light only or piercing only mod, if it's light and piercing only then I guess you have me there
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  3. #23
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    OP, have you done any testing to see which (if any) mobs are immune to the effect? I would think that constructs, plants and incorporeals should be immune to all 3, and ribcracker should be the only one to effect corporeal undead.

  4. #24
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Shade View Post
    erm what?
    Have you not seen the new random loot suffixes available in U14 and 15?
    This ones barely on par, not really better at all.

    It's an average of 14 dmg per swing, if you have IC. Plus as straight piercing dmg, its most likely subject to DR without any way to bypass non-pierce DR.
    vs
    Phlebotomizing - 13.5 dmg per swing, no feats required. (As bleed dmg, it ignores all DR, tho doesnt work on some undead/construct)


    I'd hardly call .5 dmg "a large margin".

    or vs
    A thousand suns - harder to calc but averages easily in the 15-19 dmg a swing, plus it can blind and is mostly AOE.

    If you could get it a scimitar, it would be nicer. But it could well be piercing only. Either way its not taht exciting, random loot is still vastly inferior to named. It's definetely not even in the same league as drow weapon, epic antique, esos or citw raid wep, etc.
    With IC it averages to +21 on 18-20/x2 and +18 on 19-20/x3, which seem to be the two most common critical profiles on random loot weapons that people use.

    DR is a good point. I assumed, that it bypasses DR if the weapon itself breaks it, but this assumption really is unfounded.

  5. #25
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    Brawling gloves add 1d4 piercing damage to unarmed that bypasses dr i would assune these work the same way.

  6. #26
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    Looks like a very nice effect to me. I'd love to get a pair of rapiers with Superior Heart-seeking and see if they improve over my Elemental Rapiers of Air.
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  7. #27
    Community Member Shade's Avatar
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    Quote Originally Posted by BruceTheHoon View Post
    With IC it averages to +21 on 18-20/x2 and +18 on 19-20/x3, which seem to be the two most common critical profiles on random loot weapons that people use.

    DR is a good point. I assumed, that it bypasses DR if the weapon itself breaks it, but this assumption really is unfounded.
    Most people use?
    Hardly seems to be the case to me. And I think I have a pretty good grasp having lead so many pug raids and almots always qualifying players to see what they use.

    The vast majority that are serious enough to use khopeshs or falcions never use lootgen weapons period. Hardly anyone seems to use scimitars.

    The players who still use lootgen weapons most commonly use greatswords, longswords and shortswords in my experience. Probably because they are much more common, thus easier to find functional ones. If they managed to get a good named weapon, it would probably be something good like a khopesh/falcion sure... but people dont use "good" random loot, they use "thats what I happened to find" random loot.

    And even on a scimitar/khopes.. Still not "vastly" ahead of other good suffixes.

  8. #28
    Community Member scottmike0's Avatar
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    Quote Originally Posted by Shade View Post
    Most people use?
    Hardly seems to be the case to me. And I think I have a pretty good grasp having lead so many pug raids and almots always qualifying players to see what they use.

    The vast majority that are serious enough to use khopeshs or falcions never use lootgen weapons period. Hardly anyone seems to use scimitars.

    The players who still use lootgen weapons most commonly use greatswords, longswords and shortswords in my experience. Probably because they are much more common, thus easier to find functional ones. If they managed to get a good named weapon, it would probably be something good like a khopesh/falcion sure... but people dont use "good" random loot, they use "thats what I happened to find" random loot.

    And even on a scimitar/khopes.. Still not "vastly" ahead of other good suffixes.
    but but what about rogues, i was thinking of my rogue to use daggers, due to those awesome polycursed ones....

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