Code:
Character Plan by DDO Character Planner Version 03.14.02
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Ranger Druid
Level 20 Chaotic Neutral Elf Male
(6 Ranger / 14 Druid)
Hit Points: 282
Spell Points: 1183
BAB: 16/16/21/26/26
Fortitude: 15
Reflex: 14
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 16
Dexterity 18 18 21
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 16 21 22
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 5 5
Bluff -1 -1 -1
Concentration 5 24 24
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 7 15 15
Hide 4 5 5
Intimidate -1 -1 -1
Jump 6 12 12
Listen 7 29 31
Move Silently 4 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 7 29 31
Swim 2 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Elven Ranged Damage I
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Diehard
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Racial Toughness I
Level 4 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Precise Shot
Enhancement: Elven Ranged Attack I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Energy of the Wild I
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Elven Enchantment Resistance II
Enhancement: Ranger Favored Damage II
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Racial Toughness II
Enhancement: Ranger Dexterity II
Level 7 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Enhancement: Elven Ranged Damage II
Level 8 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry
Enhancement: Druid Aggravate I
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Level 9 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Arcane Archer I
Level 10 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Druid Beastial Nature I
Enhancement: Druid Waxing Life I
Enhancement: Druid Eminence of Life I
Level 11 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Bear
Enhancement: Druid Vengeful Hunter I
Enhancement:: Druid Zenith of Life I
Level 12 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Druid Nature's Warrior I
Level 13 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature II
Enhancement: Druid Reaving Roar
Level 14 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Enhancement: Druid Toughness II
Level 15 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Poison Immunity
Enhancement: Druid Vengeful Hunter II
Level 16 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Level 17 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Enhancement: Elven Ranged Attack II
Level 18 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Waxing Life II
Level 19 (Druid)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Feat: (Automatic) Thousand Faces
Enhancement: Druid Zenith of Life II
Enhancement: Druid Toughness III
Level 20 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Enhancement: Druid Toughness IV
First off, this is the result of some ideas i've had floating around my head ever since my friends started their Druids, i always thought they were pretty cool classes, but entering mid game content, i've noticed that the Druid is kind-of.....weak, or maybe that's just the way my friends built them or how they play them. I was always fascinated by how great the Reaving Roar was and set out to find a way to combine both TWF with Reaving Roar, but always arrived at a very challanging obstacle to overcome: Balancing all the Attribute Scores would be EXTREMELY difficult without using Tomes (which i'm not against, but i'm not rich either to afford 3 or 4 +2 tomes )
Yesterday, a random question popped into my mind: Does Reaving Roar activate when you kill an enemy using ANY kind of attack? or at least when using a Ranged Attack? My friend told me that it triggered when you used any attack, Melee, Ranged or Spell. With that confirmed, i set out to make a Ranger/Druid (Arcane Archer/Nature Warrior).
My reasoning for going Ranger instead of just Pure Elven Druid (still being able to get the Arcane Archer path) or Druid/Something else: TWF + ITWF + GTWF (which i pick out later) = If needed, i can hop into melee to help out or defend myself. Rapid Shot + Manyshot + Precise Shot seemed like good free feats for an Arcane Archer. Favored Enemy is not groundbreaking, but it helps.
What i'm looking for is the following.
1)
Feats to take and what order to take them in. I took the requirements for Arcane Archer ASAP, but after that, i just took what felt to be good choices, but i'm not sure if they were the best choices?
I skipped out on Improved Mental Toughness because my spellcasting abilities will be secondary and only to help out, i don't plan to depend on my spells for surviving, but rather to help out
2)
What would be better to concentrate on? Dex or Wis? I want my Druid spells to be useful, but are they actually useful? I'm thinking of either concentrating on the Buffs/Offensive spells or the Buffs/Healing Spells, but not all of them. Another thought is that by concentrating on Wis and ignoring Dex, i will be making 2 sacrifices, better AB with Bows (if only slightly) and Improved Precision Shot (which i can't get without a base Dex of 21 or higher). But is Improved Precise Shot actually worth going Dex over Wis?
3)
One thing i'm also considering is More Ranger and less Druid (for Evasion, 3rd Favored Enemy and GTWF (for free) as well as Improved Precise Shot. Though i probably won't be able to get Tempest due to the feat requirements...unless i add in some fighter levels at the end).
4)
Any other advice on how to improve this build are welcome, if anyone wants to fix me up their own for me to consider, that's also welcome