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  1. #1
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    Default LR - Lvl 20 Kensai for Legendary Dreadnaught (advice aprecciated)

    I have a Lvl 20 Human, 32pt Kensai Fighter that I am trying to sort out for Epic Destinies.

    Planned Epic Feats: Epic Toughness, Overwhelming Critical

    I am planning on taking Legendary Dreadnaught. I am still a bit confused about the Twists of Fate yet but I guess I will figure that out as I become more familiar with it.

    If you could take a look and check to see if I missed anything or made any mistakes, that would be great.
    Any advice on feats, enhancements or epic destiny stuff would really be appreciated.

    Thanks for taking a look and any help you can offer!

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Kensai32 E 
    Level 20 Chaotic Good Human Male
    (20 Fighter) 
    Hit Points: 478
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 6
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity             8                    10
    Constitution         18                    22
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Constitution used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                -1                     3
    Concentration         4                     9
    Diplomacy            -1                     3
    Disable Device       n/a                    n/a
    Haggle               -1                     4
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate           -1                     3
    Jump                  4                    13
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                    11
    Swim                  4                     9
    Tumble                1                     2
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Sunder
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    Level 21 (Epic) 
    Feat: (Selected) Epic Toughness
    
    Level 24 (Epic) 
    Feat: (Selected) Overwhelming Critical
    
    
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Kensei Greatsword Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Fighter Greatsword Specialization II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

  2. #2
    Community Member Miow's Avatar
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    Default

    change to true neutral if you can, you could go for imp trip instead of 1 of the toughness too the other stuff seems ok pretty strait forward

    Oh and make sure you sustain at least 11 stat to everything so you can drink SF pots. Do you have an esos?
    Last edited by Miow; 09-26-2012 at 01:38 PM.

  3. #3
    Community Member
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    Quote Originally Posted by Miow View Post
    change to true neutral if you can, you could go for imp trip instead of 1 of the toughness too the other stuff seems ok pretty strait forward

    Oh and make sure you sustain at least 11 stat to everything so you can drink SF pots. Do you have an esos?
    Thanks for your reply Miow.

    I know True Neutral is best for not taking damage but then can't use pure good weapons because I have no UMD.
    Improved Trip requires Combat Expertise(need 13 int) which I will not reach.
    I am aware about stats and using SF pots.

    I do not have ESOS as of yet.
    I don't have much epic gear atm except for some event items.

  4. #4
    Community Member Nitesco's Avatar
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    Quote Originally Posted by Zipwire View Post
    I know True Neutral is best for not taking damage but then can't use pure good weapons because I have no UMD.
    Don't worry about that, Pure Good isn't worth not being True Neutral, there are better suffixes.

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