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  1. #1
    Community Member grayham's Avatar
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    Default Myrgonn the Dreadnought.

    So I posted this screenshot in the book of DDO records, and expected it to be beaten, still do. I have however, had a few PM's from folks wanting to know build details etc, so thought a general post would be better to cover it in case anyone else was curious. I'm well aware that a lot of the details would not contribute to overall damage, and that there is nothing particularly awesome or new about Myrgonn but folks have asked. So. Basics with Myrgonn. He is a 3rd life 18/2 Barb/Ftr, with 2 barb PL's. The basics of the build follows Shade's legendary 36pt Horc here (max STR, 18 CON, +3 tomes in other stats for SF pots. I also followed the change of feat line up that I've copied and pasted here.

    18/2:
    1 - Two Handed Fighting
    2 - Fighter Bonus Feat: Power Attack
    3 - Toughness
    4 - Fighter Bonus Feat: Stunning Blow
    6 - Cleave
    9 - Improved critical: Slashing
    12 - Improved Two Handed Fighting
    15 - Greater Two Handed Fighting
    18 - Greatcleave
    21 - Overwhelming Crit
    24 - Epic Toughness

    Enhancements are fairly standard, I max out PA, Orc melee damage and take combat tactics for trip/stun.

    In terms of Epic Destinies I played around with Fury for a while, and for explosive one off bursts of reliable damage it is unrivalled. But I settled on Legendary Dreadnought, as the normal average damage is higher and style more suited to my normal gaming experience (short-manning EE's.) ED layout as follows:

    2 X STR
    Legendary tactics 3/3
    1 Extra AB 1/3 (had to spend odd point to access others)
    Improved PA 1/1
    Momentum Swing 3/3
    Lay Waste 1/1
    Critical damage 3/3
    Devestating Critical 1/1
    Headsmans Chop 1/1
    Masters Blitz 1/1

    I have twisted in Primal scream for +5 CON/STR, 3rd rank tunnel vision for 1d12 extra damage and Healing spring.

    For Gear I currently wear:
    Helm: Exceptional Fort. This protects against some enemy sunders, and is a must having twisted in Tunnel vision (-10% fort)
    Trinket: Planar focus prowess +3 ins STR
    Necklace: Finger necklace. Not many rivals beyond Kyoshos, and I'm not doing another 20 ToD's. No thanks.
    Cloak: Combat tactics cloak (bear?) from eveningstar challenges.
    Gloves: Gloves of the claw
    Belt: Knosts.
    Boots: Alternates between madstones on EE and Rock boots on anything else. EE saves are too high to make Rock boots worthwhile. I carry 2 sets of madstones for clicky.
    Wrists: Bracer of the claw
    Armour: Boring very easy to get Terrorweb Chittin STR +8. Aspiring to Cormyrian red plate/scale.
    Goggles: Drow smoke/woodsman's lenses for +6 seeker.
    Ring 1: Encrusted
    Ring 2: DunRobar Stun +10, switching to healing amp 20% versus non trash.

    Weapon: Epic Antique GA, upgraded to +7 with force crit ritual.

    So. Breakdown of the big numbers? I think this a few things.

    Luck. Yep, no getting around this. The mulipliers have to add up, and the random element needs to be on your side. I have hit 12k or so before getting the big one, but they are not common.

    Weapon. You won't get those sort of numbers very easily with anything other than EAGA or possibly Cleaver. The ESoS is a great Critter, but doesn't have the high max damage or headsmans chop advantage.

    Masters Blitz. This is very easy to charge up. I won't say any more, but I make use of this every time the cooldown wears off. Just make sure you're in the thick of the action to get the kills.

    Tactics. I would normally hit barb damage boost, stun the enemy, then hit it with momentum swing. I'm inclined to think that's what happened in the SS, but can't quite remember.

    I'll add anything I think I may have missed later. Nothing too exciting, but there it is.
    Last edited by grayham; 10-01-2012 at 09:38 AM. Reason: Goggles.

  2. #2
    Community Member Cetus's Avatar
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    Quote Originally Posted by grayham View Post
    So I posted this screenshot in the book of DDO records, and expected it to be beaten, still do. I have however, had a few PM's from folks wanting to know build details etc, so thought a general post would be better to cover it in case anyone else was curious. I'm well aware that a lot of the details would not contribute to overall damage, and that there is nothing particularly awesome or new about Myrgonn but folks have asked. So. Basics with Myrgonn. He is a 3rd life 18/2 Barb/Ftr, with 2 barb PL's. The basics of the build follows Shade's legendary 36pt Horc here (max STR, 18 CON, +3 tomes in other stats for SF pots. I also followed the change of feat line up that I've copied and pasted here.

    18/2:
    1 - Two Handed Fighting
    2 - Fighter Bonus Feat: Power Attack
    3 - Toughness
    4 - Fighter Bonus Feat: Stunning Blow
    6 - Cleave
    9 - Improved critical: Slashing
    12 - Improved Two Handed Fighting
    15 - Greater Two Handed Fighting
    18 - Greatcleave
    21 - Overwhelming Crit
    24 - Epic Toughness

    Enhancements are fairly standard, I max out PA, Orc melee damage and take combat tactics for trip/stun.

    In terms of Epic Destinies I played around with Fury for a while, and for explosive one off bursts of reliable damage it is unrivalled. But I settled on Legendary Dreadnought, as the normal average damage is higher and style more suited to my normal gaming experience (short-manning EE's.) ED layout as follows:

    2 X STR
    Legendary tactics 3/3
    1 Extra AB 1/3 (had to spend odd point to access others)
    Improved PA 1/1
    Momentum Swing 3/3
    Lay Waste 1/1
    Critical damage 3/3
    Devestating Critical 1/1
    Headsmans Chop 1/1
    Masters Blitz 1/1

    I have twisted in Primal scream for +5 CON/STR, 3rd rank tunnel vision for 1d12 extra damage and Healing spring.

    For Gear I currently wear:
    Helm: Exceptional Fort. This protects against some enemy sunders, and is a must having twisted in Tunnel vision (-10% fort)
    Trinket: Planar focus prowess +3 ins STR
    Necklace: Finger necklace. Not many rivals beyond Kyoshos, and I'm not doing another 20 ToD's. No thanks.
    Cloak: Combat tactics cloak (bear?) from eveningstar challenges.
    Gloves: Gloves of the claw
    Belt: Knosts.
    Boots: Alternates between madstones on EE and Rock boots on anything else. EE saves are too high to make Rock boots worthwhile. I carry 2 sets of madstones for clicky.
    Wrists: Bracer of the claw
    Armour: Boring very easy to get Terrorweb Chittin STR +8. Aspiring to Cormyrian red plate/scale.
    Ring 1: Encrusted
    Ring 2: DunRobar Stun +10, switching to healing amp 20% versus non trash.

    Weapon: Epic Antique GA, upgraded to +7 with force crit ritual.

    So. Breakdown of the big numbers? I think this a few things.

    Luck. Yep, no getting around this. The mulipliers have to add up, and the random element needs to be on your side. I have hit 12k or so before getting the big one, but they are not common.

    Weapon. You won't get those sort of numbers very easily with anything other than EAGA or possibly Cleaver. The ESoS is a great Critter, but doesn't have the high max damage or headsmans chop advantage.

    Masters Blitz. This is very easy to charge up. I won't say any more, but I make use of this every time the cooldown wears off. Just make sure you're in the thick of the action to get the kills.

    Tactics. I would normally hit barb damage boost, stun the enemy, then hit it with momentum swing. I'm inclined to think that's what happened in the SS, but can't quite remember.

    I'll add anything I think I may have missed later. Nothing too exciting, but there it is.
    Should've lay wasted first, you missed a potential multiplier in that gimp crit =D

    But nice!

  3. #3
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Durnak View Post
    Should've lay wasted first, you missed a potential multiplier
    How would lay waste help ? Only thing except raising base damage would be twisting sense weakness I think. You should try that OP :-)
    Last edited by Encair; 10-01-2012 at 09:36 AM. Reason: nvm, op has seeker on goggles, just don't have them in gear list

  4. #4
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    Default Frenzy?

    Hi,

    great scores ... I assume you had frenzy berserker active in that situation?

    Regards Bo.
    EU player since release, US player since winter 2009.

  5. #5
    Community Member grayham's Avatar
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    Hi Folks,

    Thanks for comments. In answer:

    Seeker: yes, I forgot to list my goggles. I use either woodsman's (Druid comms) or Drow smokes, so get +6 seeker there. I'm on my way to Cormyrian red armour for seeker +10, but imagine the 3 heroic commendations will be the stumbling block there.

    Sense Weakness? Hell yeah! But how many fate points?? 10?? Plus the combination of twists at the moment is a nice balance, with primal scream/healing spring benefiting everyone. If I'm in a position to decide then perhaps sense weakness will win the day, but for now levelling pointless destinies is the work.

    Lay waste: I just re-read the description. I might even have done this and not realised. I honestly can't remember the exact order of events. Like most barbs I get huge combat lag. So my thought process was: "Oh, he died quickly. Wow, that's why! Quick, combat log for SS!"

    Frenzy: Yes, of course! Always frenzied.
    Last edited by grayham; 10-01-2012 at 09:52 AM.

  6. #6
    Community Member Cetus's Avatar
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    Quote Originally Posted by Encair View Post
    How would lay waste help ? Only thing except raising base damage would be twisting sense weakness I think. You should try that OP :-)
    Lay waste helps because it has an additional +1 crit multiplier on that 19-20 while still maintaining the +5w damage that momentum swing gives ya.

    So if you want the bigger number, hope for a lay waste crit.

  7. #7
    The Hatchery zwiebelring's Avatar
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    Which quest actually supports this amount of damage? My 1st life Barb almost never hits more than 3,2k on a crit. while MB is active since there aren't enough quests with swarms of monsters to sustain MB.

    Only Weapons Shipment on elite with a full party comes to my mind.

    What STR number does your Bar get fully self buffed?

    items:
    Nice to see that my Barb isn't too far behind in equipment while being a scondary toon.
    Last edited by zwiebelring; 10-02-2012 at 03:41 AM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  8. #8
    Community Member grayham's Avatar
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    Quote Originally Posted by zwiebelring View Post
    Which quest actually supports this amount of damage? My 1st life Barb almost never hits more than 3,2k on a crit. while MB is active since there aren't enough quests with swarms of monsters to sustain MB.

    Only Weapons Shipment on elite with a full party comes to my mind.

    What STR number does your Bar get fully self buffed?

    items:
    Nice to see that my Barb isn't too far behind in equipment while being a scondary toon.
    This quest was Trial by fury on Epic Elite, and a fight against a goodly number of spiders was over. Trial by fury works well because of predictable waves of mobs. Most quests on EE with waves of mobs or typical encounters of 6-7 + support the 'worthy opponent' category, though it's always worth checking the charges in the top as the MB icon doesn't always flash up. I ran death undone on EH last night and the matron room all counted, easy clearout. Broken chains EE most mobs worked.

    I normally top hit between 5-7k with a few charges. The downside is believing that heavy damage means you're indestructible, which as I discovered being a low AC barb surrounded by Draegoloth in EE reclaiming the rift, you certainly are not. I'm working around the frantic need to killkillkill by having the MB going all the time and therefore not being reckless with positioning and tactics. My "get into the fray" comment should be taken with a pinch of salt (non EE or with a very handy divine in your group.)

    In terms of strength, nothing crazy or out of the ordinary. I go into every fight with at least 82 for a minute, rising to 84 if madstones are on, or higher with bard in party etc. After a minute the +6 psionic from gloves wears off, though I've normally replenished the fury's by then. On longer quests without plenty of shrines, CITW etc, 74 strength is about normal and enough to Stun/lay waste even on EE with current gear set-up.

  9. #9
    The Hatchery zwiebelring's Avatar
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    Well that is a lot more than my Barb can achieve, which might be the difference.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

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