Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Mar 2010
    Posts
    216

    Default Make healing more viable.

    With the mamoth BYOH thread that is currently on the forums I sat down and took a look at healing in DDO. It seems to me that until the heal spell is available healing is nothing more than a spell point drain. Also trying to survive on potions is just one step short of ridiculous.

    Here is the problem as I percive it. When DDO was created all characters were given a 20 point hit point boost at creation. Now we add in feats and enhancements. This allows a 1st level human fighter to be able to step onto Korthos with a whopping 40 hps.

    Now we look at the first level cleric. This poor chap gets a spell that will cure a minimum of 4 hps and a maximum of 9 hps (with no metamagics) at a cost of 5 sps. This means that it could cost anywhere from 20 to 40 sps to heal 30 points of damage. This can easily be 25% of the available spell points the cleric has available. Only advantage is he did not have to use a spell slot to have the spell available.

    Pots suffer under the same problem with a kicker. First of all pots heal the same as the spell. Second you either have to find them (begining character with no money), or purchase them in mass. Also you have to dedicate inventory space to them.

    My suggestion to address this would be to give all for the cure spells and potions a 10 hit point kicker. This would address the bravery bonus received at creation. It would also make healing at lower levels a bit more viable and much less of a pain.

    I don't feel that this would upset game balance, but rather make healing better for the classes most suited for it. As it is right now I refuse to group with a low level cleric of favored soul simply because healing is such as pain. Once I am able to carry heal or mass heal things change and I don't mind healing quite so much.
    Last edited by justhavinfun; 09-24-2012 at 05:25 AM.
    In the begining the Universe was created.
    This has made a lot of people very angry and been widely regarded as a bad move.

    Douglas Adams-The Restaurant at the End of the Universe

  2. #2
    Community Member
    Join Date
    Jul 2008
    Posts
    220

    Default

    We could also remove the extra 20 hit points
    Orien: Drache-V36, Merkades-V6 , Askasia-Cleric

  3. #3
    Community Member Mastikator's Avatar
    Join Date
    Sep 2009
    Posts
    927

    Default

    Having 40 hp at the beginning is not a weakness, you don't lose anything by ending the quest at half hp.
    Healing, especially in Korthos is the easiest task in the game, you get easily 10 starters healing potions just by breaking stuff up to The Grotto, the quests each give plenty of starters healing potions. The general vendor sells starters healing potions, which you can easily afford a few after just 1 or 2 quests by selling the loot.
    I've never had any problem with healing in Korthos, I know you're supposed to be babied in there but common...
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  4. #4
    Community Member masterzzan's Avatar
    Join Date
    Jun 2010
    Posts
    252

    Default

    if you find yourself lack of healing pots in korthos... well i could have said start buying them. but you don't even really have to. doing the grotto, after you break all boxes and go into the cave to talk to the cleric. JUST GO BACK OUT. all the boxes are back and you can farm as many starter pots as you got patience to look for.
    i was board once and went in and out to get 200 of them. still had them on level 19 toon when i changed into an artificer so i can throw them at people .
    ^^^^^^^^
    This Side UP


  5. #5
    Community Member dennison_brillo's Avatar
    Join Date
    May 2010
    Posts
    83

    Default

    UMD, Wands, and scrolls fixes the spell point problem at early lvls (or just be a cleric free heals starting at lvl 6 is nice)
    I would like to see something done with pots maybe an enhancement line for them or something. It would also help if the pots that dropped in quests scaled with your lvl. It gets old doing lvl 13 and 14 quests and picking up nothing but cure light pots (have close to 300 of the stupid things.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload