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  1. #1
    Community Member Therigar's Avatar
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    Default Please provide me with advice

    I seldom make any comments on paladin builds because it is a class that I don't play. But, one of the character names that I have held onto goes with an old P&P paladin.

    Below is the rough outline of a build that I am considering -- to be up front, it is the only build I've made for a paladin. I really do not know what I am doing with this class and have NO idea what I should be looking for in terms of epic destinies.

    Please keep in mind that, although this is a 3d life plan, the first two lives as well as the 4th will all follow a similar pattern.

    A couple of absolutely non-negotiable points. First, the build must be human as this mirrors the P&P character. Second, the build must be pure paladin without splashes -- for the same reason. I know that this may not result in the optimal build.

    What I am looking for is how to optimize the build given the self-imposed constraints.

    Here is what I'm presently planning:

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Royce McAlyster Three
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 318 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 13
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             9                    12
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom               11                    14
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     1
    Bluff                 3                     5
    Concentration         3                     4
    Diplomacy             7                     9
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                  4                     6
    Hide                 -1                     1
    Intimidate            7                     9
    Jump                  3                     6
    Listen                0                     2
    Move Silently        -1                     1
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  0                     2
    Swim                  3                     6
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Thank you in advance for your insights.

  2. #2
    Community Member Fejj's Avatar
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    Default

    Just a thought, you seem to want to be a Daxe "n" Shield build. I can assume you want to be more tank like than DPS.

    If you ever want the feat Combat Expertise you will need a 13 base int. See if you can start with an 11. There is an epic destiny you can twist in, which gives 20PRR if you have CE.

    The tower shield feat is not worth taking unless you plan on super high intimidate and can not accept a -4 skill check. I think thats all it effects.

    With the changes to the "to hit" system, I'm ready to say drop DA prof and laugh at the -4, but i'm not sure it would be viable.

    I personally would drop the THF line. You loose some grazing blows, but will gain so much.
    I'd choose one of the following sets.

    Tank
    -Combat Expertise
    -Shield Mastery
    -Imp Shield Mastery

    Survivablilty
    -Quicken
    -Maximise
    -Emp

    Flavor
    -Imp Shield Bash
    -Shield Mastery
    -Imp Shield Mastery

    I did lots and lots and lots of reading before I made my paladin, good luck!
    Last edited by Fejj; 09-11-2012 at 04:10 PM.

  3. #3
    Community Member Spoonwelder's Avatar
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    Stats.....Cha is highish....could drop some and put into Con.....minor reduction in DPS from Smites but not really noticeable. You could cheap out on Wis to and just get enought to cast including a wis item (ie. 8+6item and you can cast all your spells).

    Feats - the choices look good - I would only quible with order.....PA is IMO better taken early - that 5 damage (10 with THers) has way more impact at the low levels vs. later. And the PA attack penalty is the lesser of 5 OR your BAB thus you get a reduced negative affect for the first few levels. It looks like you are going S&B - even then I would look at shifting back the shield and Daxe proficiencies to later levels as your defense in FP will be fine for the first 12 levels+ and you can do better DPS just with a big ol axe. Just turtle up for the few big fights.

    So my order would be:
    PA
    Tough
    THF
    Tower - prereq for DS - consider Shield prof. instead - some AC loss but the Double strike and PRR bonus could balance that
    IC:Slash
    ITHF
    GTHF
    Daxe
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  4. #4
    Community Member Kinerd's Avatar
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    Unless you are absolutely married to the dwarven axe or absolutely divorced from dragonmarks, humans get a lot of mileage out of a certain bastard sword: Epic Chimera's Fang. Additionally, the paladin's strongest DPS ability Divine Sacrifice is +1 to critical multiplier, which favors a higher range weapon like the BS over the DA for everyone, even though they have the same overall critical profile otherwise.

    Unless you are going Defender of Siberys, drop TS Prof. Even if you are, you're probably better off with Shield Mastery.

    I really, really like Maximize on Paladins. You have plenty of room for it in epic levels. LoH is fine until it runs out, your spell-based self-healing can be easy to miss.

    Extend is also nice, and again you have plenty of room in epic levels so nab it.

    Not sure why you put level-ups in Cha. If it's for DM, 1) DM isn't that good and 2) you could just use a tome instead.

  5. #5
    Community Member Therigar's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Tower - prereq for DS - consider Shield prof. instead - some AC loss but the Double strike and PRR bonus could balance that
    Thanks, good advice.

    Quote Originally Posted by Kinerd View Post
    Unless you are absolutely married to the dwarven axe or absolutely divorced from dragonmarks, humans get a lot of mileage out of a certain bastard sword: Epic Chimera's Fang.
    Actually, while I've heard and read many times about people using Chimera's Fang I had never, ever taken a look at it. What makes it more interesting is that the P&P character actually was a bastard sword user.

    Good karma there I guess.

    Quote Originally Posted by Fejj View Post
    I personally would drop the THF line. You loose some grazing blows, but will gain so much.
    Thanks.

    Given the advice from Kinerd and Spoonwelder, what if I drop dwarven axe, improved critical and tower shield and instead take the sentinel bloodline with the idea of going with the Chimera's Fang?

    For PrE I look at hunter of the dead rather than defender of siberys. Still leaves me with 2 feats at epic levels plus epic destiny.

    Thoughts?

  6. #6
    Community Member Spoonwelder's Avatar
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    Hmm - I think the dragon mark builds end up being splashes due to the lack of feats...and really don't pan out until you get to epics and have the epic chimera's fang.

    Thus, I personally, wouldn't do it until life 3 if at all(per your plan you want to get to three lives as a pally). That said if I were to drop anything to fit dragonmarks in (though i probably woudn't) it would be the THF line - glancing blows are nice but I would prefer IC:Slash and Shield Mastery.

    Hunter of the Dead is underwhelming - maybe good for levels 6-12 or so but after that Siberys is where its at for AC, HP, PRR - all good stuff. The synergy of THF with bastard swords and D'axes is nice but not absolutely required. You can go all DPS when you want to but you just miss glancing blows.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  7. #7
    Community Member akash's Avatar
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    Arrow Pure Build Dragonmarked Human Pally

    This is my first ever character in DDO, I built it last year, and still it's kicking the game like a boss. It's a 28 point build true blood human dragon-marked paladin. He's currently standing at 75% miss chance at level, and 143 PRR, pretty much a Godly character in epic hards (can handle up to 20 epic hard trash mobs at a time and no fail Intim for bosses). I still haven't started playing epic elite so don't know how it will behave there.

    P.S. I have dropped two of the VERY important feats most people think but I did it intentionally. The feats are "Toughness" (it's because 22 hp is worthless and complete waste for a feat starved class) and "Improved Critical: Slashing" (because two of my main weapons i.e. GS MinII and eFang both have "Keen" on them). About skill selection, I have put first two points on "Tumble", then maxed out "Intimidate", "UMD", "Balance" for each level. Used rest of the points in "Concentration". AP selection is not optimal but it still works great.

    Now the very important thing which makes a gimp first life a God. It's nothing but the Epic Destinies. Trust me when your party members will see your 10000 hp for 20s, few of them will freak out LOL! Yes, the best option for a Paladin or any other tank is Unyielding Sentinel. Moreover, unlike the 2nd best tanks of the game i.e. Fighters, Paladins have this advantage that, they can fresh start in this ED.

    Lastly, please keep in mind that if you plan to play Paladins like Monks, Kensai or Barbarian it will greatly disappoint you. Paladins are not meant for DPS (if you stay pure), but they can still be the greatest tank of the game as a pure build.

    Feel free to check out my build Aakash:

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Aakash 
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 320
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 14
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                    10
    Constitution         16                    20
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             14                    18
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11.5
    Bluff                 3                     4
    Concentration         4                    25
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                  0                     0
    Hide                  0                     0
    Intimidate            7                    37
    Jump                  4                     7
    Listen                0                     0
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  0                     0
    Swim                  4                     7
    Tumble                1                     1
    Use Magic Device      5                    15.5
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Improved Sunder
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Paladin Weapons of Good
    Enhancement: Extra Dragonmark Use I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Redemption I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II

  8. #8
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    Didn't notice skill point allocation. On a paladin, I would suggest some combination of Intim, Concentration (works surprisingly well in a lot of content, given the PRR that higher-level pallies can achieve), UMD (self-displace, fire shield; Master's Touch for tower shields so you don't need the feat), Balance.

    If you do end up going exotic weapon, you really should get proficiency. The new system is not a -4 penalty, but a flat -20%, translating to 4/20 on the simulated d20.

    Are you absolutely wedded to the idea of using a shield full-time? I would think TWF with Zeal doublestrike, capstone, and Divine Might would offer better DPS if you're not tanking full-time. You could always pull out a shield to tank if it becomes necessary.
    I Cannith-craft (150 levels in all schools) for free on Thelanis if you provide all needed materials.
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  9. #9
    Community Member Therigar's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    That said if I were to drop anything to fit dragonmarks in (though i probably woudn't) it would be the THF line - glancing blows are nice but I would prefer IC:Slash and Shield Mastery.
    Right.

    Keep in mind that the build is 3d+ life so what happens in first two lives will be a bit different because of build points, etc. Right now I'm only looking at what will really be a final build for the character.

    If I get Epic Chimera's Fang I don't need the IC:Slash because it is keen (that's if I read the Wiki correctly). I also don't need Shield Mastery if I have the dragon mark in order to qualify DoS if I go that direction -- again, assuming that I'm reading the character builder right.

    So, looking at the unplanned levels from 21-25 I'll have 2 more feats to tack on along with 1 more stat increase.

    Right now, I don't have any idea what makes best sense for the feats at L21 and L24 or for the stat increase at L24. I'm thinking that if shield feats are really needed I can take them then -- maybe Bulwark of Defense. Stat increase into CHA maybe since I'll have 3 CHA enhancements (to even out the numbers). That leaves one feat.

    Maybe I go with Shield Mastery instead of GTHF and then take Improved Shield Mastery at L21. At L24 I take either Bulwark or GTHF depending on if I am finding I really need the THF line.

    Or, SM and ISM instead of ITHF and GTHF then take those late.

    What about replacing all the THF feats with SM, ISM and Cleave, then taking Great Cleave at L21 and Overwhelming Critical at L24? That would require using the last stat increase in STR to get to the minimum 23 STR.

    Thoughts?

  10. #10
    Community Member Therigar's Avatar
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    Quote Originally Posted by Thalone View Post
    If you do end up going exotic weapon, you really should get proficiency.
    If I end up with Epic Chimera's Fang I think it grants weapon proficiency when the character has the dragon marks.

    Thanks for advice on skill points. Haven't really thought real hard about those yet.

  11. #11
    Community Member Hobgoblin's Avatar
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    also - you dont need more then an 8 wis on a pally.

    if you can swing it - get a 17 base cha.

    with a +3 tome you can get the dm 4. which is noice!

    i wouldn't split your level ups - i would go into str all

    not sure if it fits your vision, but have you looked at the epic dynastic falcata?

    hope that helps

    hob

  12. #12
    Community Member Therigar's Avatar
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    Quote Originally Posted by akash View Post
    Lastly, please keep in mind that if you plan to play Paladins like Monks, Kensai or Barbarian it will greatly disappoint you. Paladins are not meant for DPS (if you stay pure), but they can still be the greatest tank of the game as a pure build.
    I'm not really building to tank or to DPS but to fit a preconceived notion based on my old P&P character. So I don't think I'll be disappointed if I get the DDO mix right.

    But, thanks for your insight. It helps confirm that the dragon marks are the way to go if I manage to get that eFang.

  13. #13
    Community Member akash's Avatar
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    Quote Originally Posted by Therigar View Post
    I also don't need Shield Mastery if I have the dragon mark in order to qualify DoS if I go that direction -- again, assuming that I'm reading the character builder right.
    You still need Combat Expertise or Diehard or Shield Mastery or Tower Shield Proficiency to qualify for DOS. CE costs 13 starting INT (most pally use to dump INT & WIS completely), Diehard is worthless, Tower Shield Proficiency can be achieved by UMD Master Touch, so it left with Shield Mastery. Also Shield Mastery will drastically increase your PRR, so most tanks take that feat along with Improved Shield Mastery. If you drop IC like me, make sure you have GS MinII for lower levels and eFang for higher levels otherwise you will be a very poor DPS.

    I personally don't like Pallys with two handed weapons because they are sooo gimp compared to Barbarians, on the other hand if it goes two weapon it will still be gimp compared to Kensai/Tempest. Moreover, the current end game scenario is, if you are Pally and apply for any PUG/LFM, people will automatically think that you are a tank, so if you ever make a pally and decide to PUG, always be prepared to tank.
    Last edited by akash; 09-12-2012 at 10:18 AM. Reason: Thanks to drowrogue & Ap0k to find the mistake.

  14. #14
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    I concur with the above posters, epic Chimera's Fang for the win.

    Human, all three feats, and a shield from the Necro 4 series (pick whichever suits you), and really good armor, and you'll do great.

    If cove comes out soon, you'll want as many suits of Cavalry plate as you can make to level up with!

    Otherwise, dragon marked plate, which is so much harder to get, not as worth it, and ML 16... sad panda if you don't get the cove gear until next year, especially on a TR.

    I'd try really hard my first life to get this, a necro 4 shield (ML12) and a GS longsword to use until eFang. Min II, and you can have it as a backup DR breaker. Though my eFang is slotted as a DR breaker (cold iron, Paladin capstone, and it's already silver).

  15. #15
    Community Member Therigar's Avatar
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    Quote Originally Posted by akash View Post
    You still need Combat Expertise or Diehard or Shield Mastery or Tower Shield Proficiency to qualify for DOS.
    Thanks. I obviously misread the character builder. So that settles it regarding Shield Mastery.

    Quote Originally Posted by countfitz View Post
    If cove comes out soon, you'll want as many suits of Cavalry plate as you can make to level up with!
    I've got a version for every level already and have had for some time.

  16. #16
    Community Member Therigar's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    i wouldn't split your level ups - i would go into str all
    Although I get the point about min/max (and normally for others recommend some version of that), in this specific case it is more about staying close to the original P&P character. I'm not convinced an extra point of damage from 2 points more STR will really make much difference.

    And, it seems inefficient for build points. Stopping before I spend 3 build points for 1 stat point means that I have more to spend elsewhere. More to spend elsewhere means I don't have to wear stat items except where I really want.

    But, I'll take another look at it with gear in mind.

  17. #17
    Community Member Ap0k's Avatar
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    Hello Therigar,

    I spend the last life of my main character as a human paladin.
    I dreaded that life, but in the end and especially with unyielding sentinel it became really fun and incredibly durable.

    He was a dual Khopesh wielding Defender of Siberys and in EE he was in stand against the tide.

    stats:

    Str 17
    Dex 14
    Con 14
    Int 08
    Wis 09
    Cha 16

    had a +3 tome for all stats, didnt put a levelup in cha for divine might 4, thou that would have been an option had i stayed paly for a while longer.

    With stances and shipbuffs i ended up with 46 str, 23 dex, 40 con, 20 wis, 28 cha all of them could go higher, but i didnt really bother to do the grind. i think 52 was max str, max cha would be 34 iirc.

    feats i took were:

    TWF, ITWF, GTWF
    Khopesh
    Toughness
    Powerattack
    Stunning Blow
    Imp Sunder
    Tower Shield Prof (just for defender, never really used one)

    had some good fun with this build, and contrary to popular belief, i could even keep up with kills. granted 2 drow khopeshes are probably the best weapons a paladin can use.

    I tanked some raids, no issues there...even though i never really specced for it. intimi was easily at 80 without much problems. only had 20% hate gear on. Didnt even take the aggro ED thing (that didnt work anyway per the devs)

    Paladins are kind of weak, but with sentinel this one became imensely fun. 7 regenerating lay on hands, 18 smites, 14 turns. good times!


    ps. 14 con might look low. but i usually had 1030ish HP in stand against the tide, or 1130 in vigor.

    pps. and the saves...i was wearing +7 res item, good luck item and 8 str bracers of sup parrying, when stand against the tide reaches max the saves were 67, 62, 63 iirc couldnt stop staring at them
    Aggrom
    Ghallanda

    Playing DDO since April 2006

  18. #18
    Community Member drowrogue's Avatar
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    Quote Originally Posted by akash View Post
    CE costs two feats...
    2 feats? where did you find this information?

  19. #19
    Community Member Ap0k's Avatar
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    Quote Originally Posted by drowrogue View Post
    2 feats? where did you find this information?
    he was probably thinking of improved trip.
    Aggrom
    Ghallanda

    Playing DDO since April 2006

  20. #20
    Community Member Therigar's Avatar
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    Thank you everyone for your help so far. Right at this moment I am still thinking sword and board with the current goal being Purple Dragon Knight set and epic Chimera's Fang.

    The PDK set gives +9 CON and STR. I think, after the discussion, that eFang fits the theme of the character best.

    So, here is what I'm now thinking:

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Royce McAlyster Three
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 362
    Spell Points: 289 
    BAB: 20\20\25\30\30
    Fortitude: 26
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity             9                    12
    Constitution         16                    19
    Intelligence         11                    14
    Wisdom                9                    12
    Charisma             17                    22
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     1
    Bluff                 3                     6
    Concentration         3                    25
    Diplomacy             3                     6
    Disable Device        n/a                   n/a
    Haggle                3                     6
    Heal                 -1                     1
    Hide                 -1                     1
    Intimidate            7                    31
    Jump                  2                    15
    Listen               -1                     1
    Move Silently        -1                     1
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     6
    Swim                  2                     6
    Tumble                1                     3
    Use Magic Device      5                    17
    
    Level 1 (Paladin)
    Skill: Intimidate (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    
    
    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    
    
    Level 15 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+4)
    Skill: Intimidate (+1)
    
    
    Level 17 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+4)
    Skill: Intimidate (+1)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Bulwark of Good IV
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Divine Might IV
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Extra Turning III
    If I calculated correctly, this plus the planned gear puts the character at 32 STR 12 DEX 28 CON 14 INT 12 WIS 22 CHA. I don't know what stances will do to these numbers.

    I gather from everyone that Unyielding Sentinel is the destiny of choice. I'm not sure where to spend the 24 points. Using the planner I have these planned out:

    Shield Prowess - 3 ranks
    Legendary Shield Mastery - 3 ranks
    Endless Smiting - 2 ranks
    Intolerant Blow
    Endless Lay on Hands - 3 ranks
    Light the Dark
    Hardened - 3 ranks
    Ward Against Evil - 3 ranks
    Undying Vanguard

    Obviously, with only 4 gear items included there is lots of space for additional gear. I have not even started to think about any of it.

    As before, comments and thought are welcome. Thanks to all for the input so far.

    Edit: Forgot about levels 21-25. That will get 1 more stat increase and 2 more feats. And, right now I can't really see anything feat wise that is just absolutely worth having. So, is Divine Might IV critical? I'm reading several people saying that DM isn't absolutely needed. What if I drop it and use the AP for a STR enhancement. Then, I could take the stat increase in STR and both epic feats in STR. Puts STR at 36 with those changes. The other option is to relook TWF. Was not what I initially had in mind as the P&P character never used it. OTOH, 2d edition is a much different game from DDO and the DPS advantage might be worth looking at. Comments?
    Last edited by Therigar; 09-12-2012 at 09:22 AM.

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