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  1. #1
    Community Member
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    Oct 2009
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    Default monster pvp suggestion thread

    Been similar posts about this and I posted this on pvp forums decided to try here to see what type of replies i get. Now I don't think pvp should be a priority, but I would like to see something more done with it.

    The purpose of this is to suggest a PVP element to the game that may be interesting. Considering balancing ingame characters for pvp is near impossible lets not use them.

    How monster characters work:
    People acquire base monster templates through some method (monster manual achievement?) These base templates are used to create a new character that is a monster character that can only enter "monster only explorer areas" and gain experience in such areas.

    When someone reaches a certain level of experience with a template they can continue with the template or at some point can "TR" to a different type of monster template. For an example of template progression see below (just a basic idea but would expect it to be a little more complex).

    -Devils-

    Base Template:
    Tiefling upgrades to
    Barbezu, Orthon, Bezekira upgrades to rare templates
    Pitfiend, Horned Devil, Abishai (Any color)


    Certain template upgrades would have to be rare/limited I would suggest that the rare templates turn a monster character into permadeath. This is to prevent everyone from running around as a pitfiend. Gaining the rare/limited templates would require a rare item perhaps from killing that monster with your own monster in an explorer area.

    Keep in mind that if i went from Tiefling to orthon, i have to restart (like a TR) at orthon. Same goes for the permadeath templates. I would expect a level 1 pitfiend to be quite a bit stronger than a level 1 bearded devil, he may get killed by 2-3 players of similar level. I would expect the leveling to be a bit easier than a normal character and the power difference between levels to be rather small to keep it balanced.

    Gameplay:
    I would like to see a bounty system in the explorer areas, meaning if you kill a player you gain a bounty and it raises for each subsequent player kill. This bounty never goes away until your monster is killed (this is particularly brutal for permadeath characters). Secondly I would like to see certain locations in the explorer areas that give buffs to certain monsters and holding more locations gives xp bonuses. For example in the orchard lets say the top of the temple of vol is a area of importance. Holding it gives 10% xp bonus and gives some type of buff to vampire monster characters.

    Thoughts?

  2. #2
    Community Member Mastikator's Avatar
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    Sep 2009
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    Default

    The reason monsters have such inflated HP is to make up for their low intelligence, put a human behind the wheels of a monster and it's overpowered by leaps and bounds.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  3. #3
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
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    No thank you dev time should be spent on bug fixes and content all can enjoy not stuff that only a few would want.


    Beware the Sleepeater

  4. #4
    Community Member donfilibuster's Avatar
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    Nov 2009
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    Default

    This version of the playable monster ideas require actual dev work in various areas:
    Making multiple base races, making quests for them, and allow this pvp in regular quests.

    Other similar suggestions often take this into account, e.g. by reusing the monsters and quests as possible.
    Otherwise it loses the simplicity of the "monster mode" and turns out as a rather complex pvp mode.

    The topic has been brought up various times lately, as an incentive for a new pvp mode.
    The same problems of pvp in general also apply to "monster mode". (monster race for pve won't have them)

    Not saying the idea is not valid, just mind that players suggesting these things need to elaborate and make sure to cover the possible pitfalls.
    Common issues are if pvp will give rewards, if quests will give rewards, or how monsters would be balanced.
    Neither is trivial so while it's good to pitch the idea keep in mind it'd take a lot of detail to get it rolling.

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