Originally Posted by
gerardIII
Today I lead a Tempest Spine normal on my lvl 10 artificer, the LFM said "Tempest Spine raid normal, free to play. First timers welcome" lvl 9-12. First I had the quest selected in the LFM.
Some people joined but then I realized they didn't read "normal", they just saw Tempest Spine and assumed elite without reading the LFM comment. They said "i can open elite", "is this gonna break my elite streak?", "why not elite?". I dismissed them from the party and removed the "Tempest Spine" quest selection so people actually have to read the LFM comment to know what it's about.
As the party was filling, I gave clear instructions:
- get to an airship tower for an invite to a ship with resist fire 30
- wait for everyone
- once everyone is here, get in the quest, cast Haste and run to the mountain entrance without fighting
We had 1 cleric, the rest was a few non self healing characters, 3 artificers, a druid and a bard. They did get on the airships for fire resistance, but then seeing as the cleric was lagging and being slow to come to House J, they decided to go in. If I had not insisted again TWICE on them waiting for everyone, they would have started without him and me.
We completed fine, except for a paladin who decided to go fight the boss when the strategy decided and told by 3 different people was to let the tank, the healer and the puzzler go in first. "but i saw everyone go in i was the last" - yeah right, there were still 7 people behind him and they all waited til the puzzle was done.
There you go: example and personal experience showing that people don't listen to simple instructions. They don't wait when told to, they are impatient. Even if I had said the obvious "wait for everyone" in the VoD run (How's that necessary when you're doing a learning run with lvl 16-25 players? Low level new players I'd expect them to not pay attention, but higher level, that's really a big issue and not MY fault), they would have started too soon anyway.
I don't give a **** about people being able to solo their way to VoD entrance in a guild run. I know if I were a new player I'd be scared to death alone in the Sub, people running around with freaking Living Spells and Giant Skeletons.
When doing a normal run with first timers, I don't believe it is crazy to expect people to understand this is not a zerg run.
The DnD golden rule is "always stay together", it usually also works pretty well in DDO, when you play to play and not play to work.