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  1. #61
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    Quote Originally Posted by Ape_Man View Post
    The Youtube Video.
    Then you weren't paying attention. I posted it to demonstrate the frequency of crits and how much damage they're dealing, but if you happen to have other material available then do post it.

  2. #62
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Shade View Post
    Part of the issue many posters in this thread are missing:
    Barbarian and Arcane Archer aren't exclusive things.

    The amount of damage a bbn arcane archer could dish out with manyshot adrenalines was pretty devastating. Especially when combined with improved precise shot against multiple targets. It was vastly ahead of melee. Was it too much? I dunno. All I know if I was in charge of this, I'd of done a ton more research and testing before even considering such a devastating nerf.

    And that, at the most, I'd just prevent manyshot and adrenline from being used together (simply apply a cooldown to each other like how action boost work). Not this mess that goes against the obvious intended design of the ED itself (Vargouile specifly said that range should work well with this ED some time back).
    It was good, but good != OP. AA costs a ton of AP, requires certain races (albeit one of which is a good race), non-trivial stat requirements, and a bunch of extra grind to get good ranged equipment and past lives. For the record I don't have a BBR AA, but if I made one with some ranger PL, a pinion/thornlord, etc I'd be pretty darn ****ed that months after u14 came out they decided to steamroll my toon.
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  3. #63
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    Quote Originally Posted by Viisari View Post
    Then you weren't paying attention. I posted it to demonstrate the frequency of crits and how much damage they're dealing, but if you happen to have other material available then do post it.
    I'll get right on making some videos as soon as I get home.

    Oh wait . . .
    Personal d000m level: 83%

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  4. #64
    Developer Vargouille's Avatar
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    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.

  5. #65
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thanks for the update.

    Looks you did have a very good reason for this temporary change.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #66
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Good to hear, thank you for the update.
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  7. #67
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Dolphious View Post
    I'm going to have to agree with most others that this is another unfortunate example of limiting destiny options. No wraps with dreadnaught, no bows with fury, making a bunch of abilites de facto untwistable (renewal, US damage boosts), limiting + caster lvls to "sphere appropriate" classes. At it's root the destiny system is really great, but then the devs get cold feet and start breaking out the cookie cutters again.

    Not a huge deal, but it's another straw.
    Yep, Wasn't it Eladrin who was gushing about the EDs originally, saying that they could be taken by any class no problems, and how the system would be embracing the core strength of DDO in it's build diversity. So much for that.

    I shudder to think of this mindset being applied to the enhancement pass. Say goodbye to any build diversity at all after that happens.

    At one point, I spent $50/mo buying points, and didn't even think about it. Before finding out the mess that is the expansion was what it was, I happily spent $140 buying the CE and big point bundle.

    I haven't spent a nickle since with Turbine.

    At one point, I was planning another Cleric build. Now I am not. I was planning to TR a Fighter into an AA Ranger. No point now. No point in TRing my Sorc into a Druid since I'll be stuck grinding ED experience in a game that falsely advertises as being grind free. At one point, I had no intentions of looking for another game to play. Now I am the designated tester for Guild Wars 2 for my guild.
    Anyone who disagrees is a Terrorist...

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  8. #68
    Community Member ThreeEyedBob's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Well how hard was that? Can you PLEASE tell the guy with the tie to give you some space to communicate?

    I would strongly suggest that you insert this kind of added info into patch notes. There is no need to inform much on the exploit in question, just that there was one is enough.
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  9. #69
    Community Member Kawai's Avatar
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    Thumbs up

    ...Much better. Thank you 4 replying.

  10. #70

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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    At this point, everyone who wants Adrenaline back with range and tactical feats (I'm one of them) needs to submit bug reports every month until it comes back to keep it in the system.

    Also A monthly thread to keep it for front would also be a good idea.


    Vargouille, thanks for hinting at the real reason. I can understand why it wasn't discussed before release now.
    I just wish that things that hindered players including out right crippling them would get equally fast attention.

  11. #71
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thank you. Looking forward to it being fixed.

    Can you please pontificate a little more on the "intended functionality" regarding ranged combat?
    Last edited by Ape_Man; 09-12-2012 at 01:51 PM.
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  12. #72
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thanks Varg, given insight like this occasionally, really helps the aggravation cease. You are slowly replacing Madfloyd as my fav Turbine person so keep it up!
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  13. #73
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thank you, and the "nerd rage" subsides
    Last edited by Grailhawk; 09-12-2012 at 02:03 PM.

  14. #74
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thank you very much for the post, that's pretty much all we wanted: a good reason. Now I'm curious as all hell now thou...

    Knowing that it's temporary also helps a ton
    "Pike or do not. There is no lag."

  15. #75
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    Thank you for the explanation.

    While I'm not exactly thrilled I do understand.

  16. #76
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    Quote Originally Posted by DeafeningWhisper View Post
    Now I'm curious as all hell now thou...
    Probably something to do with how I sometimes started randomly getting adrenaline effect on *every* hit for several seconds. No idea if that's actually it or how to reproduce it, just a guess.

  17. #77
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Vargouille View Post
    There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.

    We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
    in the future couldn't this be a bullet point in the release notes i don't know somewhere after where it was getting removed. It's not like you guys were blindsided by the fact that people were up in arms about it,there were multiple threads.

    Since the exploit is "fixed" can you talk about it now so we know this isn't just a oh **** tell them something post?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #78
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Viisari View Post
    Probably something to do with how I sometimes started randomly getting adrenaline effect on *every* hit for several seconds. No idea if that's actually it or how to reproduce it, just a guess.
    Hum, explo-thingy usually means it can be repeated if you follow certain steps, but anyway we shouldn't talk about it at all.
    "Pike or do not. There is no lag."

  19. #79
    Community Member Raithe's Avatar
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    Quote Originally Posted by DeafeningWhisper View Post
    Knowing that it's temporary also helps a ton
    Really? How so...?

    Sounds to me like it may not be coming back for manyshot, which was the primary reason an archer would be interested in the ED. For everyone else, their build was probably only temporarily affected anyway, and they probably had decent alternative EDs that they could make active in its place.

    I find it humorous that people want to count the damage done by an archer when NOT on manyshot, but don't want to count the damage done by melee when they aren't next door to a mob (as in averaging their burst damage output with big fat zeros).

    Manyshot is up far more than 1/6th of the time you want to damage a mob, and often when its off cooldown it has the ability to damage a whole line of mobs at the beginning of an encounter. I hope the developers realize that the forums are full of self-promoting bullpucky when they decide to do some destiny redesigning.

    When I see talented arcane archers with twice the kills of the next person in epic hard Echrono, and that next person happens to be a caster, I know that ranged combat needs no more tweakings in the UP direction...

    The game needs to be balanced around those who know how to play.

  20. 09-12-2012, 02:09 PM


  21. #80
    Community Member giggiddy's Avatar
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    What I, and EVERY ranger I know, experienced with manyshot and adrenaline was NOT an exploit. Powerful? Yes. Very. But game breaking? Absolutely not. For 20 seconds a ranger in FotW was a dps king. So what!!

    Outside of that he won't out dps a barb with the right twists or a sorc.

    If you're telling me that it's more powerful than a monk clearing a packed room of orange names on epic elite... Well...
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