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  1. #1

    Smile DDOGamer: A comprehensive look at the existing PvP system

    Ever wondered where to PvP or how to start a session?

    DDOGamer explains.

    (this is part 2 of the Saving PvP series)

  2. #2
    Community Member Entelech's Avatar
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    So...this is like the 10th post with nothing but a link to your website. How much money do you get for every webcounter hit?
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  3. #3

    Default Indeed

    Why yes, all of my posts in the Fansite section are made to promote my fansite.

    I kind of like the symmetry that implies
    Last edited by geoffhanna; 09-20-2012 at 01:39 PM.

  4. #4
    Community Member
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    Rather than being a tosser and expressing some sort of outrage that you dare create something and then seek to promote it (on the fansite section of the forums no less!), I will simply comment on your content...

    I am not sure either PVP article provides enough depth for an interesting discussion. For example:

    "PvP forum posters always seem to want the classes to be “balanced”, something that really annoys Dungeons & Dragons players as inter-class balance has never been part of the game, and cannot be achieved without changing (obliterating? See D&D 4th Ed.) the differing class structure that is inherently part of the appeal of the character generation system."

    It's probably important to point out here how Turbine has handled pvp in it's other game, LOTRO. Certain criticisms aside, LoTRO offers players the opportunity to play as "monsters" - PvP only characters. If Turbine took a similar approach in DDO, that would completely eliminate the silly chicken little arguement over potential balance issues. Not only that, but even diehard Roleplayers & PvE'ers would likely jump at the chance to play a Beholder, Kobold or any other number of potential PVP templates.

    To go beyond that, LoTRO even sections off it's PVP interactions (inability to communicate, seperate zone). I'm not sure if that's the appropriate option for DDO but if they were to follow that formula, it would counter yet another of the oft used silly arguments of anti-pvpers.... that the mere existence and communication of a select few vocal people that also pvp so drastically offends them and impedes their enjoyment of the game, that they believe pvp should not exist unless it is out of sight and out of mind.

    Of course, it could be pointed out that vocal idiots exist in pve too, but why bother when the above addresses the issue easily.

    I guess my point is - I agree with you. But I didn't find your article did the subject justice. I think you can do better. You don't need to convince people like me, you need to convince people like Entelech (in your comments).
    Quote Originally Posted by Cubethulu
    Dear Delt,

    No reach around references.

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