Exaggerate much?
Skill is the most important thing in this game. Not gear, not damage output, not anything else. Bottle necking, pulling aggro 1 or 2 mobs at a time, knowledge of the quest and mobs, equiping and using proper gear goes a long way and damage taken is minimal. Quest boss fights arent usually too difficult, especially if you stop for a minute to prepare and plan. Raids are another story. You have people playing the role of healer and tanks normally dont fight and heal at the same time.
Unfortunately, most groups prefer to power heal and power dps their way through quests and damage intake is much higher. Skill isnt fully taken advantage of.
Tough choices on a character build is what makes a game good.
Also FYI, putting a few points into INT also lets you drink SF potions and/or take Combat Expertise and Improved Trip. You want damage mitigation? Stunning Blow and Improved Trip are a fighter's best friends...
I agree with this... which is why I think I like Epic Elite as it is... No need for more healing options; instead people need to play smarter...
We are way too used to just steamrolling everything... when we discover we can't, way too many people ask for better healing options so we can continue steamrolling... I say start using tactics again, like we did way back in the old days...
People are not "steamrolling" everything. I would say that solo play is as popular as it ever was, maybe moreso now that Epic level quests are entirely soloable.
It still irks me that the game is so lopsided for 6-man groups, and the developers have essentially made any "penalty" for taking 6 players over 4 a thing of the past (pure idiocy). Any reasonably competent group of 6 is not going to have much difficulty with any quest in the game. The problem that crops up in 6-man groups is usually due to having 4 or even 5 competent players, and one or two who manage to activate all the traps in elite "A New Invasion."
Anyway, a bit of a tangent, but these discussions reside largely around shortman and rapid start quests (where the leader isn't waiting for it to fill). Personally, I find it laughable how easy soloing on my ranger, bard, and sorceror was in comparison with my fighter, who also has to manage a hireling to be about 2/3rds as effective.
Some classes are currently gimp, politics is just obscuring the clarity of the reality.
I suggest everyone make a cleric and pug it out - they they would understand BYOH.
Pots, pots, pots, pots. Always carry pots - lesser restore, blindness, disease, curse, poison and CSW - hold on to your resist pots.
Wands and scrolls if you can UMD.
This is honestly a non issue, if you cannot sustain yourself in a BYOH - maybe you should not be there. Heck, it is only a game.
Sure miss Fernia
Politics definitely obscures reality.
I solo because:
1) I like to maximize xp as i level
2) I know i can handle the quests
3) Sometimes groups or individuals in groups have trouble with 1 and 2 and just easier for me to do it by myself
4) I dont feel like swilling pots all through the quest and trying to keep up with the group because zerging and xp/min has become the norm.
5) No drama to deal with
I join groups because they add a level of excitement, a chance at failure and company. Sometimes i laugh and sometimes i shake my head when groups dont utilize tactics.
Exaggerate what? All of those things are very common in epic elites.
O'rly? But the thing is, playing carefully like that is quite different from "steamrolling". A group of draconic incarnation sorcs will steamroll most EE quests but other classes aren't really capable of that to such degree.
Anyway, EE's are too easy if anything if the group is up for them. Heck I think most of my EE completions have been done shortmanning without healers or casters, some with just me and another melee in the group. Arcanes have it even easier since they can solo many of the quests.
I probably would not take UMD on classes with only 2 skill points per lvl.
But I cringe whenever I dump Int on those same classes.... I really like having soms skill points on a character.
These threads have made me realise that that 11 UMD is more useful than I previously thought it was.
I have wanted this for sooo long now.
every complaint I have seen about epics (old versions and new EE), well.. I don't understand why people won't just slow down and use tactics like we used to.
They keep charging in, and then complain when it doesn't work...
To an earlier poster: Knowing the quest really makes a huge difference. More than any other factor IMO.
Some quests are more difficult to learn. (I still do not know the easy way to do the end fight in "in the Flesh" for instance... yet I read a good thread about it.)
But I have characters on every server... most of which are very undergeared. Yet I usually do quite well, just because I know the quests... (and have experience to use tactics too)
You answer your own question here....
...When you posted this.
Dungeon scaling is the reason why soloing is more popular than ever. One twinked player can STEAMROLL what a dungeon scaled for one player throws at them far easier than they can play through the same dungeon with 4-6 PUGers in the group. This is why soloing is so popular. Alot of the XP farmers who are playing the XP/minute game know they are gambling each time they PUG up rather than just roll solo knowing the game will throw far less at them.
Some build choices are gimp, like going 100% offense 0% defense. The diminishing returns nature of the game makes it so we can sacrifice 5-10% offense for 50% better survivability.
Yeah, i was talking about levels 1-20. Epics are a whole different ball of wax. I dont figure in epic levels because im not even close to getting back into it. Im too busy tring for PL. Besides, EN can be soloed unless you are new to it. Some EH can be soloed with a little skill and EE can be soloed but you have to be extremely good. Most times there are healers in the group, some will be a teamplayer and help out and i am able to be self sufficient without umd on my fighter and barb, but still able to heal others and raise dead when in a pinch with clickies.
Playing carefully and still being able to kill quickly and efficiently is not a bad thing. I know my characters strengths and weaknesses. If i can quickly kill a small mob at a time as i make my way through the quest with little damage taken, i will do it. If not, than i will be careful and bottle neck or whatever i need to do to limit my damage intake. I can still steamroll and play smart at the same time.