It was good, but good != OP. AA costs a ton of AP, requires certain races (albeit one of which is a good race), non-trivial stat requirements, and a bunch of extra grind to get good ranged equipment and past lives. For the record I don't have a BBR AA, but if I made one with some ranger PL, a pinion/thornlord, etc I'd be pretty darn ****ed that months after u14 came out they decided to steamroll my toon.
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There was a serious exploit with Adrenaline before 15.1. It was far stronger than Adrenaline affecting one volley during Manyshot, and not limited to ranged combat. (Reminder: Don't discuss exploits!) We weren't at liberty to discuss this while the exploit remained live.
We hope to restore the originally intended functionality, which includes Adrenaline at least affecting some ranged combat and tactical melee abilities. This did not stem from a desire to completely remove Adrenaline's interactions from ranged combat or from any tactical combat feats.
Yep, Wasn't it Eladrin who was gushing about the EDs originally, saying that they could be taken by any class no problems, and how the system would be embracing the core strength of DDO in it's build diversity. So much for that.
I shudder to think of this mindset being applied to the enhancement pass. Say goodbye to any build diversity at all after that happens.
At one point, I spent $50/mo buying points, and didn't even think about it. Before finding out the mess that is the expansion was what it was, I happily spent $140 buying the CE and big point bundle.
I haven't spent a nickle since with Turbine.
At one point, I was planning another Cleric build. Now I am not. I was planning to TR a Fighter into an AA Ranger. No point now. No point in TRing my Sorc into a Druid since I'll be stuck grinding ED experience in a game that falsely advertises as being grind free. At one point, I had no intentions of looking for another game to play. Now I am the designated tester for Guild Wars 2 for my guild.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
Well how hard was that? Can you PLEASE tell the guy with the tie to give you some space to communicate?
I would strongly suggest that you insert this kind of added info into patch notes. There is no need to inform much on the exploit in question, just that there was one is enough.
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At this point, everyone who wants Adrenaline back with range and tactical feats (I'm one of them) needs to submit bug reports every month until it comes back to keep it in the system.
Also A monthly thread to keep it for front would also be a good idea.
Vargouille, thanks for hinting at the real reason. I can understand why it wasn't discussed before release now.
I just wish that things that hindered players including out right crippling them would get equally fast attention.
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in the future couldn't this be a bullet point in the release notes i don't know somewhere after where it was getting removed. It's not like you guys were blindsided by the fact that people were up in arms about it,there were multiple threads.
Since the exploit is "fixed" can you talk about it now so we know this isn't just a oh **** tell them something post?
Really? How so...?
Sounds to me like it may not be coming back for manyshot, which was the primary reason an archer would be interested in the ED. For everyone else, their build was probably only temporarily affected anyway, and they probably had decent alternative EDs that they could make active in its place.
I find it humorous that people want to count the damage done by an archer when NOT on manyshot, but don't want to count the damage done by melee when they aren't next door to a mob (as in averaging their burst damage output with big fat zeros).
Manyshot is up far more than 1/6th of the time you want to damage a mob, and often when its off cooldown it has the ability to damage a whole line of mobs at the beginning of an encounter. I hope the developers realize that the forums are full of self-promoting bullpucky when they decide to do some destiny redesigning.
When I see talented arcane archers with twice the kills of the next person in epic hard Echrono, and that next person happens to be a caster, I know that ranged combat needs no more tweakings in the UP direction...
The game needs to be balanced around those who know how to play.
The Hatchery
What I, and EVERY ranger I know, experienced with manyshot and adrenaline was NOT an exploit. Powerful? Yes. Very. But game breaking? Absolutely not. For 20 seconds a ranger in FotW was a dps king. So what!!
Outside of that he won't out dps a barb with the right twists or a sorc.
If you're telling me that it's more powerful than a monk clearing a packed room of orange names on epic elite... Well...
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