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  1. #1
    The Hatchery jejeba86's Avatar
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    Default Suggestion for Monk defenses (AC / PRR / Dodge)

    I was thinking about some options for getting monk splashes and tanks back to action. Here they go:

    Option 1

    One idea would be that each modifier in wisdom would grant a higher-than-1 bonus to AC while centered. Two, three, any number that would make a difference comparing to the absence of armor in total AC.

    Option 2

    The water stance could make the dodge cap roof higher. So it would give people reason to invest in it. Make they give + 5/10/15/20% to dodge cap.

    Option 3

    Make the defensive stances give X times bonus from items scores while centered, like sorcerers have double spell points. Examples:

    AC bonus +8 from an item would give:
    • +10 AC (8*1.25) for a Disciple of Pebbles/Puddles;
    • +12 AC (8*1.50) for an Adept of Rock/Rain;
    • +14 AC (8*1.75) for a Master of Stone/Sea;
    • +16 AC (8*2.00) for a Grandmaster of Mountains/Oceans.


    Dodge bonus +4% from an item would give:
    • +5% dodge (4*1.25) for a Disciple of Puddles;
    • +6% dodge (4*1.50) for an Adept of Rain;
    • +7% dodge (4*1.75) for a Master of Sea;
    • +8% dodge (4*2.00) for a Grandmaster of Oceans.


    PRR bonus +20 from an item would give:
    • +25 PRR (20*1.25) for a Disciple of Pebbles;
    • +30 PRR (20*1.50) for an Adept of Rock;
    • +35 PRR (20*1.75) for a Master of Stone;
    • +40 PRR (20*2.00) for a Grandmaster of Mountains.


    Non integer numbers would be truncated.

    Option 4

    Leave it for the enhancement pass. During the system revamp, you could add several enhancements that would provide additional bonuses for AC, dodge and PRR, related to the stances. These bonuses could be flat numbers, item modifiers or percentages.


    Pros and Cons for each one:

    Option 1) pros and cons
    • It gives monk splashes strength on defense again;
    • It makes pure monks strong on AC with invests on winsdom while not needing any defensive stance;

    • Chosing the number could prove itself being hard, as it could be over or underpowered, specially considering the need of just one level of monk.


    Option 2) pros and cons
    • Thematically correct. Monks should be best at dodging;
    • If you invest in it you will get the reward;

    • Only pure monks will get the true benefit;
    • Can cookie cutter builds if not accompanied by other PRR and AC changes.


    Option 3) pros and cons
    • Keep the importance of equipment on the total defense, while synergizing with the build options;
    • Numbers can be easily handled for future changes, just like the [w] change;

    • Only pure monks will get the true benefit;
    • If the dodge cap remains, the dodge option will be trivialized by the PRR.


    Option 4) pros and cons
    • Most flexibility;

    • Only pure monks will get the true benefit;
    • More waiting.


    Now if you ask my opinion, a combination of the 1, 2 and 3 would resolve the issues right now.

    Only matter would be tweaking the numbers. But this can be done in a few weeks on Lamannia.

    Option 1 would give pure monks and splashes a bump on AC, while 2 and 3 would give pure monks options for speciallyzing on tanking while making splashes get increased benefits with levels of monk trained.

    I appreciate the feedback, specially a dev bumping by
    Last edited by jejeba86; 09-17-2012 at 10:56 AM.
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  2. #2
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    Race based defender PRE's would probably do the trick.

    Monk tanks would then be viable again but not eclipse
    the fighter/paladin defenders.

    DOT tanks would rise up again, but that's not necessarily
    a bad thing.
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  3. #3
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by Tobril View Post
    Race based defender PRE's would probably do the trick.

    Monk tanks would then be viable again but not eclipse
    the fighter/paladin defenders.

    DOT tanks would rise up again, but that's not necessarily
    a bad thing.
    But then you are stuck with a race, thus, cookie cutter.

    Devs should tweak the numbers exactly for putting monks not-defense-specd below defenders, and defense-specd equal to them. or at least a bit below.
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
    I am admin. I don't need HPs

  4. #4
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    While monks were sevrely shafted for defensive capabilities in U14, I think you'll find it hard to gain any sympathy for that with the huge offensive boost they also recieved. Maybe EiN needs to be nerfed some more before monk tanks can be accepted again?

  5. #5
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by EvilI View Post
    While monks were sevrely shafted for defensive capabilities in U14, I think you'll find it hard to gain any sympathy for that with the huge offensive boost they also recieved. Maybe EiN needs to be nerfed some more before monk tanks can be accepted again?
    Devs words during beta were that epic destinies are not tied to classes, so that should not be a reason for this.

    I know things are not like this, but it's their point of view. So they should not contradict themselves.
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
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  6. #6
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    Quote Originally Posted by jejeba86 View Post
    But then you are stuck with a race, thus, cookie cutter.

    Devs should tweak the numbers exactly for putting monks not-defense-specd below defenders, and defense-specd equal to them. or at least a bit below.

    I'm hoping for dwarven defender and humans/helvs being able to
    take any racial. (if perhaps slightly delayed or more expensive, idk)

    A few options, but as you say still a bit cookie cutter.


    My monk was effectively shut out of tanking after the last changes.

    Monk offensive capabilities grossly outstrips that of defenders.

    However awesome, it seems a bit unfair to have identical PRR and
    AC compared to those classes. It would be nice to close the gap a
    bit though for those willing to make the appropriate build sacrifices.
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  7. #7
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by Tobril View Post
    I'm hoping for dwarven defender and humans/helvs being able to
    take any racial. (if perhaps slightly delayed or more expensive, idk)

    A few options, but as you say still a bit cookie cutter.


    My monk was effectively shut out of tanking after the last changes.

    Monk offensive capabilities grossly outstrips that of defenders.

    However awesome, it seems a bit unfair to have identical PRR and
    AC compared to those classes. It would be nice to close the gap a
    bit though for those willing to make the appropriate build sacrifices.
    Yup, that's what I think. They should get nice defense, on the cost of lessening the offense.
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
    I am admin. I don't need HPs

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