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  1. #1
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    Default 2Rouge/6Ranger/12Bard Drow elf

    I wanted to post this to see if anyone thanks its a good idea. When i hit twenty (if i do) i will be able to do traps and evade with rouge then with ranger i am taking that for the free feats and to be a bit more use full and with bard i can rage, haste, and heal.

  2. #2
    Community Member Limey's Avatar
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    What is a rouge? (besides womens make up)

  3. #3
    Community Member Zorth's Avatar
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    Quote Originally Posted by Limey View Post
    What is a rouge? (besides womens make up)
    Yes, and apparantly it can be put it on a character's cheeks to evade with.

    Has this been tested?
    The Blood of the Red Dragon

  4. #4
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    All builds can be fun. It is not uncommon to splash rogue with bard for evasion and trap skills. If you are looking to be 2wf, then ranger is fine and the feats are nice to help.

    Have fun with it.
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  5. #5
    Community Member Thalmor's Avatar
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    I have a Drow and Halfling versions, my hafling is to level 14 and I enjoy playing the character, just trying to optimize the feats and equipment. I think the biggest thing is to just enjoy playing you character.
    Last edited by Thalmor; 10-05-2012 at 09:16 AM.
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  6. #6
    Build Constructionist unbongwah's Avatar
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    Unless you really want the ranged feats, I recommend the classic rogue 2 / ftr 2 / bard 16. Tempest I is pretty meh; while the extra bard lvls bump up your Inspire Courage, adds Inspire Heroics (bard 15) and lvl 6 spells (bard 16). [If you don't care about lvl 6 spells, an extra rog lvl adds +1D6 SA and a few more skill pts.] Also, Inspire Excellence is, well, an excellent epic feat, IMHO, but req's at least 15 bard lvls.

    Here's an example of the classic Warchanter version, slightly tweaked for U15:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (2 Fighter \ 2 Rogue \ 16 Bard) 
    Hit Points: 280
    Spell Points: 450 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     8
    Bluff                 1                     1
    Concentration         4                    25
    Diplomacy             1                     1
    Disable Device        4                    22
    Haggle                1                     1
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            1                     5
    Jump                  3                     7
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             7                     8
    Perform               n/a                  24
    Repair                0                     1
    Search                4                    24
    Spot                  3                     5
    Swim                  3                     7
    Tumble                4                     5
    Use Magic Device      5                    24
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Bard)
    Skill: Perform (+6)
    Feat: (Selected) Power Attack
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+3)
    Spell (1): Focusing Chant
    
    
    Level 5 (Bard)
    Skill: Concentration (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 6 (Bard)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (2): Blur
    Spell (2): Rage
    
    
    Level 7 (Bard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Cure Moderate Wounds
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 9 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+5)
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (3): Good Hope
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Cure Critical Wounds
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Warchanter II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Shadow Walk
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+2)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+2)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Heroes Feast
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Epic feats: Inspire Excellence and Overwhelming Critical
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Indoran's Avatar
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    Quote Originally Posted by unbongwah View Post
    Unless you really want the ranged feats, I recommend the classic rogue 2 / ftr 2 / bard 16. Tempest I is pretty meh; while the extra bard lvls bump up your Inspire Courage, adds Inspire Heroics (bard 15) and lvl 6 spells (bard 16). [If you don't care about lvl 6 spells, an extra rog lvl adds +1D6 SA and a few more skill pts.] Also, Inspire Excellence is, well, an excellent epic feat, IMHO, but req's at least 15 bard lvls.

    Here's an example of the classic Warchanter version, slightly tweaked for U15:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (2 Fighter \ 2 Rogue \ 16 Bard) 
    Hit Points: 280
    Spell Points: 450 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     8
    Bluff                 1                     1
    Concentration         4                    25
    Diplomacy             1                     1
    Disable Device        4                    22
    Haggle                1                     1
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            1                     5
    Jump                  3                     7
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             7                     8
    Perform               n/a                  24
    Repair                0                     1
    Search                4                    24
    Spot                  3                     5
    Swim                  3                     7
    Tumble                4                     5
    Use Magic Device      5                    24
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Bard)
    Skill: Perform (+6)
    Feat: (Selected) Power Attack
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+3)
    Spell (1): Focusing Chant
    
    
    Level 5 (Bard)
    Skill: Concentration (+4)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 6 (Bard)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (2): Blur
    Spell (2): Rage
    
    
    Level 7 (Bard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Cure Moderate Wounds
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 9 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+5)
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (3): Good Hope
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Dimension Door
    Spell (4): Freedom of Movement
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Cure Critical Wounds
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Warchanter II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Shadow Walk
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Bard)
    Skill: Concentration (+2)
    Skill: Perform (+2)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+2)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Heroes Feast
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Epic feats: Inspire Excellence and Overwhelming Critical
    Agreed with him except on the dex... go with lower dex (15 for TWF or even lower for THF and a better toon :P) and get a +2 dex tome for TWF.

    Tempest 1 is NOT the way to go...
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  8. #8
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    Quote Originally Posted by Claydro88 View Post
    I wanted to post this to see if anyone thanks its a good idea. When i hit twenty (if i do) i will be able to do traps and evade with rouge then with ranger i am taking that for the free feats and to be a bit more use full and with bard i can rage, haste, and heal.
    Hi Claydro,
    I am playing a 12/6/2 bard/ranger/rogue (actually level 21 now) and she's pretty good. I think she has a high 30's reflex save (unbuffed) and sits around 450 hp/1000 sp as a spellsinger/tempest I hybrid (pretty poorly geared, could be better). The ranger feats are nice, but if you're planning on taking a ranger prestige, you have to invest several feats to get there...kind of cancels out the feats gained. The thing I like about 6 ranger in the build is you get more skill points to spend on trap skills, a couple decent spells (ram's might), and manyshot is also very powerful if you get your hands on a good bow.

    There are some drawbacks, however. With 12 bard you can't cast GH, and also your healing will be limited at best unless you are planning to primarily use heal scrolls (the best heal spell you get is cure critical). As Unbongwah stated the songs are also not quite as good if you only go 12 bard. Another drawback is the noobs that make lfm's and decline you because "there's no way that build can be good" -- trust me it'll happen fairly often.

    To conclude, I've had more fun with this character than with my 18/2 wiz/rogue palemaster and would definitely suggest rolling one up if you want to try it out.

  9. #9
    Community Member NovaNZ's Avatar
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    Jul 2010
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    Hail Claydro88

    Have you considered Ranger 11 (no PRE), bard 8(WC), Rog1.

    It will do as u asked:

    "i will be able to do traps and evade with rouge then with ranger i am taking that for the free feats and to be a bit more use full and with bard i can rage, haste, and heal."

    PA, Extend, Bow Strength, Rapid Shot, TWF, Point Blank Shot, Precise Shot, Maximise, ITWF, Manyshot, Imp Cit - pierce, Archer focus, Evasion, GTWF, Imp Precise Shot, Weapon Focus - pierce, 2x Epic Feats.

    U will be able to do reasonable search and Disable, UMD, fascinate, cast haste, rage, displace, self healing, and reasonable Inspire Courage song.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (1 Rogue \ 11 Ranger \ 8 Bard) 
    Hit Points: 294
    Spell Points: 384 
    BAB: 17\17\22\27\27
    Fortitude: 13
    Reflex: 22
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    22
    Constitution         15                    18
    Intelligence         11                    14
    Wisdom                8                    10
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    12
    Bluff                 0                     2
    Concentration         2                    27
    Diplomacy             3                     5
    Disable Device        4                    24
    Haggle                0                     2
    Heal                 -1                     0
    Hide                  3                     7
    Intimidate            0                     4
    Jump                  6                    10
    Listen               -1                     2
    Move Silently         3                     7
    Open Lock             7                    11
    Perform               n/a                  23
    Repair                0                     2
    Search                4                    27
    Spot                  3                     8
    Swim                  2                     6
    Tumble                4                     8
    Use Magic Device      4                    25
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Drow Weapon Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Devotion I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 3 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Inspired Bravery I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Bard Song Magic I
    
    
    Level 4 (Bard)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Wand and Scroll Mastery I
    
    
    Level 5 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Drow Weapon Attack I
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Wand and Scroll Mastery II
    
    
    Level 8 (Bard)
    Enhancement: Bard Warchanter I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Lingering Song II
    Enhancement: Ranger Dexterity I
    
    
    Level 10 (Ranger)
    Enhancement: Drow Weapon Attack II
    
    
    Level 11 (Ranger)
    Enhancement: Bard Song Magic II
    Enhancement: Bard Charisma I
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage II
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Bard Extra Song II
    Enhancement: Drow Weapon Damage II
    
    
    Level 14 (Ranger)
    Enhancement: Elven Dexterity II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Point Blank Shot
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    
    
    Level 16 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 17 (Ranger)
    Enhancement: Bard Wand and Scroll Mastery III
    
    
    Level 18 (Ranger)
    Feat: (Selected) Maximize Spell
    Enhancement: Ranger Favored Damage III
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Dexterity II
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Dexterity III
    Last edited by NovaNZ; 10-26-2012 at 04:18 PM.
    Quote Originally Posted by DawnofEntropy View Post
    Who wouldn't want to see Flizik the dwarf jamming to 'Devil went down to georgia' and smoking a pipe ...

  10. #10
    Community Member
    Join Date
    Jul 2012
    Posts
    3

    Default The ranger reason

    The reason behind for those who are wondering the ranger is for the free two weapon style feats and the. Also they get some buff spells so i don't have to waste spell slots.

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