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    Community Member grayham's Avatar
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    Dec 2009
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    Default Myrgonn the Dreadnought.

    So I posted this screenshot in the book of DDO records, and expected it to be beaten, still do. I have however, had a few PM's from folks wanting to know build details etc, so thought a general post would be better to cover it in case anyone else was curious. I'm well aware that a lot of the details would not contribute to overall damage, and that there is nothing particularly awesome or new about Myrgonn but folks have asked. So. Basics with Myrgonn. He is a 3rd life 18/2 Barb/Ftr, with 2 barb PL's. The basics of the build follows Shade's legendary 36pt Horc here (max STR, 18 CON, +3 tomes in other stats for SF pots. I also followed the change of feat line up that I've copied and pasted here.

    18/2:
    1 - Two Handed Fighting
    2 - Fighter Bonus Feat: Power Attack
    3 - Toughness
    4 - Fighter Bonus Feat: Stunning Blow
    6 - Cleave
    9 - Improved critical: Slashing
    12 - Improved Two Handed Fighting
    15 - Greater Two Handed Fighting
    18 - Greatcleave
    21 - Overwhelming Crit
    24 - Epic Toughness

    Enhancements are fairly standard, I max out PA, Orc melee damage and take combat tactics for trip/stun.

    In terms of Epic Destinies I played around with Fury for a while, and for explosive one off bursts of reliable damage it is unrivalled. But I settled on Legendary Dreadnought, as the normal average damage is higher and style more suited to my normal gaming experience (short-manning EE's.) ED layout as follows:

    2 X STR
    Legendary tactics 3/3
    1 Extra AB 1/3 (had to spend odd point to access others)
    Improved PA 1/1
    Momentum Swing 3/3
    Lay Waste 1/1
    Critical damage 3/3
    Devestating Critical 1/1
    Headsmans Chop 1/1
    Masters Blitz 1/1

    I have twisted in Primal scream for +5 CON/STR, 3rd rank tunnel vision for 1d12 extra damage and Healing spring.

    For Gear I currently wear:
    Helm: Exceptional Fort. This protects against some enemy sunders, and is a must having twisted in Tunnel vision (-10% fort)
    Trinket: Planar focus prowess +3 ins STR
    Necklace: Finger necklace. Not many rivals beyond Kyoshos, and I'm not doing another 20 ToD's. No thanks.
    Cloak: Combat tactics cloak (bear?) from eveningstar challenges.
    Gloves: Gloves of the claw
    Belt: Knosts.
    Boots: Alternates between madstones on EE and Rock boots on anything else. EE saves are too high to make Rock boots worthwhile. I carry 2 sets of madstones for clicky.
    Wrists: Bracer of the claw
    Armour: Boring very easy to get Terrorweb Chittin STR +8. Aspiring to Cormyrian red plate/scale.
    Goggles: Drow smoke/woodsman's lenses for +6 seeker.
    Ring 1: Encrusted
    Ring 2: DunRobar Stun +10, switching to healing amp 20% versus non trash.

    Weapon: Epic Antique GA, upgraded to +7 with force crit ritual.

    So. Breakdown of the big numbers? I think this a few things.

    Luck. Yep, no getting around this. The mulipliers have to add up, and the random element needs to be on your side. I have hit 12k or so before getting the big one, but they are not common.

    Weapon. You won't get those sort of numbers very easily with anything other than EAGA or possibly Cleaver. The ESoS is a great Critter, but doesn't have the high max damage or headsmans chop advantage.

    Masters Blitz. This is very easy to charge up. I won't say any more, but I make use of this every time the cooldown wears off. Just make sure you're in the thick of the action to get the kills.

    Tactics. I would normally hit barb damage boost, stun the enemy, then hit it with momentum swing. I'm inclined to think that's what happened in the SS, but can't quite remember.

    I'll add anything I think I may have missed later. Nothing too exciting, but there it is.
    Last edited by grayham; 10-01-2012 at 09:38 AM. Reason: Goggles.

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