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  1. #1
    Community Member darthhento's Avatar
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    Default Wonker - 18 Wizard/2 Monk

    Currently working on a build idea on my next life. Idea came from a friend that splashed /2 monk for evasion but train of thought took me to using quarterstaffs as main weapons at lower leves to a almost full caster at higher levels. This will be 6th life and I wanna do a bit of meleeing in my AoEs and not just block n selfheal.

    Basicly I want two more wiz past lives but wizard's casting and nuking power is too slow for me and I want to keep myself occupied while spells are on cooldown.

    Still haven't decided if I want to go human, helf or dwarf for flavour. Anyway, here's the inital breakdown.

    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    Darthwolf
    18 Wizard/2 Monk
    Male Gimp (Lawful Neutral)

    Base HP ~300
    Base SP ~1500
    -----------------------------------------------------------------------------
    PAST LIVES SELECTED:
    Favored Soul (1), Sorcerer (3), Wizard (1)
    -----------------------------------------------------------------------------
    STARTING ABILITIES:

    STR: 16 (+2 tome)
    DEX: 8 (+2 tome)
    CON: 16 (18 if dwarf) (+3 tome)
    INT: 18 (+3 tome)all points here
    WIS: 8 (+3 tome)
    CHA: 8 (6 if dwarf) (+3 tome)
    -----------------------------------------------------------------------------
    FEAT LEVEL BREAKDOWN

    LEVEL 1 Monk: Power Attack, Toughness, ??? (extra human or helf dilly:???)
    LEVEL 2 Monk: Two Handed Fighting
    LEVEL 3 Wizard: Insightful Reflexes, Maximize Spell
    LEVEL 6 Wizard: Mental Toughness
    LEVEL 7 Wizard: Spell Focus (Necromancy)
    LEVEL 9 Wizard: Extend Spell
    LEVEL 12 Wizrad: Past Life (Arcane Initiate), Quicken Spell
    LEVEL 15 Wizard: Heighten Spell
    LEVEL 17 Wizard: Empower Spell
    LEVEL 18 Wizard: Greater Spell Focus (Necromancy)
    ----------------------------------------------------------------------------
    SKILLS:

    Balance: Max
    Concentration: Max
    Tumble: 5
    UMD: Max
    rest in whatever you like
    ----------------------------------------------------------------------------
    MAIN ENHANCEMENTS:

    Force Manipulation VII
    Flame/Storm Manipulation VII
    Acid/Frost Manipulation VII
    Deadly Kinetics IV
    Deadly Flame/Shocks IV
    Deadly Acid/Ice IV
    Kinetic Spellcasting I
    Combustive/Charged Spellcasting I
    Corrosive/Glacial Spellcasting I
    Racial Toughness III
    Shroud of the Zombie
    Shroud of the Lich
    Shroud of the Vampire
    Shroud of the Wraith
    Way of the Patient Tortoise I
    Wizard Energy of the Scholar III
    Wizard Improved Spell Penetration I
    Wizard Intelligence III
    Wizard Pale Master III
    -----------------------------------------------------------------------------
    GEAR - for leveling:
    Head: Greensteel T3 SP Cha skill
    Trinket: VPIS, PLIS, Litany
    Goggles: Greensteel T3 HP Con-opp
    Neck: Torc, Noxious Embers
    Armor: Shroud of the Abbot
    Bracelet: Greensteel T3 deathblock immunity item with Slay living guard
    Belt: Electric Haze/ToD clickies
    Cloak: Wretched Twilight
    Ring: 6 CON crafted LGA/Circle of Hatred/ToD flavored rings for occasions
    Gloves: 6 STR crafted LGA
    Weapons: Dreamspitter/Staff of the Petitoner/Souleater/various wraps
    Boots: 6 DEX
    Quiver: Quiver of Alacrity
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------

    I might have 2 more feats to play around with if I go human and drop empower. Suggestions and thoughts welcome.
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

  2. #2
    Community Member FuzzyDuck81's Avatar
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    Default

    Looks pretty solid - personally i'd take the 2nd monk level at about level 8, to top-up on some skillpoints & to get those yummy level 4 AoEs earlier.

    For race, pretty much any can work well. My own preference would be for warforged, so i can self heal effectively while not in undead form (ie. vs. any casters using light spells), however since its a TR & you presumably have more fleshling armour than docents, i think either human for the bonus feat or half elf - with helf, you could take the barbarian dilly for extra toughness enhancements.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
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    What a name "Wonker"... i'd go for "Mozard" instead ...

  4. #4
    Community Member darthhento's Avatar
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    Interesting, that's way I'd have about the same spell level progression as a sorc and get zombie form sooner. Would postphone evasion to lvl 8 though and I'm trying to remember really hard where do I need evasion before that.

    WF is just too gimp for my taste enhancement wise and it looks horrible. Zombie form is lvl 7/8 and CSW pots work decently till lvl 10.
    Helf also looks horrible but helmet fixes that. Helf barb dilly looks pretty interesting, might even go that way. Or fvs for scrolls but prolly not since by then UMD is gonna be enough to kick in.

    Quote Originally Posted by lame_name View Post
    What a name "Wonker"... i'd go for "Mozard" instead ...
    Name draws it's roots from a different source http://en.wikipedia.org/wiki/Wanker
    You're free to name your builds however you like, and "Mozard" really goes with your forum name
    Last edited by darthhento; 09-26-2012 at 10:07 AM.
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

  5. #5
    Community Member wax_on_wax_off's Avatar
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    I don't see spell pen feats?
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
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  6. #6
    Community Member darthhento's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I don't see spell pen feats?
    Correct, no spell pen feats. Past lives and gear to compensate. Past life Fvs - spell pen +1, Past life: Wiz - spell pen +2, Shroud of Abbot +1 spell level/DT with pen 3.

    Now if this were an endgame build I'd drop THF and go human and kick in SP and GSP. Maybe boot it up with ESP.
    Or if I find myself lacking in penetration abilities I'll just drop THF/empower for more penetration. Can kick in more with enhancements.
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by darthhento View Post
    Correct, no spell pen feats. Past lives and gear to compensate. Past life Fvs - spell pen +1, Past life: Wiz - spell pen +2, Shroud of Abbot +1 spell level/DT with pen 3.

    Now if this were an endgame build I'd drop THF and go human and kick in SP and GSP. Maybe boot it up with ESP.
    Or if I find myself lacking in penetration abilities I'll just drop THF/empower for more penetration. Can kick in more with enhancements.
    +3 PLs -2 splash = +1 overall. Not sure if you like to do some of the more challenging quests but with that I'd still take both spell pen feats to take the pressure off enhancements (that third point is expensive!) and let you bypass SR in quests like elite RwtD and OOB.
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
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  8. #8
    Community Member darthhento's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    +3 PLs -2 splash = +1 overall. Not sure if you like to do some of the more challenging quests but with that I'd still take both spell pen feats to take the pressure off enhancements (that third point is expensive!) and let you bypass SR in quests like elite RwtD and OOB.
    Alas caster versatility, where pen doesn't work cc/nukage works just fine.
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

  9. #9
    Community Member darthhento's Avatar
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    Went with Human for extra feat, using these feats (think this is the lvl breakdown):
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    LEVEL 1 Monk: Power Attack, Toughness, Insightull Reflexes
    LEVEL 2 Wizard: Maximise Spell
    LEVEL 3 Wizard: Extend Spell
    LEVEL 6 Wizard: Mental Toughness, Spell Focus (Necromancy)
    LEVEL 8 Monk: Two-Handed Fighting
    LEVEL 9 Wizard: Past Life (Arcane Initiate)
    LEVEL 12 Wizrad: Quicken Spell, Greater Spell Focus (Necromancy)
    LEVEL 15 Wizard: Spell Penetration
    LEVEL 17 Wizard: Heighten Spell
    LEVEL 18 Wizard: Greater Spell Penetration
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Basicly get PM I first, than Evasion, PM II for forms and ready to take PM III and Lich in case I feel like staying at endgame later; can take Epic Spell Pen and Epic SF: Necro.

    Btw, thanks for the Pen thoughts WOWO, if I'm going Necro, may as well grab the feats to back it up.

    So far it's very fun to play and Reflex saves are crazy, I have yet to die because of the trap.
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

  10. #10
    Community Member kauetomaz's Avatar
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    Quote Originally Posted by darthhento View Post
    Went with Human for extra feat, using these feats (think this is the lvl breakdown):
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    LEVEL 1 Monk: Power Attack, Toughness, Insightull Reflexes
    LEVEL 2 Wizard: Maximise Spell
    LEVEL 3 Wizard: Extend Spell
    LEVEL 6 Wizard: Mental Toughness, Spell Focus (Necromancy)
    LEVEL 8 Monk: Two-Handed Fighting
    LEVEL 9 Wizard: Past Life (Arcane Initiate)
    LEVEL 12 Wizrad: Quicken Spell, Greater Spell Focus (Necromancy)
    LEVEL 15 Wizard: Spell Penetration
    LEVEL 17 Wizard: Heighten Spell
    LEVEL 18 Wizard: Greater Spell Penetration
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Basicly get PM I first, than Evasion, PM II for forms and ready to take PM III and Lich in case I feel like staying at endgame later; can take Epic Spell Pen and Epic SF: Necro.

    Btw, thanks for the Pen thoughts WOWO, if I'm going Necro, may as well grab the feats to back it up.

    So far it's very fun to play and Reflex saves are crazy, I have yet to die because of the trap.
    hope u took the time to make a +10 reflex infused chaos robe b4 u tr'ed ;p

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