Fernando mentioned this.. I think it would be a ton of fun, if done right.. I have my doubts we will ever really see it despite that, but we can always hope.
Here's what I hope it would be like. Mostly gona cover the loots as thats what seems to drive everyone to play these.
Difficulty:
Tor: Current Epic version (Yea I complted it twice already) = Epic Hard except traps toned down slightly.
EE: RAMP IT UP TO 11!
Loot Distribution:
To avoid the desert scroll grind issue, simply confine the scrolls to subsets of quests/items.
Epic Tor:
Any chest, fairly common: Seals for ALL epic gianthold items.
Epic CHEST!: Tor-only Shards, lower rate. Let them be the limiting factor, as they should be.
Scrolls: Tor-only items. At the new EE droprate rates, they wont be an issue
Misc:
Epic Chest also contains Flawless White/Black/Blue scales
(This is already implemented, tho they are currently BTC. Change them to unbound).
(You make the new epic armor same as velah-redscale - shard + scales + any non epic dragonscale)
PS: Epic Tor currently has three Epic Chests, one after each dragon.
Madstone/Pop/Crucible:
Samesish as tor
- Seals in side chests, covering all 3 quests named items.
Shards - low rate in end epic chest (Which is in ADDITION to the current chests): Quest-specific item shards only
Scrolls - only drops the 3 quest named item scrolls
Sidequests:
- Any seal packwide in side chests. Raid ones set slightly rarer as raidloot will be made uber powerful!
- End epic chest: only madstone/pop/crucible shards.
- Scrolls: Raid items and madstone/pop/crucible only
Raid:
- current existing 3 lootchest: Seals, decent droprate on raid item seals to get ppl exciting to get started on an item at least. Outdoor quest seals drop too, at a lower rate then raidseals.
- Raidchest: No ingredients, but base items at a higher rate, seals of stormeaver at a higher rate (upgraded item required to Epic it), +4 tomes on EN/EH. +5 tomes on EE. (20th reward also has +5s, so non EE players can get them)
EPIC CHEST: (In addition, not replacing, raidchest):
- Raid shards, at a low rate. Also drops flawless red/green/black/white/silver scales - all unbound. EN/EH: 1 token guarenteed. EE has 2 raid tokens.
Scrolls: Any scroll from pack.
Explorer area (Yea ofcourse explorer area gets epic too!!!!!)
- Several new automagic epics items drop here. (Pre crafted for the "I want it now! crowd, lower power then crafted epics, and no slots to retain balance. Add some useful to everyone ones like: 2x teleport clicky)
-- These are all ML21 and BTCOE, so can be traded or auctioned as well.
- Several new rares added, including epic silver dragon. His chest drops scales at a low rate, (higher rate in raid). Epic armor craft is same as Velah-red scale. (Any base scale + 20 silvers + shard of the silver dragon)
Loot stats:
Epic Tor is currently already itemized (items stats are available on compendium/google if you look hard enough).. But it's a bit dated for level25 standards, so I'll be upgrading stuff further. These will be considered top tier epics, and thus be ML23 instead of the current ML20.
Allegiance
Current nonepic: +5 Khopesh: Elf Bane, Khopesh Proficiency [ML:12]
Current Epic: Mouse over for stats
New:
+7 Khopesh: 2[1d8], 19-20/x4, Epic Elf Bane, Khopesh Proficiency, Red Slot
Bronze Ingot Arcanum
Current nonepic: Bronze Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6, Major Acid Lore, Corrosion +66 [ML:12]
Current Epic: Mouse over for stats
New:
+8, Superior Acid Lore, Corrosion +126, Major Acid Augmentation (+3CL and MCL to Acid spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
Clicky: Sovereign Erosion (30 alch to acid spell power)
Silver Ingot Arcanum
Current nonepic: - +2 Quarterstaff: Spellcasting Implement +6, Major Ice Lore, Glaciation +66 [ML:12]
Current Epic: Mouse over for stats
New:
+8, Superior Ice Lore, Glaciation +126, Major Ice Augmentation (+3CL and MCL to Ice spells), Force +114, Potency +80. Prismatic Slot (Any epic augment goes in here)
Clicky: Sovereign Freeze (30 alch to ice spell power)
Copper Ingot Arcanum:
Same as other above 2 except Electric. Additionaly a Fire version of this will drop pre-build in the new Epic Gianthold outdoor area from the named fire giant (Lord Jax):
Slighty different since its pre built with no slots:
Platinum Ingot Arcanum:
+6, Superior Fire Lore, Combustion +120, Fire Augmentation (+2CL and MCL to Ice spells), Force +114, Potency +80. Major Evocation Focus, Sovereign Fire resistance. Clicky: Superior Inferno (25 alch to fire spell power) [BtCoE, ML21]
Erata:
These would each compliment the existing very powerful epic qstaff (Twilight), as they each focus on a different element, while having less total force/universal then teh twilight (due to its set bonus). But they retain the force as thats useful to so many different specs so besides the obvious savants taht would want these, some clr/fvs/druid who spec in evocation would like these. Additional, yellow +spell focus gems would be upgraded to +2 focus, so you could add any +2 spell school you wanted in the prismatic slot.
Globe of Imperial Blood -
Current non epic: Trinket: Strength +2, Dexterity +2, Constitution +2, Intelligence +2, Wisdom +2, Charisma +2, Wizardry II [ML:13]
New:
Trinket: +2 Alchemical bonus to all stats. Wizardry VIII. Prismatic Slot.
Clicky: Bloodlust: For 30 seconds you gain the power of Draconic blood lust. While this is active you drink the blood of your enemies: Each kill provides a +1 alchemical bonus to all stats. While this is non stacking with the included enchantments, you can continue to stack this with itself up to 6 times, for a net gain of up to +4 bonus to all stats if you continue to get kills every 30 seconds. Each stack fades after 30 seconds if you do not kill an enemy.
1/day. Kind of a mini version of Masters Blitz.
Helm of the Black Dragon
Current nonepic: - Helm: Dexterity +5, Black Dragon Bolt [ML:13]
New:
Helm: Dexterity +9, Black Dragon Bolt (CL:25), 5/day. Green Slot.
Set bonus: If you wear this along with a set of Epic Black Dragonscale, you gain:
Frightful Presence:
Your enemies mistake you for a black dragon! The ability takes effect automatically whenever enemy come within 5 feet of you. Creatures of less then 30 Hitdice must make a DC40 will save or run away in fear. Even upon a sucessful save they will become shaken for 1 minute (-2 to various stats). Enemies with 30 of more Hitdice are imediately shaken, but not feared.
Manacles of Ceaseless Toil
Current nonepic: - Bracers: Strength +3, Constitution +3, Remove Exhaustion
New:
Bracers: Strength +9, Insightful Con +3, Healing Amplification +10%, Immunity to Exhaustion: (Renders you immune to fatigue, exhaust and ray of enfeeblement, from any source). Blue slot.
Clicky: Regenerate 2x/day. (Also fix the annoying constantly leaf anim on regenerate please)
Belt of the Seven Ideals
Current nonepic: Belt: Potency +48, Spell Penetration VII, Lawful only (DC 24)
New: Belt: Potency +88, +7 Charisma, Greater Spell Pen IX, Balance of Land and sky guard (1d6 random elemental damage guard, procs every hit of one random element),
Elemental spellpower and Greater (Same as a shroud sp item minus wizardry), Exceptional cha skills +3, Lawful only (DC34). Yellow slot.
Giantcrafted Siberys Compass
Non epic: - Trinket: Search +13, Resistance Save +2, Will Save +4 [ML:13]
New:
Search +20, Spot +20, Insightful Resistance +2, Enchantment save +8, Blue slot, Colorless slot.
Clicky: Teleport 1x/day
As a joke, a "broken" version of the compass would drop in the xplorer area as a pre made:
Stats:
Search +15, Spot +15, Insightful Resistance +1, Enchantment save +6. [BtCoE, ML21]
Clicky: Greater Teleport 1x/day
Description:
This compass has been enchanted beyond the limits of what is now possible. It's so powerful that you find you can not even use it except when you are adventuring in a dungeon. Perhaps it's broken?
Tortured Livewood Bow
Non epic: +5 Longbow: Acid Arrow [ML:12]
Current Epic: Mouse over for stats
New:
+7 [2]1d10, 20/x4 Longbow: Greater Acid Arrow, Elasticity, Acid Torrent. Red slot
(Pinion still beats this by quite a bit, but this would be fun for the huge crit figures it could create, and offer easier dr breaking. And as a non-raid wep, should be a bit less dps.) Barrage @ +76 dmg, seeker10:
Pinion: Final Average Attack: 172.63 = 165.98 + 6.65.
This bow proposed stats: Final Average Attack: 158.13 = 152.15 + 5.98
Hammer of the Leaden Clouds
Nonepic: - +4 Warhammer: Thundering, Stunning +8, Major Sonic Lore, Resonance +60 [ML:12]
New:
+7 Warhammer: [2]1d10: Wailing, Stunning +15, Superior Sonic Lore, Resonance +126, Thunderclap, Bonesplitter, Blunt Trauma, Red slot
(Not the best dps, but an uber CC wep and warhammers need love.)
Helm of the Blue Dragon -
Nonepic: Helm of the Blue Dragon - Helm: Intelligence +5, Lightning Bolt x1/day
Epic:
Helm: Intelligence +9, Green Slot.
Clicky: 3x/day: Epic Lightning Bolt (30d6 lightning bolt, DC35+applicable pastlife bonuses/enhancements reflex for half)
Set bonus: If you wear this along with a set of Epic Blue Dragonscale, you gain:
Cunning of the Blue Dragon:
Grants 33% Electrical Absorption, -5 SP cost on metamagic: Quicken, +30 Swim and Electric Augmentation (+2CL and MCL on electric spells)
*These bonuses are non stacking with similar enchantments.
Mantle of the Dragonfriend
Nonepic: Cloak: Charisma +5, Diplomacy +7
Epic:
Cloak: Charisma +9, Diplomacy +20, Exceptional Cha skills +3, Sheltering +6, Green slot
Clicky: Summon Dragonfriend 1x/day.
(Dragonfriend is a CR40 baby dragon that aids you for 10 minutes! He's a small baby blue dragon with 10,000 hp, but limited offensive ability like all summons.. Breath deals 350 dmg, DC45 reflex for half. Melee dmg about 90 a swing, moderate swing speed. Wing buffet ability can knockdown enemies (DC45 str/dex save).
Ring of the Stormreaver Prophecy
Nonepic: Ring: Wisdom +5 , Resistance Save +2
Epic: Ring: Wisdom +9, Insightful Resistance +2, Divine Augmentation IX (+2 CL and MCL on divine spells), Green slot
Clicky: Discipher the Prophecy:
You activate the rings ancient powers to parlay with the stormreaver. Depending on your diplomacy, the stormreaver may aid, or smite you.
(This would work like a mini version of Tea with the queen):
-1-29 modified roll - failure:
Suffer 100 electrical damage as the stormreaver smites you from above!
In addition suffer a -2 penalty to a random saving throw for 5 minutes.
Success:
Favor of the Stormreaver (DC30)
+2 Storm bonus to Wisdom and you gain the effects of call lightning storm for 2 minutes
Critical sucess (DC75):
Grand favor of the Stormreaver:
+2 Storm bonus to all stats, and you gain the effects of weather control: A random enemy near you will be knocked down - no save every 6 seconds. All enemies around you will be slowed. (red/purple named immune). Duration: 3 minutes.
Ultimate favor of the Stormreaver (DC100):
In addition to the benefits of Grand favor, You gain the ability to fly! Duration: 10 seconds. (heh maybe a bit silly, but hey it gives us a goal to get to 100 diplo (or 80 and roll a 20) for fun, and 10 seconds wouldnt be long enough to get anywhere weird to cause bugs)
More item ideas to come, stay tuned..
That's what we'd get.. In perfect world anyways.
What we will actaully get (in 2014, December, Update 18):
Tor, as it is now, cept severely toned down ,way too easy.
Raid not epic'd. Explore not epic'd. Sidequests not epic'd.
Madstone/Pop/Crucible epic. Again very easy.
Drops premade boring, no slots epics. Heavily nerfed from current versions shown on compendium.
No quest have epic chests or fragments.
Forced to run thru lowbie explorer area, no epic option.