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Thread: Epic Gianthold

  1. #21
    Community Member Flavilandile's Avatar
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    Quote Originally Posted by Shade View Post
    Did you not review the op? As i've shown, It would not be a matter of "putting it in". It's already there.. Mouse over the items, checke the compendium. It already has it in place. It would be MORE work to take it out.
    Well things being in the Compendium does not mean they will be live.
    It's like Epic Vale we all know it's here ( we have seen enough hints of it ), but it never made it to live.
    Another point about the compendium is that it's tightly linked to MyDDO... and we all know how broken MyDDO is... those bits of information may have been put in there long ago ( and they have ) and they are just left there to rot.

    If I remember correctly, Gianthold has been made epic long ago... and maybe Fernando's statement meant that they just scraped it and went another way.
    We don't know for sure, as we have only that statement saying that Epic Gianthold is somewhere in the tube.

    But If I remember correctly again, it has been stated by several devs that the old Seal/Shard/Scroll system was not going to evolve and it was going to be replaced. ( well now it has been replaced in new Epic quests. )

    Until we get a statement on the subject about what it's going to contain or not there's no point in doing a shopping list.

    Quote Originally Posted by Shade View Post
    Update 8, 9, 10, 11 and 12 all did not use the epic shard/seal/scroll system
    Last time I bothered checking the release notes those updates did not contain any epic content but LVL 13-17 quests so having epic shard/seal/scroll would have been pointless. ( except Update 11, but it's a special case on it's own as it has it's own special Epic Item system )
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  2. #22
    Community Member sephiroth1084's Avatar
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    When you were touring epic GH, were the non-flagging sidequests epiced? I read your accounting of your experience there a while back, but can't recall what you said on the matter. I'd be surprised if they were, honestly, since the devs didn't bother for the Desert, but the GH sidequests are much more popular than the Desert ones so...

    My takes on the items
    Quote Originally Posted by Shade View Post

    Allegiance
    Current nonepic: +5 Khopesh: Elf Bane, Khopesh Proficiency [ML:12]
    Current Epic: Mouse over for stats
    New:
    +7 Khopesh: 2[1d8], 19-20/x4, Epic Elf Bane, Khopesh Proficiency, Red Slot
    Looks to be a bit stronger than a Drow Khopesh, but you trade the useful combat tactics bonuses for Elf Bane, which is very useful in many epics. This may be a bit too strong.
    Bronze Ingot Arcanum
    Current nonepic: Bronze Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6, Major Acid Lore, Corrosion +66 [ML:12]
    Current Epic: Mouse over for stats
    New:
    +8, Superior Acid Lore, Corrosion +126, Major Acid Augmentation (+3CL and MCL to Acid spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
    Clicky: Sovereign Erosion (30 alch to acid spell power)

    Silver Ingot Arcanum
    Current nonepic: - +2 Quarterstaff: Spellcasting Implement +6, Major Ice Lore, Glaciation +66 [ML:12]
    Current Epic: Mouse over for stats
    New:
    +8, Superior Ice Lore, Glaciation +126, Major Ice Augmentation (+3CL and MCL to Ice spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
    Clicky: Sovereign Freeze (30 alch to ice spell power)

    Copper Ingot Arcanum:
    Same as other above 2 except Electric. Additionaly a Fire version of this will drop pre-build in the new Epic Gianthold outdoor area from the named fire giant (Lord Jax):
    Slighty different since its pre built with no slots:
    Looks good. Could maybe use Greater Evocation Focus on these, but not a necessity.
    Platinum Ingot Arcanum:
    +6, Superior Fire Lore, Combustion +120, Fire Augmentation (+2CL and MCL to Ice spells), Force +114, Potency +80. Major Evocation Focus, Sovereign Fire resistance. Clicky: Superior Inferno (25 alch to fire spell power) [BtCoE, ML21]
    The Major Evocation Focus makes this a little better for fire than the others are for their respective elements. I'd change that to Greater.
    Erata:
    Additional, yellow +spell focus gems would be upgraded to +2 focus, so you could add any +2 spell school you wanted in the prismatic slot.
    There's a lot that needs to be done with epic augments, but I doubt we'll see anything there before Epic GH comes out, if ever.
    Globe of Imperial Blood -
    Current non epic: Trinket: Strength +2, Dexterity +2, Constitution +2, Intelligence +2, Wisdom +2, Charisma +2, Wizardry II [ML:13]
    New:
    Trinket: +2 Alchemical bonus to all stats. Wizardry VIII. Prismatic Slot.
    Clicky: Bloodlust: For 30 seconds you gain the power of Draconic blood lust. While this is active you drink the blood of your enemies: Each kill provides a +1 alchemical bonus to all stats. While this is non stacking with the included enchantments, you can continue to stack this with itself up to 6 times, for a net gain of up to +4 bonus to all stats if you continue to get kills every 30 seconds. Each stack fades after 30 seconds if you do not kill an enemy.
    1/day. Kind of a mini version of Masters Blitz.
    This is competing with Litany of the Dead (+1 to all stats, +1 attack, +1 damage; unique bonus type), Planar Focus (+3 Insight or +8 enhancement to a stat, and an okay set bonus with so-so weapons). We can currently get a lot of the +2 Insight bonuses we want on other gear. I think the +2 to all is valuable, but Bloodlust looks a bit weak. How about:

    +2 Insight bonus to all stats, Wizardry IX, Imperial Imperial Command, green slot
    Imperial Command: Triggers and Intimidate effect. Enemies you successfully Intimidate are knocked prone as though you had used Greater Command on them. Cooldown 30 seconds.

    Helm of the Black Dragon
    Current nonepic: - Helm: Dexterity +5, Black Dragon Bolt [ML:13]
    New:
    Helm: Dexterity +9, Black Dragon Bolt (CL:25), 5/day. Green Slot.
    Set bonus: If you wear this along with a set of Epic Black Dragonscale, you gain:
    Frightful Presence:
    Your enemies mistake you for a black dragon! The ability takes effect automatically whenever enemy come within 5 feet of you. Creatures of less then 30 Hitdice must make a DC40 will save or run away in fear. Even upon a sucessful save they will become shaken for 1 minute (-2 to various stats). Enemies with 30 of more Hitdice are imediately shaken, but not feared.
    I think that it's too soon to be moving on to +9 enhancement bonuses. We just got +8s after all. I'd say the step we should see here is to get +8s incorporated into other worthwhile gear. On the same front, the helms could stand to be a bit more interesting.

    Looking at the Epic Helm of the Red Dragon, which has +7 Str, CL 20 Fire Shield 1/day, Magma Surge Guard and Improved Fire Augmentation, we could make the rest of the helms into a series:

    Black: +8 Dex, Energy Sheath: Acid (as the Draconic Incarnation ability) 1/rest, Corrosive Salt Guard, Improved Fire Augmentation.
    Blue: +8 Int, Energy Sheath: Electric 1/rest, Lightning Storm Guard, Improved Electric Augmentation.
    White: +8 Str, Energy Sheath: Cold 1/rest, Freezing Ice Guard (or Crushing Wave), Improved Cold Augmentation.


    I like the idea of these gaining a set bonus when worn with their corresponding armor.
    Black: Draconic Roar: When you kill an enemy and gain Relentless Fury, you let out a terrifying roar that causes your opponents to become paralyzed with fear. Will save DC 40 or become paralyzed (similar to a mummy's ability). Those who save are Shaken for 30 seconds. AoE about the size of Haste.
    Blue: Draconic Arcane Manipulation: Offensive spells you cast have a 10% chance of causing an Improved Shattermantle effect on affected creatures, and you have a 10% chance when casting spells to gain a 50% SP discount for 10 seconds.
    White: Draconic Bastion: When you are attacked (hit or missed) in melee combat, you have a 10% chance of activating Radiant Forcefield (as the Artificer spell) for 20 seconds.


    Manacles of Ceaseless Toil
    Current nonepic: - Bracers: Strength +3, Constitution +3, Remove Exhaustion
    New:
    Bracers: Strength +9, Insightful Con +3, Healing Amplification +10%, Immunity to Exhaustion: (Renders you immune to fatigue, exhaust and ray of enfeeblement, from any source). Blue slot.
    Clicky: Regenerate 2x/day. (Also fix the annoying constantly leaf anim on regenerate please)
    I'd like to see these as +8 Str, with the other stats you have.
    Belt of the Seven Ideals
    Current nonepic: Belt: Potency +48, Spell Penetration VII, Lawful only (DC 24)
    New: Belt: Potency +88, +7 Charisma, Greater Spell Pen IX, Balance of Land and sky guard (1d6 random elemental damage guard, procs every hit of one random element),
    Elemental spellpower and Greater (Same as a shroud sp item minus wizardry), Exceptional cha skills +3, Lawful only (DC34). Yellow slot.
    I'd rather see this go:
    Greater Spell Pen IX, Potency +82, Concordant Opposition (as Shroud item), Elemental Spell Power, Greater Elemental Spell Power.

    Giving it +2 or +3 exceptional Cha skills would be nice, but I think it may be a bit much in that case.
    Giantcrafted Siberys Compass
    Non epic: - Trinket: Search +13, Resistance Save +2, Will Save +4 [ML:13]
    New:
    Search +20, Spot +20, Insightful Resistance +2, Enchantment save +8, Blue slot, Colorless slot.
    Clicky: Teleport 1x/day
    I'd give it Insightful Resistance +4 and Epic Will save +2, and Freedom of Movement (a la Kundarak Delving Boots).
    As a joke, a "broken" version of the compass would drop in the xplorer area as a pre made:
    Stats:
    I like sacredguyver's version a bit better, but with a couple of changes...
    Quote Originally Posted by sacredguyver View Post
    A new teleport clicky (even if it's an epic item) would be nice.

    The "broken" version may look better as:
    Shattered Giantcraft Siberys Compass
    ML: 18
    Search -10 (a broken compass isn't going to help you find anything), Resistance +4
    Clicky: Dimension Door 1x/Day
    Description:
    This compass has been enchanted beyond the limits of what is now possible. Unfortunately, a large crack runs down the dragonshard needle, somehow causing it to always point back from where you came.
    That leaves it as a DDoor clicky (of which we have 0 in the game) and a decent joke, which seems fine to me given all the other stuff to be had in the pack.
    Tortured Livewood Bow
    Non epic: +5 Longbow: Acid Arrow [ML:12]
    Current Epic: Mouse over for stats
    New:
    +7 [2]1d10, 20/x4 Longbow: Greater Acid Arrow, Elasticity, Acid Torrent. Red slot
    (Pinion still beats this by quite a bit, but this would be fun for the huge crit figures it could create, and offer easier dr breaking. And as a non-raid wep, should be a bit less dps.) Barrage
    I think this should probably also get Acid Burst at the very least. Given its flavor text, I'd maybe change the Greater Acid Arrow to Searing Sap (essentially Burning Blood that functions like the Greater Acid Arrow effect). I feel like it could use something else, but I don't know what. We already have two acid-themed bows that provide Greater Stone Prism or Earth Grab, Disintegration, and Acid Burst. Entangle seems like it would fit the flavor, while not being quite as strong as Earth Grab...
    Hammer of the Leaden Clouds
    Nonepic: - +4 Warhammer: Thundering, Stunning +8, Major Sonic Lore, Resonance +60 [ML:12]
    New:
    +7 Warhammer: [2]1d10: Wailing, Stunning +15, Superior Sonic Lore, Resonance +126, Thunderclap, Bonesplitter, Blunt Trauma, Red slot
    (Not the best dps, but an uber CC wep and warhammers need love.)
    I think the additional melee bonuses you added here would be better served on the Epic Tenderizer. Giving this weapon some of that stuff just sets it up to step on the toes of the raid weapon.

    It could instead get pushed more in the bardic direction, with some abilities that enhance bard spells, songs, or make meleeing bards a bit stronger. Maybe it could have a clicky of Stunning Blow (DC 45), with a slightly longer cooldown than the feat grants?
    Mantle of the Dragonfriend
    Nonepic: Cloak: Charisma +5, Diplomacy +7
    Epic:
    Cloak: Charisma +9, Diplomacy +20, Exceptional Cha skills +3, Sheltering +6, Green slot
    Clicky: Summon Dragonfriend 1x/day.
    (Dragonfriend is a CR40 baby dragon that aids you for 10 minutes! He's a small baby blue dragon with 10,000 hp, but limited offensive ability like all summons.. Breath deals 350 dmg, DC45 reflex for half. Melee dmg about 90 a swing, moderate swing speed. Wing buffet ability can knockdown enemies (DC45 str/dex save).
    While summoning a dragon would be cool, I just can't get excited about adding more junky summons to the game. And hezrou are already annoying due to their size, and I'd expect even a baby dragon summoned via an epic item to be that size or larger.

    Again, I think it's too soon to be getting to +9 stat items, so this should probably be +8 Cha.


    Quote Originally Posted by goodoldxelos View Post
    For epic gianthold go with epic relics instead of shard, seal and scrolls.
    I like this idea...
    Replace Scrolls, Seals and Shards with Dragon, Giant and Elven Relics that can be used in a barter window, along with the base item, to upgrade an item to epic. Give monsters in the Epic GH zones a higher droprate on epic token fragments to make them worth killing.

    That said, I actually wouldn't mind the old epic system of Scroll/Seal/Shard, but would like to see the best version of that system:
    Scrolls: Monsters killed in any of the areas can drop scrolls for any item, but have a higher chance of dropping scrolls for the items in their quest.
    Seals: Optional chests in all the quests (not the raid) have a chance of dropping seals for items in that quest. The epic chest for each quest has a higher chance of dropping seals for that quest. The warded raid chest has a chance of dropping seals for the raid items.
    Shards: The epic chest for each quest has a chance to drop shards for the items from that quest. The epic raid chest has a chance of dropping shards for the raid items.
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  3. #23
    Community Member Ivan_Milic's Avatar
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    That khopesh is too strong.

  4. #24
    Community Member sephiroth1084's Avatar
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    Default My take on the raid items

    Amulet of the Stormreaver
    Protection +7
    Sovereign Lightning Resistance
    Electrical Absorption 20%
    Call Lightning Storm 3/rest
    Yellow slot

    Cloudburst
    +7 greatsword 2.5[2d6], 18-20/x2
    Shocking Burst
    Shocking Blast
    Cloudburst
    Lightning Strike
    Power Surge (electric equivalent to Corrosive Salt)
    Piercing Power (vorpal strikes with this weapon reduce an enemy's electric resist/immunity by 25% for 20 seconds)
    Red slot
    Orange slot

    Dreamspitter
    +7 crystal quarterstaff 2.5[d6], 20/x2
    Supreme Good
    Epic Evil Outsider Bane
    Life Stealing
    Soul Eating (as Grave Wrappings ability)
    Major Enchantment Focus
    (retains Force Burst if unsuppressed)
    Purple slot
    Colorless slot

    Gauntlets of Eternity
    Heal +20
    Fast Healing (as the fully upgraded Fury of the Wild ability)
    Repair +20
    Greater Repair Systems
    Devotion +126
    Superior Healing Lore
    Eternal Faith
    Green slot

    Head of Good Fortune
    Major Luck +3
    Heavy Fortification
    Exceptional Fortification +25%
    Dodge 5%
    Green slot

    Madstone Boots
    Dex +8
    Potency +80
    Raging Brute (while Raging, under the effects of the Rage spell, or Madstone Raged, your attacks gain +0.5[W] damage; when not raged, you receive a -6 penalty to your Str and Dex, attack 20% slower, and move 50% slower)

    Ring of Lies
    +8 Cha
    Diplomacy +20
    Bluff +20
    Haggle +20
    Perform +20
    Improved Deception
    Exceptional Cha skills +1
    Exceptionall Cha skills +2
    Hidden Effect (as base item)
    Yellow slot

    Stormreaver's Napkin
    +8 Int
    Major Spell Focus Mastery (+3 to all spell schools)
    Spell Penetration IX
    Colorless slot

    Tenderizer
    +7 adamantine morningstar 2.5[d10] 19-20/x3 (including the bonus from Impact)
    Stunning +15
    Bonesplitter
    Maladroit
    Bone Breaking
    Spikes
    Phlebotomizing
    Blunt Trauma
    Red slot

    Treason
    +7 short sword 2.5[d6] 19-20/x2, Attack: Str or Dex, Damage: Str or Dex
    Backstabbing +5
    Exceptional Sneak Attack +5
    Treason
    Improved Deception
    Armor-Piercing -20%
    Deadly Strikes (+2 to Assassinate DC, stacks with Midnight Greetings, can be used to deliver Touch of Death and Quivering Palm and adds +2 to their DCs)
    Red slot

    Ventilated Bracers
    Armor +10
    Enhanced Disable Device +7
    Enhanced Open Lock +7
    Exceptional Int skills +3
    Exceptional Dex skills +3
    Air Guard
    Displacement 3/rest at CL 20
    Green slot
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #25
    Community Member Shade's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    That khopesh is too strong.
    ?

    Vers the bare minimum epic.. It's exactly +1 enhance, +1 multi and epic elf bane. Hardly seems that strong.

    Versus non elves its far inferior to the ballizarde and about on par with the weapon master khopesh, tho lacks the tactics. Vs elves its very good sure, but thats kind of the point. Having diversity in weapons is not too strong, its a lot more interesting then the boring loot system they have now.

  6. #26
    Community Member Jay203's Avatar
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    let's try to avoid inflating the attributes any further hmmm?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  7. #27
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    Default Thank You

    Great work on this Shade!

    Devs...you just got an easy button here allowing you to bypass part of the development process...use it. If this plan is implemented, I'd project this to be more successful and longer lasting than the echrono raid...success being more persons persistently playing and grouping for years to come. USE IT!

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  8. #28
    Community Member Paryan's Avatar
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    Quote Originally Posted by Jay203 View Post
    let's try to avoid inflating the attributes any further hmmm?
    I'm sure I 'll bashed for this but I have to agree. Are these ideas designed to compete with MOTU stuff as potential end game? IMHO, Epic GH gear should be on the same level as current epics. We have new content to showcase the 21+ loot tables, but if we're looking at revamping or updating older named items to epic, they should be in line with current epics. No current item, Epic or otherwise, AFAIK, has a +9 stat attribute.

    Based on All other Ebberon epics, these should be min lv 20. Why add an entirely new system to dictate old content? These items shouldn't be any more best in slot than any other potential epic item. Many are useless, many have purposes for specific builds or circumstances, but we don't need to add a whole new tier of power creep by updating old material to outclass everything just added.
    Agro - Paryan, Pary, Parrii, Parriahh

  9. #29
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Paryan View Post
    I'm sure I 'll bashed for this but I have to agree. Are these ideas designed to compete with MOTU stuff as potential end game? IMHO, Epic GH gear should be on the same level as current epics. We have new content to showcase the 21+ loot tables, but if we're looking at revamping or updating older named items to epic, they should be in line with current epics. No current item, Epic or otherwise, AFAIK, has a +9 stat attribute.

    Based on All other Ebberon epics, these should be min lv 20. Why add an entirely new system to dictate old content? These items shouldn't be any more best in slot than any other potential epic item. Many are useless, many have purposes for specific builds or circumstances, but we don't need to add a whole new tier of power creep by updating old material to outclass everything just added.
    New epic items should absolutely NOT be restricted to ML 20 and competitive only with preexisting epics! The game has expanded. We have a new level cap, epic destinies, and FR items. Why should new stuff adhere to a lower standard? I don't agree with all of Axer's choices, especially the stuff like +9 stat bonuses, and I agree with you that these items shouldn't outclass all of the stuff we just got, but neither should they be largely relegated to the dun heap of DDO like so many other epic items are.

    I would expect Epic GH to range from probably level 23-25, with maybe the walk-ups being 23, the flagging quests 24, and Tor and the raid being 25, and the loot should reflect that.
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  10. #30
    Community Member Shade's Avatar
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    Quote Originally Posted by Jay203 View Post
    let's try to avoid inflating the attributes any further hmmm?
    So youd prefer your basic lootgen gear to have the highest stats in the game?

    Seems boring to me.

    A whole +1 over lootgen is not going to hurt anything. We had it at the previous level cap, and it worked well.

    And yea absolutely everything should be moving forward. If the game remains static and we never get better gear, its not going to do well. It's the very foundation on which things like mmo subscriptions are sold.

    I mean by your logic, they should of kept the level cap at 10 and the highest stat items at +4 because "power creep". Doesnt make sense to me.

  11. #31
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    Quote Originally Posted by Shade View Post
    So youd prefer your basic lootgen gear to have the highest stats in the game?

    Seems boring to me.

    A whole +1 over lootgen is not going to hurt anything. We had it at the previous level cap, and it worked well.

    And yea absolutely everything should be moving forward. If the game remains static and we never get better gear, its not going to do well. It's the very foundation on which things like mmo subscriptions are sold.

    I mean by your logic, they should of kept the level cap at 10 and the highest stat items at +4 because "power creep". Doesnt make sense to me.
    Isn't that the direction that DDO was sort of going?

    If +5 tomes are in the loot gen already then that's fine with me.

    Would love to see my favorite ring epicified

    Ring of the Djinn
    Nonepic: - Electrical Absorption 33%, Lightning Resistance
    Epic: Electrical Absorption 33% & 15%, Superior Lightning resistance, Inherent Lightning resistance 10 & 5

    Not sure if this would be unbalanced, quick maths didn't appear so but add or remove where appropriate

  12. #32
    Community Member Paryan's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I don't agree with all of Axer's choices, especially the stuff like +9 stat bonuses, and I agree with you that these items shouldn't outclass all of the stuff we just got, but neither should they be largely relegated to the dun heap of DDO like so many other epic items are.
    I guess I missed one of the main points I wanted to make...Yes, a lot of the current epics are garbage, but many are situationally best in slot. The fact that we have debates over EClaw set vs. PDK is a good thing. I feel it's better game design to not have one item instantly outclass everything else in a particular slot and a player has to make decisions about what to use and when to use it. If there is only one ideal item, everyone will grind for that, and again, we'll have conversations about the lack of variety in gear choices because of one obvious "best piece." We see this with ESOS, and the argument still stands of a 3-4 year old piece of gear being the best THF.

    Yes, many of the new pieces won't appeal to everyone for use all the time, but not working best all the time =/= useless. If the stats on all of the items are OP, then soon everyone of certain classes will be geared out exactly the same. IMHO, Good loot design should have you weigh the benefits of deciding to keep or change your layout.

    If the devs come up with a better system for how EGH crafting happens, all the better I suppose, but we've seen what happens when new systems are introduced or new types of collectibles added. Epic crafting needs to be fixed and I honestly don't know if the right answer tis to keep GH the same as we're used to or create a new system with a new set of rules (yet still called Epic...). Anyway, appreciate the feedback.
    Agro - Paryan, Pary, Parrii, Parriahh

  13. #33
    Community Member stille_nacht's Avatar
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    heh, globe of imperial blood looks quite pretty (cough wail of the banshee cough), how bout a dreamspitter remake 8D.

    pale master forever~~

    Seems really difficult to balance for a top end loot quest though, because the raid is such that it is either unreasonably hard or kinda easy. I mean, when you have a bunch of air elementals everywhere, it's difficult to balance it to a "just right", because depending on their hp and ench. save, they go through the roof pretty easily.
    Hrm... give em 48 ench. resist at least says I, make my full ****** dcs mean something heh.
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  14. #34
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Shade View Post
    So youd prefer your basic lootgen gear to have the highest stats in the game?

    Seems boring to me.

    A whole +1 over lootgen is not going to hurt anything. We had it at the previous level cap, and it worked well.

    And yea absolutely everything should be moving forward. If the game remains static and we never get better gear, its not going to do well. It's the very foundation on which things like mmo subscriptions are sold.

    I mean by your logic, they should of kept the level cap at 10 and the highest stat items at +4 because "power creep". Doesnt make sense to me.
    Not sure whether this is in reference to +5 tomes, +9 enhancement items, or something else you put up. My feeling is that the game should advance loot in steps. We were getting a few +7 stat items at the level 20 cap. Then the cap went up and we got more +7 stat items, saw some +7 stat items in random loot, and got +8 stat items at higher MLs on both named and random loot. Personally, I think the devs should have waited on introducing that on random loot BUT they had to cover a 5 level raise, so it makes some sense. The game hasn't really explored +8 stat item configurations much yet, however, so it would make sense for that to be the goal for the next big loot areas for a bit.
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  15. #35
    The Hatchery psteen1's Avatar
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    They should dump the current raid, make the Tor the actual raid, and put all 3 dragons, 3 giants, and the stormreaver into the same room. Now that would be epic.

  16. #36
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    Quote Originally Posted by sephiroth1084 View Post
    Stormreaver's Napkin
    +8 Int
    Major Spell Focus Mastery (+3 to all spell schools)
    Spell Penetration IX
    Colorless slot
    Nearly all of the suggestions are overpowered most of all this one.
    Why not add greater spell pen for fun. +3 school focuses are very rare. If you want I'd at most allow +2 to all or you can upgrade it to one +3 of your choice.

  17. #37
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    Quote Originally Posted by psteen1 View Post
    They should dump the current raid, make the Tor the actual raid, and put all 3 dragons, 3 giants, and the stormreaver into the same room. Now that would be epic.

    I'd agree having to kill all 3 dragons at the same time and storm reaver would be more fun than the joke of a raid as it stands.

  18. #38
    Community Member Postumus's Avatar
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    Quote Originally Posted by grayham View Post
    I like most of the ideas Shade, but personally speaking I can't stand Reavers Fate. Unless that gets a real makeover then I hope nothing in the pack requires that, and has shards dropping in side quests. But that's just me being selfish.
    Reaver's Fate definitely needs some love if there is going to be an epic version of it. And simply cranking up the Giant's HPs and making the air elemental knock back 10X more difficult is not 'love'... that would be more like the DDO version of BDSM.

  19. #39
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    If they did this, I agree that TOR with the dragons would need to be the "raid". Reaver's fate as an epic raid would be just plain lame.

    I don't mind the "old" scroll method, however the drop rates in the old content just absolutely blows. Running the same quest EVERYDAY for six months, on multiple toons, just to get a particular shard to drop (in your name) is just plain silly.

    Sands set up? I still don't run sands content for gear.....................and I never will simply because of how it's set up.

    I also like the 'working towards a goal" method as with the new content.Maybe double the "commendations" required for turn in, but that could end up being a PITA if the drop rate is **** to begin with.
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  20. #40
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    When I read this my first thought was "Epic Crucible"...

    But yeah, this game needs epic GH. A lot of the quests there would work very well as epics. Unfortunately, I dont think Reaver's fate is one of them. Long and tedious, with lot's of potential one-shot situations and a frustratinlgy short wipe-timer... it would need a complete workover to not be labeled "Gamer Torture".

    I would much prefer if Gianthold Tor was the conclusion of the epic chain. It's a much better designed quest, would work better as epic, AND you get to fight dragons!

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