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  1. #1
    Community Member Shade's Avatar
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    Arrow Epic Gianthold

    Fernando mentioned this.. I think it would be a ton of fun, if done right.. I have my doubts we will ever really see it despite that, but we can always hope.

    Here's what I hope it would be like. Mostly gona cover the loots as thats what seems to drive everyone to play these.

    Difficulty:
    Tor: Current Epic version (Yea I complted it twice already) = Epic Hard except traps toned down slightly.
    EE: RAMP IT UP TO 11!

    Loot Distribution:
    To avoid the desert scroll grind issue, simply confine the scrolls to subsets of quests/items.

    Epic Tor:
    Any chest, fairly common: Seals for ALL epic gianthold items.
    Epic CHEST!: Tor-only Shards, lower rate. Let them be the limiting factor, as they should be.
    Scrolls: Tor-only items. At the new EE droprate rates, they wont be an issue
    Misc:
    Epic Chest also contains Flawless White/Black/Blue scales
    (This is already implemented, tho they are currently BTC. Change them to unbound).
    (You make the new epic armor same as velah-redscale - shard + scales + any non epic dragonscale)

    PS: Epic Tor currently has three Epic Chests, one after each dragon.

    Madstone/Pop/Crucible:
    Samesish as tor
    - Seals in side chests, covering all 3 quests named items.
    Shards - low rate in end epic chest (Which is in ADDITION to the current chests): Quest-specific item shards only
    Scrolls - only drops the 3 quest named item scrolls

    Sidequests:
    - Any seal packwide in side chests. Raid ones set slightly rarer as raidloot will be made uber powerful!
    - End epic chest: only madstone/pop/crucible shards.
    - Scrolls: Raid items and madstone/pop/crucible only

    Raid:
    - current existing 3 lootchest: Seals, decent droprate on raid item seals to get ppl exciting to get started on an item at least. Outdoor quest seals drop too, at a lower rate then raidseals.
    - Raidchest: No ingredients, but base items at a higher rate, seals of stormeaver at a higher rate (upgraded item required to Epic it), +4 tomes on EN/EH. +5 tomes on EE. (20th reward also has +5s, so non EE players can get them)
    EPIC CHEST: (In addition, not replacing, raidchest):
    - Raid shards, at a low rate. Also drops flawless red/green/black/white/silver scales - all unbound. EN/EH: 1 token guarenteed. EE has 2 raid tokens.
    Scrolls: Any scroll from pack.

    Explorer area (Yea ofcourse explorer area gets epic too!!!!!)
    - Several new automagic epics items drop here. (Pre crafted for the "I want it now! crowd, lower power then crafted epics, and no slots to retain balance. Add some useful to everyone ones like: 2x teleport clicky)
    -- These are all ML21 and BTCOE, so can be traded or auctioned as well.
    - Several new rares added, including epic silver dragon. His chest drops scales at a low rate, (higher rate in raid). Epic armor craft is same as Velah-red scale. (Any base scale + 20 silvers + shard of the silver dragon)

    Loot stats:
    Epic Tor is currently already itemized (items stats are available on compendium/google if you look hard enough).. But it's a bit dated for level25 standards, so I'll be upgrading stuff further. These will be considered top tier epics, and thus be ML23 instead of the current ML20.

    Allegiance
    Current nonepic: +5 Khopesh: Elf Bane, Khopesh Proficiency [ML:12]
    Current Epic: Mouse over for stats
    New:
    +7 Khopesh: 2[1d8], 19-20/x4, Epic Elf Bane, Khopesh Proficiency, Red Slot

    Bronze Ingot Arcanum
    Current nonepic: Bronze Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6, Major Acid Lore, Corrosion +66 [ML:12]
    Current Epic: Mouse over for stats
    New:
    +8, Superior Acid Lore, Corrosion +126, Major Acid Augmentation (+3CL and MCL to Acid spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
    Clicky: Sovereign Erosion (30 alch to acid spell power)

    Silver Ingot Arcanum
    Current nonepic: - +2 Quarterstaff: Spellcasting Implement +6, Major Ice Lore, Glaciation +66 [ML:12]
    Current Epic: Mouse over for stats
    New:
    +8, Superior Ice Lore, Glaciation +126, Major Ice Augmentation (+3CL and MCL to Ice spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
    Clicky: Sovereign Freeze (30 alch to ice spell power)

    Copper Ingot Arcanum:
    Same as other above 2 except Electric. Additionaly a Fire version of this will drop pre-build in the new Epic Gianthold outdoor area from the named fire giant (Lord Jax):
    Slighty different since its pre built with no slots:

    Platinum Ingot Arcanum:
    +6, Superior Fire Lore, Combustion +120, Fire Augmentation (+2CL and MCL to Ice spells), Force +114, Potency +80. Major Evocation Focus, Sovereign Fire resistance. Clicky: Superior Inferno (25 alch to fire spell power) [BtCoE, ML21]

    Erata:
    These would each compliment the existing very powerful epic qstaff (Twilight), as they each focus on a different element, while having less total force/universal then teh twilight (due to its set bonus). But they retain the force as thats useful to so many different specs so besides the obvious savants taht would want these, some clr/fvs/druid who spec in evocation would like these. Additional, yellow +spell focus gems would be upgraded to +2 focus, so you could add any +2 spell school you wanted in the prismatic slot.

    Globe of Imperial Blood -
    Current non epic: Trinket: Strength +2, Dexterity +2, Constitution +2, Intelligence +2, Wisdom +2, Charisma +2, Wizardry II [ML:13]
    New:
    Trinket: +2 Alchemical bonus to all stats. Wizardry VIII. Prismatic Slot.
    Clicky: Bloodlust: For 30 seconds you gain the power of Draconic blood lust. While this is active you drink the blood of your enemies: Each kill provides a +1 alchemical bonus to all stats. While this is non stacking with the included enchantments, you can continue to stack this with itself up to 6 times, for a net gain of up to +4 bonus to all stats if you continue to get kills every 30 seconds. Each stack fades after 30 seconds if you do not kill an enemy.
    1/day. Kind of a mini version of Masters Blitz.

    Helm of the Black Dragon
    Current nonepic: - Helm: Dexterity +5, Black Dragon Bolt [ML:13]
    New:
    Helm: Dexterity +9, Black Dragon Bolt (CL:25), 5/day. Green Slot.
    Set bonus: If you wear this along with a set of Epic Black Dragonscale, you gain:
    Frightful Presence:
    Your enemies mistake you for a black dragon! The ability takes effect automatically whenever enemy come within 5 feet of you. Creatures of less then 30 Hitdice must make a DC40 will save or run away in fear. Even upon a sucessful save they will become shaken for 1 minute (-2 to various stats). Enemies with 30 of more Hitdice are imediately shaken, but not feared.

    Manacles of Ceaseless Toil
    Current nonepic: - Bracers: Strength +3, Constitution +3, Remove Exhaustion
    New:
    Bracers: Strength +9, Insightful Con +3, Healing Amplification +10%, Immunity to Exhaustion: (Renders you immune to fatigue, exhaust and ray of enfeeblement, from any source). Blue slot.
    Clicky: Regenerate 2x/day. (Also fix the annoying constantly leaf anim on regenerate please)

    Belt of the Seven Ideals
    Current nonepic: Belt: Potency +48, Spell Penetration VII, Lawful only (DC 24)
    New: Belt: Potency +88, +7 Charisma, Greater Spell Pen IX, Balance of Land and sky guard (1d6 random elemental damage guard, procs every hit of one random element),
    Elemental spellpower and Greater (Same as a shroud sp item minus wizardry), Exceptional cha skills +3, Lawful only (DC34). Yellow slot.

    Giantcrafted Siberys Compass
    Non epic: - Trinket: Search +13, Resistance Save +2, Will Save +4 [ML:13]
    New:
    Search +20, Spot +20, Insightful Resistance +2, Enchantment save +8, Blue slot, Colorless slot.
    Clicky: Teleport 1x/day

    As a joke, a "broken" version of the compass would drop in the xplorer area as a pre made:
    Stats:
    Search +15, Spot +15, Insightful Resistance +1, Enchantment save +6. [BtCoE, ML21]
    Clicky: Greater Teleport 1x/day
    Description:
    This compass has been enchanted beyond the limits of what is now possible. It's so powerful that you find you can not even use it except when you are adventuring in a dungeon. Perhaps it's broken?

    Tortured Livewood Bow
    Non epic: +5 Longbow: Acid Arrow [ML:12]
    Current Epic: Mouse over for stats
    New:
    +7 [2]1d10, 20/x4 Longbow: Greater Acid Arrow, Elasticity, Acid Torrent. Red slot
    (Pinion still beats this by quite a bit, but this would be fun for the huge crit figures it could create, and offer easier dr breaking. And as a non-raid wep, should be a bit less dps.) Barrage @ +76 dmg, seeker10:
    Pinion: Final Average Attack: 172.63 = 165.98 + 6.65.
    This bow proposed stats: Final Average Attack: 158.13 = 152.15 + 5.98

    Hammer of the Leaden Clouds
    Nonepic: - +4 Warhammer: Thundering, Stunning +8, Major Sonic Lore, Resonance +60 [ML:12]
    New:
    +7 Warhammer: [2]1d10: Wailing, Stunning +15, Superior Sonic Lore, Resonance +126, Thunderclap, Bonesplitter, Blunt Trauma, Red slot
    (Not the best dps, but an uber CC wep and warhammers need love.)

    Helm of the Blue Dragon -
    Nonepic: Helm of the Blue Dragon - Helm: Intelligence +5, Lightning Bolt x1/day
    Epic:
    Helm: Intelligence +9, Green Slot.
    Clicky: 3x/day: Epic Lightning Bolt (30d6 lightning bolt, DC35+applicable pastlife bonuses/enhancements reflex for half)
    Set bonus: If you wear this along with a set of Epic Blue Dragonscale, you gain:
    Cunning of the Blue Dragon:
    Grants 33% Electrical Absorption, -5 SP cost on metamagic: Quicken, +30 Swim and Electric Augmentation (+2CL and MCL on electric spells)
    *These bonuses are non stacking with similar enchantments.

    Mantle of the Dragonfriend
    Nonepic: Cloak: Charisma +5, Diplomacy +7
    Epic:
    Cloak: Charisma +9, Diplomacy +20, Exceptional Cha skills +3, Sheltering +6, Green slot
    Clicky: Summon Dragonfriend 1x/day.
    (Dragonfriend is a CR40 baby dragon that aids you for 10 minutes! He's a small baby blue dragon with 10,000 hp, but limited offensive ability like all summons.. Breath deals 350 dmg, DC45 reflex for half. Melee dmg about 90 a swing, moderate swing speed. Wing buffet ability can knockdown enemies (DC45 str/dex save).

    Ring of the Stormreaver Prophecy
    Nonepic: Ring: Wisdom +5 , Resistance Save +2
    Epic: Ring: Wisdom +9, Insightful Resistance +2, Divine Augmentation IX (+2 CL and MCL on divine spells), Green slot
    Clicky: Discipher the Prophecy:
    You activate the rings ancient powers to parlay with the stormreaver. Depending on your diplomacy, the stormreaver may aid, or smite you.
    (This would work like a mini version of Tea with the queen):
    -1-29 modified roll - failure:
    Suffer 100 electrical damage as the stormreaver smites you from above!
    In addition suffer a -2 penalty to a random saving throw for 5 minutes.
    Success:
    Favor of the Stormreaver (DC30)
    +2 Storm bonus to Wisdom and you gain the effects of call lightning storm for 2 minutes
    Critical sucess (DC75):
    Grand favor of the Stormreaver:
    +2 Storm bonus to all stats, and you gain the effects of weather control: A random enemy near you will be knocked down - no save every 6 seconds. All enemies around you will be slowed. (red/purple named immune). Duration: 3 minutes.
    Ultimate favor of the Stormreaver (DC100):
    In addition to the benefits of Grand favor, You gain the ability to fly! Duration: 10 seconds. (heh maybe a bit silly, but hey it gives us a goal to get to 100 diplo (or 80 and roll a 20) for fun, and 10 seconds wouldnt be long enough to get anywhere weird to cause bugs)

    More item ideas to come, stay tuned..



    That's what we'd get.. In perfect world anyways.

    What we will actaully get (in 2014, December, Update 18):
    Tor, as it is now, cept severely toned down ,way too easy.
    Raid not epic'd. Explore not epic'd. Sidequests not epic'd.
    Madstone/Pop/Crucible epic. Again very easy.
    Drops premade boring, no slots epics. Heavily nerfed from current versions shown on compendium.
    No quest have epic chests or fragments.
    Forced to run thru lowbie explorer area, no epic option.
    Last edited by Shade; 09-19-2012 at 08:01 AM. Reason: several items added

  2. #2
    Community Member sacredguyver's Avatar
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    Quote Originally Posted by Shade View Post
    Giantcrafted Siberys Compass
    Non epic: - Trinket: Search +13, Resistance Save +2, Will Save +4 [ML:13]
    New:
    Search +20, Spot +20, Insightful Resistance +2, Enchantment save +8, Blue slot, Colorless slot.
    Clicky: Teleport 1x/day

    As a joke, a "broken" version of the compass would drop in the xplorer area as a pre made:
    Stats:
    Search +15, Spot +15, Insightful Resistance +1, Enchantment save +6.
    Clicky: Greater Teleport 1x/day
    Description:
    This compass has been enchanted beyond the limits of what is now possible. It's so powerful that you find you can not even use it except when you are adventuring in a dungeon. Perhaps it's broken?
    A new teleport clicky (even if it's an epic item) would be nice.

    The "broken" version may look better as:
    Shattered Giantcraft Siberys Compass
    ML: 18
    Search +15, Spot +15, Resistance +4
    Clicky: Dimension Door 1x/Day
    Description:
    This compass has been enchanted beyond the limits of what is now possible. Unfortunately, a large crack runs down the dragonshard needle, somehow causing it to always point back from where you came.
    Quote Originally Posted by macubrae View Post
    A Dwarf's beard should be thick, strong and long enough to tuck under your belt (to keep kobolds from swinging on it and giants from swinging us by them).


  3. #3
    The Hatchery CaptainSpacePony's Avatar
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    Good stuff Shade. I hope it is considered.

  4. #4
    Community Member destiny4405's Avatar
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    i'd be happy if they just fix boots.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  5. #5
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    Quote Originally Posted by Shade View Post
    Loot Distribution:
    To avoid the desert scroll grind issue, simply confine the scrolls to subsets of quests/items.
    My suggestion when it comes to loot is to ditch the Scroll/Seal/Shard system (or SSS system) for future Ebberon epics.

    Gianthold recently actually has a recently added decent alternative to the SSS system: the Seal of the Stormreaver. Currently, you can upgrade an item with the Seal of the Stormreaver. Why not add the Epic Seal of the Stormreaver? The Epic Seal of the Stormreaver would replace the SSS system for GH, since the SSS system is too grindy and not economical. Yes, I said economical since one new ingredient is easier to trace in bags than the stupidly exponential explosion that we get with the SSS system, each new Challenge added to the game and any other silly new systems that involves multiple new ingredients (not to mention the asinine practice of arbitrarily making each new system unbound, BTA or BTC).

    The Devs could make it so that the Epic Seal of the Stormreaver can't be used without acquiring the current Seal of the Stormreaver first. Personally, I'd make an alternate route to Epic items also by allowing players to skip the current Seal of the Stormreaver step by including a small amount of Epic Tokens with the Epic Seal of the Stormreaver upgrade. (Of course that would hinge on the Devs actually letting Epic Fragments and Tokens to drop in quests!)

    For example, if the current Reaver's Fate items were to become Epic, the steps would be the following:
    * Base level 14 item + current Seal of the Stormreaver = upgraded level 14 item
    * Upgraded level 14 item + Epic Seal of the Stormreaver = Epic item
    * Base level 14 item + Epic Seal of the Stormreaver + some # of Epic Tokens = Epic item

    If non-Reaver's Fate items are being made Epic and only Epic, just skip the use of the current Seal of the Stormreaver in the above example.

  6. #6
    Hero JOTMON's Avatar
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    Quote Originally Posted by oradafu View Post
    My suggestion when it comes to loot is to ditch the Scroll/Seal/Shard system (or SSS system) for future Ebberon epics.

    Gianthold recently actually has a recently added decent alternative to the SSS system: the Seal of the Stormreaver. Currently, you can upgrade an item with the Seal of the Stormreaver. Why not add the Epic Seal of the Stormreaver? The Epic Seal of the Stormreaver would replace the SSS system for GH, since the SSS system is too grindy and not economical. Yes, I said economical since one new ingredient is easier to trace in bags than the stupidly exponential explosion that we get with the SSS system, each new Challenge added to the game and any other silly new systems that involves multiple new ingredients (not to mention the asinine practice of arbitrarily making each new system unbound, BTA or BTC).

    The Devs could make it so that the Epic Seal of the Stormreaver can't be used without acquiring the current Seal of the Stormreaver first. Personally, I'd make an alternate route to Epic items also by allowing players to skip the current Seal of the Stormreaver step by including a small amount of Epic Tokens with the Epic Seal of the Stormreaver upgrade. (Of course that would hinge on the Devs actually letting Epic Fragments and Tokens to drop in quests!)

    For example, if the current Reaver's Fate items were to become Epic, the steps would be the following:
    * Base level 14 item + current Seal of the Stormreaver = upgraded level 14 item
    * Upgraded level 14 item + Epic Seal of the Stormreaver = Epic item
    * Base level 14 item + Epic Seal of the Stormreaver + some # of Epic Tokens = Epic item

    If non-Reaver's Fate items are being made Epic and only Epic, just skip the use of the current Seal of the Stormreaver in the above example.

    I would dump the whole seal/shard scroll system all together.
    Setup the ingredient barter vendors to trade in old seals/shards for appropriate ingredients.

    Fix the ingredients so the fit a structured system not some random similar named item that makes them difficult to find. Ideally group related ingredeints group together (like the collectible bag)
    at worst revise the naming structure to include the area it belongs with..
    Such as..
    Cannith Essence of Greater Air
    Cannith Essence of Lesser Air
    Shroud Inferior Focus of Air
    Shroud Focus of Air
    LOB Spirit of Air
    LOB Refined Spirit of Air


    !Consistancy!
    Such as..
    Fix the quest names removing "The" from the sort structure, there are still quests taht sort with "The" and some that have "The" and dont sort with it.
    While you Devs are there... Fix the quests so they have 1 name not a quest name and a adventure compendium name for the same quest.

    Change all BTC ingredients to BTA, Make basic ingredients unbound(non-epics or lower tier ingredients), I am ok with all Epic ingredients BTA.


    Ultimately I dont have high hopes for Gianthold. I suspect it is the 2 year old shelved version that leaked onto lamaland and never made it to live... dusted off and "hey look a new epic raid"...

    I would hope they would tweak it up and add 3 separate quests, one for each of the epic dragons.
    Current setup has traps after completing the quest with dragons as optional so you can never get the trap bonus xp. May be humurous to see the power rangers (different coloured epic dragon armours) running around.
    Last edited by JOTMON; 09-19-2012 at 10:38 AM.
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  7. #7
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    For epic gianthold go with epic relics instead of shard, seal and scrolls.
    And I vote no on +5 tomes; we've had enough stat powercreep due to epic destinies.

    A lot of the item suggestions are much more powerful than older epic gear (im assuming you expect sands, von etc to be upgraded at some point to these levels)
    Other than that good ideas
    Last edited by goodoldxelos; 09-19-2012 at 06:26 AM.

  8. #8
    Community Member Shade's Avatar
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    Quote Originally Posted by goodoldxelos View Post
    And I vote no on +5 tomes; we've had enough stat powercreep due to epic destinies.
    Youd have to vote more so "Remove +5 tomes from the game" . They already exist in EE Lolthraid loot tables. So having them drop there, and not other new high lvl EE raids is unbalanced imo. They exist, they should drop.

    Far as not using the in-place epic system, I think its a bad idea. They already tried messing around hardcore with how loot works a gilllion times. Never seen a system that worked better at making loot tough enough to get to warrant having really nice stats.

    Plus the scroll system encourages capped players to continue to play the quest as intended (kill the monsters) rather then zerg thru causing dungeon alert and server lag.. (As we do for most of the U14/15 content when we are loot farming due to its design)

    the other issue with no or single item upgrade:
    Day 2: Veteran players: Well got all the new loot, see you guys in 2-4 months for the next one. Simply too easy like that.

    Im not suggestion the same lvl of rarity as Desert-Rare epics.. Id like high droprates on scrolls and seals.. Just to make those Epic shards rare enough to make people excited when they drop.. Rather then just go
    "oh yea another one of those, they drop all the time, no big deal"

    And its exactly the reason I set up the idea of lower-tier premade epics in the explorere area. Thats exactly designed for you players who prefer not grinding the ingredients. The items are NEARLY as good, but insta-getable. Should appease both parties.

    A lot of the item suggestions are much more powerful than older epic gear (im assuming you expect sands, von etc to be upgraded at some point to these levels)
    Other than that good ideas
    I do expect some upgrades. But keep in mind these are meant to be next-tier epics. EG: ML23 as stated.. Thus higher powered. The old epics could use an upgrade to at least lootgen status tho (+8 stats, more spell power, etc). Though they shouldnt get a higher ml, as that would annoy players who want to continue to use them pre epic lvl.
    Last edited by Shade; 09-19-2012 at 07:03 AM.

  9. #9
    Community Member grayham's Avatar
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    I like most of the ideas Shade, but personally speaking I can't stand Reavers Fate. Unless that gets a real makeover then I hope nothing in the pack requires that, and has shards dropping in side quests. But that's just me being selfish.

  10. #10
    Community Member Postumus's Avatar
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    Quote Originally Posted by grayham View Post
    I like most of the ideas Shade, but personally speaking I can't stand Reavers Fate. Unless that gets a real makeover then I hope nothing in the pack requires that, and has shards dropping in side quests. But that's just me being selfish.
    Reaver's Fate definitely needs some love if there is going to be an epic version of it. And simply cranking up the Giant's HPs and making the air elemental knock back 10X more difficult is not 'love'... that would be more like the DDO version of BDSM.

  11. #11
    Community Member Shade's Avatar
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    Added several items: Bow, Warhammer, ring and more, check em out.

  12. #12
    Community Member Flavilandile's Avatar
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    Do you really think they are going to put the Seal/Shard/Scroll system in Gianthold, when they have the brand new system they use in Eveningstar ?


    Seriously there is absolutely no reason they are going to use that old system nobody is happy with.
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  13. #13
    Community Member grayham's Avatar
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    Quote Originally Posted by Flavilandile View Post
    Do you really think they are going to put the Seal/Shard/Scroll system in Gianthold, when they have the brand new system they use in Eveningstar ?
    Possibly, but the commendation system was not without it's flaws, making powerful items very easy to acquire and lets not forget Eveningstar = realms, all Eberron Epics still use Shard/seal/scroll. Why would Gianthold be any different?


    Quote Originally Posted by Flavilandile View Post
    Seriously there is absolutely no reason they are going to use that old system nobody is happy with.
    Whilst drop rates were a point of contention the '4 pieces of the puzzle' I think 'nobody' is going a bit far.

    Wait and see I guess.

  14. #14
    Community Member Shade's Avatar
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    Quote Originally Posted by Flavilandile View Post
    Do you really think they are going to put the Seal/Shard/Scroll system in Gianthold, when they have the brand new system they use in Eveningstar ?
    Did you not review the op? As i've shown, It would not be a matter of "putting it in". It's already there.. Mouse over the items, checke the compendium. It already has it in place. It would be MORE work to take it out.
    Seriously there is absolutely no reason they are going to use that old system nobody is happy with.
    Nobody? I think i count as someone. And Clearly im happy with it, else I wouldnt of suggested it. As are the majority of the players I regularly group with. Most have expressed thoughts about prefering the old system.

    I really had a ton of fun running lots of epics trying to get the best stuff over the years. Having to really put some effort in and earn my gear expands the life of the game and the amount of time I can play it with my friends. While im personally nto that loot centric and would play the tough content regardles, sadly most are not.. so my only chance to group with players I like to play with, is if I find content with stuff they want. Give everyone everything they want and they disappear off to play guild wars. Doesnt work for me.

    The old system has its flaws sure.

    But the new one is just the EVEN OLDER system where in everyone gets all the loot because its really easy to farm for it. I hardly find it ideal. It prevents quests from getting strong loot as the named items become a dime a dozen on a the auction house and everyone ends up becoming a cookie cutter build.

    I mean honestly, every freakin monk wears the exact same outfit now (Spider-spun Caparison) just like every sorc on khyber wears the same robe now (spidersilk). It's pretty boring having everyone look the same and have the same stats and appearance. Were becoming a clone army, nearly as bad as the DT armor days.

    And yea it would be hardly surprising for them to use it for Eberon epics. They only said they would do it different for Forgoten relms ones. Hardly would be a shocker for them to go back to a old system either.

    I mean um we already forgot that:
    Update 8, 9, 10, 11 and 12 all did not use the epic shard/seal/scroll system.. Then U13 did? Not exactly something they have to use everytime sure, but also not something thats been abandoned.
    Last edited by Shade; 09-19-2012 at 09:40 AM.

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    Community Member Flavilandile's Avatar
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    Quote Originally Posted by Shade View Post
    Did you not review the op? As i've shown, It would not be a matter of "putting it in". It's already there.. Mouse over the items, checke the compendium. It already has it in place. It would be MORE work to take it out.
    Well things being in the Compendium does not mean they will be live.
    It's like Epic Vale we all know it's here ( we have seen enough hints of it ), but it never made it to live.
    Another point about the compendium is that it's tightly linked to MyDDO... and we all know how broken MyDDO is... those bits of information may have been put in there long ago ( and they have ) and they are just left there to rot.

    If I remember correctly, Gianthold has been made epic long ago... and maybe Fernando's statement meant that they just scraped it and went another way.
    We don't know for sure, as we have only that statement saying that Epic Gianthold is somewhere in the tube.

    But If I remember correctly again, it has been stated by several devs that the old Seal/Shard/Scroll system was not going to evolve and it was going to be replaced. ( well now it has been replaced in new Epic quests. )

    Until we get a statement on the subject about what it's going to contain or not there's no point in doing a shopping list.

    Quote Originally Posted by Shade View Post
    Update 8, 9, 10, 11 and 12 all did not use the epic shard/seal/scroll system
    Last time I bothered checking the release notes those updates did not contain any epic content but LVL 13-17 quests so having epic shard/seal/scroll would have been pointless. ( except Update 11, but it's a special case on it's own as it has it's own special Epic Item system )
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  16. #16
    Community Member Ivan_Milic's Avatar
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    That khopesh is too strong.

  17. #17
    Community Member Shade's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    That khopesh is too strong.
    ?

    Vers the bare minimum epic.. It's exactly +1 enhance, +1 multi and epic elf bane. Hardly seems that strong.

    Versus non elves its far inferior to the ballizarde and about on par with the weapon master khopesh, tho lacks the tactics. Vs elves its very good sure, but thats kind of the point. Having diversity in weapons is not too strong, its a lot more interesting then the boring loot system they have now.

  18. #18
    Community Member sephiroth1084's Avatar
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    Default My take on the raid items

    Amulet of the Stormreaver
    Protection +7
    Sovereign Lightning Resistance
    Electrical Absorption 20%
    Call Lightning Storm 3/rest
    Yellow slot

    Cloudburst
    +7 greatsword 2.5[2d6], 18-20/x2
    Shocking Burst
    Shocking Blast
    Cloudburst
    Lightning Strike
    Power Surge (electric equivalent to Corrosive Salt)
    Piercing Power (vorpal strikes with this weapon reduce an enemy's electric resist/immunity by 25% for 20 seconds)
    Red slot
    Orange slot

    Dreamspitter
    +7 crystal quarterstaff 2.5[d6], 20/x2
    Supreme Good
    Epic Evil Outsider Bane
    Life Stealing
    Soul Eating (as Grave Wrappings ability)
    Major Enchantment Focus
    (retains Force Burst if unsuppressed)
    Purple slot
    Colorless slot

    Gauntlets of Eternity
    Heal +20
    Fast Healing (as the fully upgraded Fury of the Wild ability)
    Repair +20
    Greater Repair Systems
    Devotion +126
    Superior Healing Lore
    Eternal Faith
    Green slot

    Head of Good Fortune
    Major Luck +3
    Heavy Fortification
    Exceptional Fortification +25%
    Dodge 5%
    Green slot

    Madstone Boots
    Dex +8
    Potency +80
    Raging Brute (while Raging, under the effects of the Rage spell, or Madstone Raged, your attacks gain +0.5[W] damage; when not raged, you receive a -6 penalty to your Str and Dex, attack 20% slower, and move 50% slower)

    Ring of Lies
    +8 Cha
    Diplomacy +20
    Bluff +20
    Haggle +20
    Perform +20
    Improved Deception
    Exceptional Cha skills +1
    Exceptionall Cha skills +2
    Hidden Effect (as base item)
    Yellow slot

    Stormreaver's Napkin
    +8 Int
    Major Spell Focus Mastery (+3 to all spell schools)
    Spell Penetration IX
    Colorless slot

    Tenderizer
    +7 adamantine morningstar 2.5[d10] 19-20/x3 (including the bonus from Impact)
    Stunning +15
    Bonesplitter
    Maladroit
    Bone Breaking
    Spikes
    Phlebotomizing
    Blunt Trauma
    Red slot

    Treason
    +7 short sword 2.5[d6] 19-20/x2, Attack: Str or Dex, Damage: Str or Dex
    Backstabbing +5
    Exceptional Sneak Attack +5
    Treason
    Improved Deception
    Armor-Piercing -20%
    Deadly Strikes (+2 to Assassinate DC, stacks with Midnight Greetings, can be used to deliver Touch of Death and Quivering Palm and adds +2 to their DCs)
    Red slot

    Ventilated Bracers
    Armor +10
    Enhanced Disable Device +7
    Enhanced Open Lock +7
    Exceptional Int skills +3
    Exceptional Dex skills +3
    Air Guard
    Displacement 3/rest at CL 20
    Green slot
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  19. #19
    Community Member
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    Quote Originally Posted by sephiroth1084 View Post
    Stormreaver's Napkin
    +8 Int
    Major Spell Focus Mastery (+3 to all spell schools)
    Spell Penetration IX
    Colorless slot
    Nearly all of the suggestions are overpowered most of all this one.
    Why not add greater spell pen for fun. +3 school focuses are very rare. If you want I'd at most allow +2 to all or you can upgrade it to one +3 of your choice.

  20. #20
    Community Member Jay203's Avatar
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    let's try to avoid inflating the attributes any further hmmm?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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