Today has been a good day for me with all the help I've had in designing Royce McAlyster. Thank you so very much to everyone who has contributed.
I am just about into my final form. This is what I think the character will look like if I get all the items that I've outlined for him.
Code:
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
Royce McAlyster Three
Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 362
Spell Points: 289
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 18
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 25)
Strength 15 24
Dexterity 14 17
Constitution 16 19
Intelligence 11 14
Wisdom 9 12
Charisma 15 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 2 5
Concentration 3 25
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal -1 1
Hide 2 3
Intimidate 6 30
Jump 2 15
Listen -1 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 2
Search 0 2
Spot -1 6
Swim 2 6
Tumble 4 5
Use Magic Device 4 16
Level 1 (Paladin)
Skill: Intimidate (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Paladin)
Skill: Intimidate (+1)
Skill: Spot (+1)
Level 3 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Shield Mastery
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Spot (+1)
Feat: (Selected) Dodge
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 8 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Spot (+1)
Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Shield Mastery
Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Spot (+1)
Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Least Dragonmark of Sentinel
Level 13 (Paladin)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Intimidate (+1)
Skill: Jump (+2)
Level 15 (Paladin)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Sentinel
Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+4)
Skill: Intimidate (+1)
Level 17 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 18 (Paladin)
Skill: Concentration (+4)
Skill: Intimidate (+1)
Feat: (Selected) Greater Dragonmark of Sentinel
Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III
Level 21 (Epic)
Feat: (Selected) Mobility
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Spring Attack
Level 25 (Epic - Unyielding Sentinel)
Shield Prowess - 3 ranks
Endless Turning - 3 ranks
Legendary Shield Mastery - 3 ranks
Endless Smiting - 3 ranks
Endless Lay On Hands - 3 ranks
Light the Dark
Spark of Life
Hardened - 3 ranks
As for gear, I'm fairly settled on the following subject to someone coming along with better suggestions:
Armor, helm and gloves -- Purple Dragon Knight (for set bonus)
Main hand - eFang
Off hand - best available shield
Neck - Epic Golden Guile (for Ghostly 10% concealment)
Trinket - Greater Nimble (for Dodge 1% & Blurry 20% concealment)
Goggles - Lenses of the Woodsman (for +3 Attack Bonus & +6 Seeker)
Boots - Boots of the Woodsman (for 30% Striding & +2 Insight DEX)
Ring1 - Calitome's with crafted healing amp (for +6 CHA & 20% Healing amp)
Ring2 - Dun'Robar (for Dodge 4%)
Cloak - Adamantine Cloak of the Bear (for Sheltering +9)
Bracers - Chaosgarde with Resistance ritual (for 2% Dodge)
Belt - Greensteel Concordant Opposition
The idea at this point is to maximize healing amps, concealment bonuses and dodge bonuses to go with everything else.
Critiques please. I feel like it is getting close to finished but quality critiques can only help me make it a better build.
Thanks again to everyone.