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  1. #21

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    Quote Originally Posted by OpallNotten View Post
    I agree

    I still have lots of stuffed animals. I even get gifted giant size animals by my husband. I am still a child at heart. Not a bad thing

    It's funny because he does get embarrassed, but they still are all over his bed at night
    *chuckle* I'm a guy. I also have a collection of chocobo plushies. One of the few things I bother to collect. They're just adorable.
    Last edited by Missing_Minds; 10-01-2012 at 09:07 AM.

  2. #22
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    Quote Originally Posted by katz View Post
    with 12 levels of ranger he won't need TWF/ITWF/GTWF. he'll get them for free, freeing up his feat slots for all kinds of interesting things. toughness definitely. imp crit slash (for the scimitars) definitely. combat expertise is so so, but combined with the free feats and the fighter bonus feats one or two 'not-so-great' feats aren't too bad. as long as he has the essentials. CE also opens up access to improved trip, which might be handy with the lower str. since his dex will be high... he *might* want to consider weapon finesse to help his to-hit, but this is questionable. cleave/greater cleave are also options... i have recently discovered their joy and will be working to incorperate it into more of my own builds in the future. ^_^
    since he would need spring attack for tempest anyway, and he already has CE currently, whirlwind attack is another possibility
    True, all good points, I was assuming pure fighter, to be honest The cleave chain is a better idea than finesse, otwf, etc I agree. They rock, esp the epic versions.

  3. #23
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by countfitz View Post
    Cool theme, everyone's tried it, but I think everyone should, so have fun.

    Question, the '1996' in your name, is that the year you were born? 'Cause wow, seriously... didn't know teens played this game.

    Cool!
    I was born in 1996, and I have met many teenagers who play this game.

    To the OP....good luck, because I know quite a few people *cough* me *cough* who get irritated every time they see the name Do'urden in game. But whatever rocks your boat.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  4. #24
    Community Member Thlargir's Avatar
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    Default We all do it...

    To the OP, most responses to this thread have been pretty positive - don't be too surprised it that changes.

    In truth we all do it to some extent - my mains on Thelanis are Blafhrd and TBlack Mouser, I will let the gentle reader figure that one out.

    Echoing what has been said already, DDO requires a bit of poetic license in modeling heroes from literature (and I use the term in its broadest sense) - specifically CON is the "survivability" stat. It makes up for luck, agility, and fortitude (and perhaps many others). I hate that it is so, however, DDO mechanics dictate. If you get the chance to bump con at least 2, take it.

    Other than that, have a blast, and then build your own hero!

  5. #25
    Community Member MalkavianX's Avatar
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    I'm a huge closet Drizzt fan. (Shhh! Don't tell anyone! K?) So, let's move the discussion to what classes Drizzt would be. I don't agree that he would have had any rogue skills like Disable or open locks. It's true he did pick a lock in one of the books, but that was due to his high dexterity. If I remember correctly, in AD&D rules, just having a high dex like 18 should've given him an 11 or lower on a d20 chance to open a lock. That being said, there was his "hunter" side. Sounds like barbarian to me. He trained as a fighter in Menzoberranzan and was very good at it, and trained to be a ranger for the rest (in my opinion anyways). So, if it were me I'd put him at 12 Ranger / 6 Fighter / 2 Barbarian. Here's a build I did up a couple years back.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Drizzt Do'Urden
    Level 20 Chaotic Good Drow Male
    (6 Fighter \ 2 Barbarian \ 12 Ranger) 
    Hit Points: 334
    Spell Points: 202 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            16                    22
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               14                    14
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3.5                  11
    Bluff                 0                     1
    Concentration         2                     4
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  2                     2
    Hide                  7                    21
    Intimidate            0                     3
    Jump                  6                    25
    Listen                6                    20
    Move Silently         7                    21
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  6                    20
    Swim                  5                    19
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Devotion I
    
    
    Level 2 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 5 (Ranger)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Barbarian Damage Boost I
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Dodge
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Strength I
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Favored Damage II
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Ranger Dexterity II
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Sprint Boost III
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 14 (Ranger)
    Enhancement: Fighter Armor Class Boost II
    
    
    Level 15 (Fighter)
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 17 (Ranger)
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strength II
    
    
    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Fighter Strategy (Stunning Blow) II
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Sprint Boost IV
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest II
    Again, just my take on the character. On paper it looks good and I'm sure the build could be tweaked a bit more with the changes made since Ron first put out the Character Planner. But either way OP, play the character how you want.
    Quote Originally Posted by grodon9999 View Post
    This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.
    Quote Originally Posted by Teh_Troll View Post
    An expansion . .. with a set of packs for each plane to come out every month or two . . . it'll be like crack to Whitney Houston.

  6. #26
    Build Constructionist unbongwah's Avatar
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    The "official" build for Drizzt is ftr 10 / rgr 5 / barb 1, which can naturally be extended to ftr 12 / rgr 6 / barb 2 (Kensai II / Tempest I). I would recommend swapping barb for rogue, though; you gain UMD & Evasion, both quite useful, as well as 1d6+3 sneak atk for a bit more DPS. I would also swap scimitars for rapiers to take advantage of drow racial enhs; khopeshes are better DPS even w/drow rapier bonus, but I wanted an extra feat (so I could squeeze in CE+Imp Trip) and to keep the flavor of using racial weapons.

    Here's my slightly updated take on this build:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 342
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    +1 Tome of Intelligence used at level 14
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    11
    Bluff                 0                     2
    Concentration         2                     5
    Diplomacy             0                     2
    Disable Device        5                    10
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            4                    25
    Jump                  7                    12
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             7                    13
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    12
    Spot                  3                    10
    Swim                  3                     8
    Tumble                7                     8
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+3)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 10 (Rogue)
    Skill: Intimidate (+3)
    Skill: Use Magic Device (+6)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Rapier Mastery I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Trip
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Rapier Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Sunder) III
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Rapier Specialization I
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Epic feats: Overwhelming Critical and something else (maybe Stunning Blow)
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  7. #27
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    Default Wow! how many answer!

    thanks for your helpfull answers, yes i want do a fighter, barbarian (the hunter), ranger... however this isn't my main character, i'm tring to do some of different by the "casual" character.
    to make sure that my character does not die i thought to give him a very high AC (with very high dex, a light armor with a +5 bonus, the "armor boost II" of fighters, and feats as two weapon defense/combact expertise/dodge/mobility/spring attack..) and give him a good reflex save for the traps (9 level ranger give me evasion)
    i read a lot about the feats. well... let's see what i would like to do:

    Level 1: fighter 1:
    Two weapon fighting (i know i was wrong, i will change with fred in something else before levelling up as a second level ranger. i will change with mobility)
    overtwised two weapon fighting (this is important for the two longsword)

    Level 2: fighter 2:
    two weapon defense (are you sure i should change? i will change with spring attack)

    Level 3: fighter 3:
    dodge

    Level 4: fighter 4:
    combact expertise (i love this feat because, if i increase the AC, increase the bonus too)

    Level 5: ranger 1:
    (nothing)

    Level 6: ranger 2:
    Two weapon fighting
    rapid shot
    Whirlwing attack

    Level 7: ranger 3:
    die hard

    Level 8: ranger 4:
    (nothing)

    Level 9: ranger 5:
    (one feat bonus: what?)

    Level 10: ranger 6:
    improved two weapon fighting
    manyshot

    ...and now i don't know how can i do...

    or... yess i'm 16 years old... and i'm an italian DM of d&d 3.5 from 2 years
    Last edited by marking1996; 09-30-2012 at 04:06 PM.

  8. #28
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    Quote Originally Posted by marking1996 View Post
    Two weapon fighting (i know i was wrong, i will change with fred in something else before levelling up as a second level ranger. i will change with mobility) ok, good...

    overtwised two weapon fighting (this is important for the two longsword) longswords are so-so. scimitars are better even tho they are only 1d6 to a longsword's 1d8. scimitars have a larger crit range (18-20 X2) when you add the improved crit:slashing to that it becomes 15-20 X2, which means you are going to crit 1 out of every 4 hits. this is more valuable than a slightly higher base damage. it's also more correct to the Drizzt story.

    another option would be a khopesh... 19-20x3. bigger crits, and if you use your imagination it looks a little like a scimitar.

    two weapon defense (are you sure i should change? i will change with spring attack) definitely get rid of two weapon defense. it really is a mediocre feat at best...
    responses in yellow!

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  9. #29
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    Have fun with what you want but I find it more fun to be original. Anyways echoing another poster boost your con some maybe drop wis a little you can get enough for needs without starting that high


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  10. #30
    Founder & Hero cdbd3rd's Avatar
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    The only thing I'll add here towards the issue of 'drizzt hate' is the naming of your character. It is specifically against the rules to name your character after a copyrighted character, so avoid that. Even close variations may come under fire, if reported by a Drizzt-hater in game.

    (Ask any of the numbers of Princess Bride named chars over the years that got reported and forced to change names.)


    That's all, carry on.
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  11. #31
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    Quote Originally Posted by Olath_Senger View Post
    I like how people say this all the time when someone posts a Drizzt build, but no one ever says that when it's a build based off of some other character.
    I do I say it's best to always be original and not base on anything but your own mind but people are free to do as they wish but when they copy they shouldn't be surprised when people poke fun nice that people in this thread are being pretty nice


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  12. #32
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    Remember that ranger gets two-weapon fighting feats for free, so you don't need to take those with your fighter bonus feats. It is better to spend your fighter bonus feats on feats that aren't given for free by ranger.

    Personally I think a drow fighter 12/ranger 6/rogue 2 would be quite capable, remember to get UMD on such a character. You probably won't have enough skill points to get the other rogue skills, but UMD is very potent by itself. As someone else mentioned, rapiers would add up to more damage, but you can go scimitars if you prefer.

    I remember a joke I heard about rangers in a group I ran with. Someone talked about newly created rangers and commented: "10% of the time spent creating a ranger is spent reading tips and hints about how to build a ranger, 90% of the time is spent finding a variant of the Drizzt name that isn't taken already".

  13. #33
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    Quote Originally Posted by Clayness View Post
    I remember a joke I heard about rangers in a group I ran with. Someone talked about newly created rangers and commented: "10% of the time spent creating a ranger is spent reading tips and hints about how to build a ranger, 90% of the time is spent finding a variant of the Drizzt name that isn't taken already".
    Ahahah awesome
    However... Of course, i've changed TWF for mobility. Now i ask what feats i can add

    Katz: thanks for your help... but, if i change TWD what feat can i add?

    Talk about the weapons:
    the first scimitar (icingdeath) [i decided to take them] can be a +2 frost scimitar of fire resistance
    the second scimitar (twinkle) can be a +2 thundering scimitar of everbright
    then... i need a very strong longbow... what can i craft?
    and i think at a shuriken/dagger returning... tip?
    Last edited by marking1996; 10-03-2012 at 03:01 PM.

  14. #34
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    About your scimitars I greatly recommend that you try to optimize your damage. Personally I don't mind flavor builds, sometimes they can be great fun and I gotta admit I sometimes make flavor builds based on personal preferences more than optimization. But when its time to pick weapons, I always pick the most optimal ones, as long as they are of the correct type for my character.

    Typically when levelling, people prefer scimitars with some of the following abilities: Holy, Bleed, Laceration, Pure Good (if you are pure good or have UMD). Second options are Flaming, Frost, Shocking and so forth. Frost is typically a bit less desirable here because many undead are immune to cold damage, and you encounter those quite a lot when levelling, especially during the early levels.

    I think you should make the flavor build exactly as you want, but I would strongly urge you to not make the weapons part of the flavor. Naturally you can make the weapon type part of the flavor, but I would stop there. I think there is a line to be drawn between flavor and efficiency, you want to have a character that has the flavor you are aiming for, but you also want to feel useful in a quest. Be careful that you don't sacrifice everything for flavor to a point where the character ends up being "unfun" to play.

    In regards to ranged weapons I would try to find a Silver Longbow for the low levels, if you have ranger levels and therefor Bow Strength, a bow will serve you just fine. Silver Longbow is a +2 holy longbow with an increased threat range. It can be a little bit expensive for a new player if you find it on the Auction House.

    Otherwise, for low levels, 3 barrel cove has some interesting items that you might want to look at:

    Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]

    Greatbow of the Scrag - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4]

    Both of these will do you fine for some levels if you don't have access to crafting.

  15. #35
    Community Member MalkavianX's Avatar
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    If it's purely a flavor build, here's what I'd make them:

    Twinkle
    -- "This +2 defending scimitar had an enchantment that made the blade sharper and the weapon more likely to strike true. This enchantment could be diverted in order to make the wielder better at parrying an opponent's blow.

    • +1 Keen Scimitar of Parrying [ml 7]
    • +2 Keen Scimitar of Parrying [ml 9] -- This is the one I'd put as the "real' Twinkle.
    • +3 Keen Scimitar of Parrying or +1 Keen Scimitar of Greater Parrying [ml 11]
    • all the way up to +5 Keen Scimitar of Greater Parrying [ml 19]


    Of course by level 19 you'd have your greensteel or pretty much anything better than the ml 19 scimitar.

    Icingdeath
    -- "The hilt of this +3 frost scimitar was black adamantine and the blade was made of silver with a diamond edge. The weapon absorbed fire and heat, protecting its wielder against fire. It also had the ability to extinguish magical fire."

    Well, I couldn't find a way to get Fire Absorption 33% on there. I think that'd be ideal for the flavor of the weapon.

    • +1 Frost Silver Scimitar of Pure Good [ml 7]
    • +3 Frost Silver Scimitar of Evil Outsider Bane [ml 11] -- This is the one I'd put as the "real' Twinkle.
    • all the way up to +5 Icy Burst Silver Scimitar of Greater Evil Outsider Bane [ml 20]


    I put evil outsider bane on there because Icingdeath hurt Errtu. A lot.

    Now, that being said. If I were to use cannith crafting to craft each weapon, here's what I'd do for flavor at end game.

    Twinkle
    • +5 Keen Silver Scimitar of Greater Parrying


    Icingdeath
    • +5 Icy Burst Cold Iron Scimitar of Greater Evil Outsider Bane (cold iron for demons! *rawr*)


    You know, as much as I say I hate the black skinned super hero, this post makes me wanna roll one up to see if I can do it. If I were to completely roleplay him from level 1 to 20, I think it'd be quite the challenge.

    To paraphrase my favorite cartoon villain, Dr. Heinz Doofenshmirtz -- Curse you marking1996!!

    P.S. - If you were looking for something to swap in for TWD, go with toughness. I don't remember seeing it in your list of chosen feats and you can never go wrong with more health. Also might want to look into picking up a pair of Fabricator's Gauntlets. Those seem nice for Dantrag's Bracers of the Blinding Strike.
    Last edited by MalkavianX; 10-04-2012 at 08:37 AM.
    Quote Originally Posted by grodon9999 View Post
    This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.
    Quote Originally Posted by Teh_Troll View Post
    An expansion . .. with a set of packs for each plane to come out every month or two . . . it'll be like crack to Whitney Houston.

  16. #36
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    thanks a lot guys i know some people will hate this character... but this won't my main character... in i tried to make a pg some different...

  17. #37
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Nothing to be embarrassed about. Heck, I had two beavers when I was a kid. One named Gopher, the other named Bonk. Heck, I still have them.
    I still have a little cat I got when I was just a wee one...he's got barely any beads left, his whiskers are gone, has one eye and is faded as hell but still has a place of honor on my headboard (It's got a little lip i use for my book, drinks etc.)
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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