I have a tank Altip on khyber 18/2 pally/monk, she has what i think is a good ac at 166 170 with haste and recitation the only problem with her is that her dps is mind boggling low, lost aggro 2 times to a barb doing elite tod today, I was the Horoth tank. I'm tr'ing her today to a dwarven fighter, to make up with the ac ill lose by going twf and not having the paladin ac boost I thought id make it up with dwarven armored agility. My hope is to get her enough ac when wielding a shield, around 140-ish (secretly hoping she tops 200). I'll be using dwarven axes and looking at the ah for some good dwarven axes of the weapon master for her to wield at end game. I appreciate and welcome any advice you can offer her, ability point advice primarily for now since I am tr'ing today.
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Altip
Level 20 Lawful Good Dwarf Female
(20 Fighter)
Hit Points: 402
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 9
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 26
Dexterity 15 17 17
Constitution 16 18 20
Intelligence 12 14 14
Wisdom 8 8 8
Charisma 12 14 14
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 3 7
Bluff 2 2 2
Concentration 4 5 5
Diplomacy 2 2 2
Disable Device n/a n/a n/a
Haggle 2 2 2
Heal -1 -1 -1
Hide 3 3 3
Intimidate 6 25 39
Jump 8 31 31
Listen -1 -1 -1
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 2
Search 2 2 4
Spot -1 -1 -1
Swim 4 9 9
Tumble n/a 9 9
Use Magic Device 4 13.5 13.5
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Bullheaded
Feat: (Past Life) Past Life: Paladin
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Improved Intimidate I
Enhancement: Fighter Strength I
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Improved Intimidate II
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Dodge
Enhancement: Extra Dragonmark Use I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Critical Accuracy III
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Shield Mastery I
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Dwarven Armor Mastery II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Dwarven Constitution II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Toughness III
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Armor Mastery II
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Strength II
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Item Defense II
Enhancement: Fighter Strength III
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Spring Attack
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Tower Shield Mastery II
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Stalwart Defender III
Enhancement: Improved Intimidate III
Standing Strength Breakdown: 26 (base) +6 (stalwart) + 7 (pdk gloves) (+2 insightful pdk helm) (+1 exceptional colorless slot in epic brawn spirits)+6 (from legendary dreadnaught ED)
+1 (ability point, level 24)=49
Self Boosted Strength Breakdown +8 (Gloves of titans grip) +5 (primal scream, hoping to twist it by 25) +2 (ship buff) +2 (yugo pot)= 68
Party Buffed Strength +2 (inspire excellence) =70.
__________________________________________________ _______________________________________________
Con Breakdown: 19 (base) + 6 (stalwart)
+7 (pdk helm) +2 (insightful helm) + 1 (colorless slot in epic goggles of time sensing) =34
HP Breakdown
Base: 240
+20 from heroic durability
+20 toughness item
+30 greater false life
+ 450 (36/2= 17*25= 425)
+22 toughness feat
+50 legendary dreadnaught
+20 large guild slot
+20 elemental energy
+60 toughness enhancements
+10 draconic vitality
=942
+20%
=1120(20% of 932 is 188.4, 186 + 932=1120)
I dont understand the ac so much so I wont add it in I will be using a +7 planesforged shield, heavy plate with a +5 natural armor bonus and +6 protection.