Last edited by Missing_Minds; 10-01-2012 at 09:07 AM.
To the OP, most responses to this thread have been pretty positive - don't be too surprised it that changes.
In truth we all do it to some extent - my mains on Thelanis are Blafhrd and TBlack Mouser, I will let the gentle reader figure that one out.
Echoing what has been said already, DDO requires a bit of poetic license in modeling heroes from literature (and I use the term in its broadest sense) - specifically CON is the "survivability" stat. It makes up for luck, agility, and fortitude (and perhaps many others). I hate that it is so, however, DDO mechanics dictate. If you get the chance to bump con at least 2, take it.
Other than that, have a blast, and then build your own hero!
I'm a huge closet Drizzt fan. (Shhh! Don't tell anyone! K?) So, let's move the discussion to what classes Drizzt would be. I don't agree that he would have had any rogue skills like Disable or open locks. It's true he did pick a lock in one of the books, but that was due to his high dexterity. If I remember correctly, in AD&D rules, just having a high dex like 18 should've given him an 11 or lower on a d20 chance to open a lock. That being said, there was his "hunter" side. Sounds like barbarian to me. He trained as a fighter in Menzoberranzan and was very good at it, and trained to be a ranger for the rest (in my opinion anyways). So, if it were me I'd put him at 12 Ranger / 6 Fighter / 2 Barbarian. Here's a build I did up a couple years back.
Again, just my take on the character. On paper it looks good and I'm sure the build could be tweaked a bit more with the changes made since Ron first put out the Character Planner. But either way OP, play the character how you want.Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Drizzt Do'Urden Level 20 Chaotic Good Drow Male (6 Fighter \ 2 Barbarian \ 12 Ranger) Hit Points: 334 Spell Points: 202 BAB: 20\20\25\30\30 Fortitude: 19 Reflex: 16 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 18 Dexterity 16 22 Constitution 14 16 Intelligence 10 10 Wisdom 14 14 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3.5 11 Bluff 0 1 Concentration 2 4 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 0 Heal 2 2 Hide 7 21 Intimidate 0 3 Jump 6 25 Listen 6 20 Move Silently 7 21 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 6 20 Swim 5 19 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Ranger Sprint Boost I Enhancement: Ranger Favored Damage I Enhancement: Ranger Devotion I Level 2 (Ranger) Enhancement: Ranger Dexterity I Level 3 (Barbarian) Feat: (Selected) Toughness Enhancement: Barbarian Damage Reduction Boost I Enhancement: Elven Dexterity I Enhancement: Racial Toughness I Enhancement: Barbarian Toughness I Level 4 (Fighter) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Level 5 (Ranger) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Attack Boost I Enhancement: Barbarian Damage Boost I Level 6 (Barbarian) Feat: (Selected) Dodge Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Fighter Strategy (Trip) I Enhancement: Racial Toughness II Enhancement: Barbarian Constitution I Level 7 (Fighter) Feat: (Fighter Bonus) Mobility Enhancement: Fighter Strength I Level 8 (Ranger) Enhancement: Ranger Sprint Boost II Enhancement: Elven Dexterity II Enhancement: Ranger Energy of the Wild I Level 9 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Spring Attack Enhancement: Ranger Favored Damage II Level 10 (Ranger) Enhancement: Ranger Tempest I Level 11 (Fighter) Enhancement: Fighter Armor Mastery I Enhancement: Ranger Dexterity II Level 12 (Ranger) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Ranger Sprint Boost III Level 13 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Fighter Critical Accuracy II Level 14 (Ranger) Enhancement: Fighter Armor Class Boost II Level 15 (Fighter) Enhancement: Fighter Strategy (Trip) II Enhancement: Fighter Flanking Mastery I Level 16 (Fighter) Feat: (Fighter Bonus) Stunning Blow Enhancement: Kensei Scimitar Mastery I Enhancement: Fighter Kensei I Level 17 (Ranger) Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strength II Level 18 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Toughness Enhancement: Fighter Strategy (Stunning Blow) II Level 19 (Ranger) Enhancement: Ranger Sprint Boost IV Level 20 (Ranger) Enhancement: Ranger Favored Damage III Enhancement: Ranger Tempest II
The "official" build for Drizzt is ftr 10 / rgr 5 / barb 1, which can naturally be extended to ftr 12 / rgr 6 / barb 2 (Kensai II / Tempest I). I would recommend swapping barb for rogue, though; you gain UMD & Evasion, both quite useful, as well as 1d6+3 sneak atk for a bit more DPS. I would also swap scimitars for rapiers to take advantage of drow racial enhs; khopeshes are better DPS even w/drow rapier bonus, but I wanted an extra feat (so I could squeeze in CE+Imp Trip) and to keep the flavor of using racial weapons.
Here's my slightly updated take on this build:
Epic feats: Overwhelming Critical and something else (maybe Stunning Blow)Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 True Neutral Drow Male (12 Fighter \ 2 Rogue \ 6 Ranger) Hit Points: 342 Spell Points: 50 BAB: 19\19\24\29\29 Fortitude: 16 Reflex: 16 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 16 18 Constitution 14 16 Intelligence 12 13 Wisdom 8 8 Charisma 10 10 Tomes Used +1 Tome of Dexterity used at level 11 +1 Tome of Intelligence used at level 14 +2 Tome of Strength used at level 20 +2 Tome of Constitution used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 11 Bluff 0 2 Concentration 2 5 Diplomacy 0 2 Disable Device 5 10 Haggle 0 0 Heal -1 -1 Hide 3 4 Intimidate 4 25 Jump 7 12 Listen -1 1 Move Silently 3 4 Open Lock 7 13 Perform n/a n/a Repair 1 1 Search 5 12 Spot 3 10 Swim 3 8 Tumble 7 8 Use Magic Device 4 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Level 2 (Ranger) Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Toughness Level 4 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Level 5 (Ranger) Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Level 6 (Ranger) Skill: Balance (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Mobility Level 7 (Ranger) Skill: Balance (+0.5) Skill: Use Magic Device (+3) Level 8 (Fighter) Ability Raise: STR Skill: Intimidate (+3) Feat: (Fighter Bonus) Spring Attack Level 9 (Fighter) Skill: Intimidate (+3) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons Level 10 (Rogue) Skill: Intimidate (+3) Skill: Use Magic Device (+6) Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Drow Weapon Damage I Enhancement: Drow Weapon Damage II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Strategy (Sunder) I Enhancement: Fighter Strategy (Trip) I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Enhancement: Rogue Sneak Attack Training I Enhancement: Ranger Dexterity I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Wand and Scroll Mastery I Level 11 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 12 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Level 13 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 14 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Power Attack Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Kensei Rapier Mastery I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Strategy (Sunder) II Enhancement: Fighter Strategy (Trip) II Enhancement: Fighter Strength II Enhancement: Fighter Toughness II Level 15 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Combat Expertise Level 16 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Cleave Level 17 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 18 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Improved Trip Level 19 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Kensei Rapier Mastery II Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Sunder) III Enhancement: Fighter Strategy (Trip) III Enhancement: Fighter Rapier Specialization I Enhancement: Fighter Strength III Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
thanks for your helpfull answers, yes i want do a fighter, barbarian (the hunter), ranger... however this isn't my main character, i'm tring to do some of different by the "casual" character.
to make sure that my character does not die i thought to give him a very high AC (with very high dex, a light armor with a +5 bonus, the "armor boost II" of fighters, and feats as two weapon defense/combact expertise/dodge/mobility/spring attack..) and give him a good reflex save for the traps (9 level ranger give me evasion)
i read a lot about the feats. well... let's see what i would like to do:
Level 1: fighter 1:
Two weapon fighting (i know i was wrong, i will change with fred in something else before levelling up as a second level ranger. i will change with mobility)
overtwised two weapon fighting (this is important for the two longsword)
Level 2: fighter 2:
two weapon defense (are you sure i should change? i will change with spring attack)
Level 3: fighter 3:
dodge
Level 4: fighter 4:
combact expertise (i love this feat because, if i increase the AC, increase the bonus too)
Level 5: ranger 1:
(nothing)
Level 6: ranger 2:
Two weapon fighting
rapid shot
Whirlwing attack
Level 7: ranger 3:
die hard
Level 8: ranger 4:
(nothing)
Level 9: ranger 5:
(one feat bonus: what?)
Level 10: ranger 6:
improved two weapon fighting
manyshot
...and now i don't know how can i do...
or... yess i'm 16 years old... and i'm an italian DM of d&d 3.5 from 2 years
Last edited by marking1996; 09-30-2012 at 04:06 PM.
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Pointless/Frivolous/Beguiling/Justanotha Waste of Time, Katzklaw, Pickt d'Locks & etc
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Have fun with what you want but I find it more fun to be original. Anyways echoing another poster boost your con some maybe drop wis a little you can get enough for needs without starting that high
Beware the Sleepeater
The only thing I'll add here towards the issue of 'drizzt hate' is the naming of your character. It is specifically against the rules to name your character after a copyrighted character, so avoid that. Even close variations may come under fire, if reported by a Drizzt-hater in game.
(Ask any of the numbers of Princess Bride named chars over the years that got reported and forced to change names.)
That's all, carry on.
Beware the Sleepeater
Remember that ranger gets two-weapon fighting feats for free, so you don't need to take those with your fighter bonus feats. It is better to spend your fighter bonus feats on feats that aren't given for free by ranger.
Personally I think a drow fighter 12/ranger 6/rogue 2 would be quite capable, remember to get UMD on such a character. You probably won't have enough skill points to get the other rogue skills, but UMD is very potent by itself. As someone else mentioned, rapiers would add up to more damage, but you can go scimitars if you prefer.
I remember a joke I heard about rangers in a group I ran with. Someone talked about newly created rangers and commented: "10% of the time spent creating a ranger is spent reading tips and hints about how to build a ranger, 90% of the time is spent finding a variant of the Drizzt name that isn't taken already".
Ahahah awesome
However... Of course, i've changed TWF for mobility. Now i ask what feats i can add
Katz: thanks for your help... but, if i change TWD what feat can i add?
Talk about the weapons:
the first scimitar (icingdeath) [i decided to take them] can be a +2 frost scimitar of fire resistance
the second scimitar (twinkle) can be a +2 thundering scimitar of everbright
then... i need a very strong longbow... what can i craft?
and i think at a shuriken/dagger returning... tip?
Last edited by marking1996; 10-03-2012 at 03:01 PM.
About your scimitars I greatly recommend that you try to optimize your damage. Personally I don't mind flavor builds, sometimes they can be great fun and I gotta admit I sometimes make flavor builds based on personal preferences more than optimization. But when its time to pick weapons, I always pick the most optimal ones, as long as they are of the correct type for my character.
Typically when levelling, people prefer scimitars with some of the following abilities: Holy, Bleed, Laceration, Pure Good (if you are pure good or have UMD). Second options are Flaming, Frost, Shocking and so forth. Frost is typically a bit less desirable here because many undead are immune to cold damage, and you encounter those quite a lot when levelling, especially during the early levels.
I think you should make the flavor build exactly as you want, but I would strongly urge you to not make the weapons part of the flavor. Naturally you can make the weapon type part of the flavor, but I would stop there. I think there is a line to be drawn between flavor and efficiency, you want to have a character that has the flavor you are aiming for, but you also want to feel useful in a quest. Be careful that you don't sacrifice everything for flavor to a point where the character ends up being "unfun" to play.
In regards to ranged weapons I would try to find a Silver Longbow for the low levels, if you have ranger levels and therefor Bow Strength, a bow will serve you just fine. Silver Longbow is a +2 holy longbow with an increased threat range. It can be a little bit expensive for a new player if you find it on the Auction House.
Otherwise, for low levels, 3 barrel cove has some interesting items that you might want to look at:
Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
Greatbow of the Scrag - Longbow: +2, 2d8+2, Blunted Ammunition BtCoE [ML:4]
Both of these will do you fine for some levels if you don't have access to crafting.
If it's purely a flavor build, here's what I'd make them:
Twinkle
-- "This +2 defending scimitar had an enchantment that made the blade sharper and the weapon more likely to strike true. This enchantment could be diverted in order to make the wielder better at parrying an opponent's blow.
- +1 Keen Scimitar of Parrying [ml 7]
- +2 Keen Scimitar of Parrying [ml 9] -- This is the one I'd put as the "real' Twinkle.
- +3 Keen Scimitar of Parrying or +1 Keen Scimitar of Greater Parrying [ml 11]
- all the way up to +5 Keen Scimitar of Greater Parrying [ml 19]
Of course by level 19 you'd have your greensteel or pretty much anything better than the ml 19 scimitar.
Icingdeath
-- "The hilt of this +3 frost scimitar was black adamantine and the blade was made of silver with a diamond edge. The weapon absorbed fire and heat, protecting its wielder against fire. It also had the ability to extinguish magical fire."
Well, I couldn't find a way to get Fire Absorption 33% on there. I think that'd be ideal for the flavor of the weapon.
- +1 Frost Silver Scimitar of Pure Good [ml 7]
- +3 Frost Silver Scimitar of Evil Outsider Bane [ml 11] -- This is the one I'd put as the "real' Twinkle.
- all the way up to +5 Icy Burst Silver Scimitar of Greater Evil Outsider Bane [ml 20]
I put evil outsider bane on there because Icingdeath hurt Errtu. A lot.
Now, that being said. If I were to use cannith crafting to craft each weapon, here's what I'd do for flavor at end game.
Twinkle
- +5 Keen Silver Scimitar of Greater Parrying
Icingdeath
- +5 Icy Burst Cold Iron Scimitar of Greater Evil Outsider Bane (cold iron for demons! *rawr*)
You know, as much as I say I hate the black skinned super hero, this post makes me wanna roll one up to see if I can do it. If I were to completely roleplay him from level 1 to 20, I think it'd be quite the challenge.
To paraphrase my favorite cartoon villain, Dr. Heinz Doofenshmirtz -- Curse you marking1996!!
P.S. - If you were looking for something to swap in for TWD, go with toughness. I don't remember seeing it in your list of chosen feats and you can never go wrong with more health. Also might want to look into picking up a pair of Fabricator's Gauntlets. Those seem nice for Dantrag's Bracers of the Blinding Strike.
thanks a lot guys i know some people will hate this character... but this won't my main character... in i tried to make a pg some different...
Originally Posted by Cordovan