1. As everyone who has ever played this game knows, quite often you need different items equipped for different scenarios. In some cases such as UMDing higher tier scrolls/wands multiple pieces of gear need to be switched one by one then switched back afterwards, in other cases people have to analyse many variables such as hp values, incoming healing and incoming damage and want to swap between full dps gear and survival gear. This is needlessly time consuming and can seriously interrupt the flow of the game but can be fixed with armour sets, just like we have weapon sets already (Yes I know this has been suggested before). You'd add gear to each set by simply dragging and dropping it on just like a weapon set, and that item would be assigned to the appropriate slot in the set. If a second item of a particular type was dropped onto the set it would simply override the first item. Rings of course would have two slots in the set, the devs would need to come up with some process regarding overriding ring slots.
Seeing as I can't see anyone having a need for twenty weapon set slots, I propose replacing the bottom row of them with armour set slots. I've created a sample to show what it could look like:
Of course people may forget what is in each armour set so will hover over them to get a visual representation. Realistically many people won't have the screen space for each item to be displayed like they are in weapon sets so I propose something like the below, but more in tune with the ddo display style (this is just a quick rough draft):
2. Healing amplification is an incredibly important stat yet it is still not visually represented anywhere for us to see, which really I think there is no excuse for. It should be an easy fix to add it to the character sheet:
3. Armour appearance kits. There are a LOT of great looking randomly generated armours in the game, but 99% of the time no one at end game can wear them without gimping themselves because obviously named armours far outclass them. For example, I've literally had a set of armour in my bank for about 3 years because I love the way it looks (pictures below) but I've never actually used it because it sucks. I propose adding an "Armour appearance elixir" to the store for twice the price of standard armour appearance kits. When put into the stone of change with a set of armour, the armour is destroyed and you receive an "Essence of armour appearance" that can be used just like a store bought appearance kit, to make your chosen armour look just like the one you destroyed.
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