Clearly the very idea of PvP stirs up a lot of unpleasant emotions.
DDOGamer talks about why
Not to worry gentle readers, we are almost done with this series. One more tomorrow and then back to our normal (non-PvP related) drivel.
Clearly the very idea of PvP stirs up a lot of unpleasant emotions.
DDOGamer talks about why
Not to worry gentle readers, we are almost done with this series. One more tomorrow and then back to our normal (non-PvP related) drivel.
To me - playing against the game is stressful enough when I am here for a stress relief. I specifically chose a game free of PVP from the point of view of the main world. I never want to walk around looking over my shoulder or avoiding certain zones etc...I don't want to toggle it off or just be on certain worlds. I get no joy out of defeating (or more likely loosing to) another human in a pixel world.
I play this game because it is a game. I wouldn't play if there were some intrinsic drive in the game to confront other real people. I don't want to 'win' at the expense of someone else 'losing' at any aspect in this game. I like that DDO is in the vast majority (grease clickies aside) a cooperative game.
With that background I firmly oppose any expansion or development of PVP based on the slippery slope argument. I.e. a little more PVP is good so alot more is going to be better.
I haven't read all of your threads on this but I want to point out it isn't just PVP angst and fear of griefing it is also purely a game choice for some.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
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If I really wanted to have PvP in an MMO there's enough MMOs around that cater to that specific need that I would be playing there instead of being here.
As stated in the part I cut, some of us are here because PvP is not here, as we find ganking and e-peen waving unpalatable at best.
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I appreciate the effort you've put into this Geoff. I understand your desire to address a segment of the gaming community which enjoys PVP. Having a more robust or varied system for it might attract new players. However, one must ask if those are the sorts of players who would enjoy the rest of the game.
DDO from its conception was designed to be a cooperative game, much like its spiritual predecessor. While there are those gamers who find the co-op experience of TF2 or CS to their liking, the majority with whom I've had any contact are but preening soloists. They keep score in a way that primarily excludes grouping. I find nothing wrong in that style of play. I simply want no part of it and doubt many dedicated PVPers would find the converse exciting.
What the game currently provides for PVP is sufficient if not spectacular. Any additions would have to be monetized in order to make them worth pursuing. That alone would drive most of the existing PVPers out of the game with no guarantee the new features would bring others to replace them.
Thank you again for taking the time to discuss this.
People play the same games for different reasons.
http://www.gamerdna.com/quizzes/bart...mer-psychology
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
^This.
DDO to me is about working together, co-operative play. PvP doesn't fit that model.
I don't care if people want to PvP, but with limited resources to work on the game (obviously) and so many things left to do/fix in the "real" game, I would take more work on PvP to be a slap at the rest of the game which desperately needs attention.
I decided to check out this article to see if you "get it", at least from my perspective, as to why I hate PvP in DDO. This "article" had nothing to say about why people hate PvP in DDO. It was a generalization and in fact talked about other games PvP rather than DDO for a lot of it.
Your "hate of pvp" is irrelevant and opposition to general pvp improvement is indefensible, so the why's behind it don't really matter. Though you are correct in pointing out his article needs to reach people like you, rational or otherwise, in order to change your mind -- and I agree the piece fails on that level.
Originally Posted by Cubethulu
Give a man a fish, and he demands two more tomorrow.
Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
Beat him unconscious with the fish, and it's comedy.
There was nothing in your post that even approached a "relevant defense", nor was it remotely logical. What you provided, since you apparently need some clarity, was a rambling and incoherent string of vitriol intended to baselessly group anyone that happens to enjoy playing against a player, rather than playing against a script/AI, into some insulting and narrow label you've invented.
You are free to take that brush of yours and broadly colour any group of players you like. I really don't care. I can not argue rationally against someone taking the kind of position you have taken. What I CAN do however (and what the article should have done a better job with) is address the actual weak argument:
On Players you don't like:
- You have been provided tools to deal with harassment, the same way you have tools to deal with obnoxious people in PVE/chat.
- Turbine has managed to police the game and forums (overly, imo) since going F2P. They can do so with your imaginary drooling PVP crowd as well.
- Various solutions or suggestions on improving/adding pvp actually include separate instances. So for those xenophobic folks that need to protect their virgin ears from mean pvpers, but can't find the /ignore feature...well, it's actually an **improvement**.
I've yet to encounter a rational argument based on anything close to reality. PvP is a very general term and could be added to DDO in a way that not only profits Turbine, but has zero impact on balance. *gasp* It could even happen in a way that gets Pve'ers and RPers excited....!
But no...let's stifle the discussion with non-arguments and +1 each other
Last edited by Dribble; 09-25-2012 at 02:46 PM.
Originally Posted by Cubethulu
I read your article - if it was yours - about PVP. I think you had good insights. But I really don't see how DDO can be made to have good PVP. DnD is simply not made for PVP. The characters really have no balance - look at all the spells and abilities that have to be turned off to make it "somewhat fair." DnD characters are balanced to finishing quests, attacking monsters, overcoming the environment. Despite what I wrote above, some comments might work:
I wonder if you could have speed challenges between parties of various kinds (single classes, mixed classes, specified classes, etc)?
The suggestion that some PVP only allows the same classes to compete works. There's balance in each class.
I mean, personally, I'd be all for it. I'd love to see sieges with massive numbers of players - maybe you'd get balance through numbers?
Wow, another willfully misleading article that completely misses the point. Color me surprised.
It's not that I'm afraid of griefing. I played EverQuest for years, and even then, it was impossible to lose your gear to some griefer. That hasn't been an issue since Ultima Online's roving robber gangs. Not only that, but in EverQuest, players could come into conflict even on the non-PvP servers, and I generally did quite well when forced to teach someone else a lesson in manners.
My problem is that PvP tends to appeal to, and attract, some of the worst, most unpleasant players. Others have commented in these threads about the horrible spam in the Harbor when the insecure little kiddies are trying to prove their manhood (Half-Orchood?) in the Wayward Lobster PvP pit.
If I want to deal with that kind of nonsense, I can watch Professional Wrestling. They're better at it. I have a job and a life now, and really don't want to waste my play time torturing some stupid brat until he wakes up to the fact that people are polite to each other FOR A REASON. His parents are supposed to be doing that.
DDO has an older, more mature, more civil player base than most MMO's, and most of us stay here for that very reason. Deliberately dragging in a large cohort of drooling PvP twits is a plan that is both unlikely to succeed, and likely to drive away existing customers.
And yes, I'm serious about the more civil part. When the Devs start to complain about how they're treated here, go look back at the EverQuest forums. Nobody has created a popular webcomic that portrays Tolero as a sock puppet with Munchausen syndrome. They did that for Abashi though, back in EQ.
Last edited by Entelech; 09-25-2012 at 02:01 PM.
Give a man a fish, and he demands two more tomorrow.
Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
Beat him unconscious with the fish, and it's comedy.
Started Playing DDO because it was the closet thing out there to Pen and Paper Dungeons and Dragons.
I don't hate PvP, I just have no interest in it. I have tried PvP in other MMOs and did not care for it there either. If I want to play against another human, I would rather play battlefield or team Fortress or something similar.
Kill'em all and let their favorite deity sort'em out
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