This will allow people to still gain xp in a raid that high levels are in.
Keep the min levels of the raid/epic but do not penalize people if they have a level 25 in the raid.
Keep in mind this would be for Raid content only.
This will allow people to still gain xp in a raid that high levels are in.
Keep the min levels of the raid/epic but do not penalize people if they have a level 25 in the raid.
Keep in mind this would be for Raid content only.
If I'm reading you correctly, you want a drop-down selection like Challenges have? I.E. Chronoscope, now level 6 norm, 8 elite would be Select: 6-25?
Sounds like a decent idea, but would take too much programming IMO to accomplish.
Completionist Lighthardtt Tuisian of Sarlona
leader emeritus, Bridge Burners
"Just another day in pair-o'-dice"
I believe what he is saying is that if a raid normally whatever min level (such as Shroud, 16) has a level 25 in there, it would not cause over-level exp penalties. I assume he means you would get the normal penalty for difference between your level and the highest level party member (power levelling), but that highest level party member would not also cause additional penalty for being over quest min level.
You are mostly correct.
I propose maintaining the minimum level requirement for raids but eliminating any xp penalty in raids. The Level and the over level penalty.
Not asking for a drop down menu.
Although a drop-down window for ALL content would be ideal. 1-30 level range. Never hear complaints again about no content for whatever level.. Lots of dev time would be needed on this. Maybe just make all new content with the 1-30 drop-down menu. This should be easier than doing all of the content.
So a level 24 player would get full exp for running Tempest Spine? If you are saying to make the raid scale to the highest level player, that would be a horrible idea.
I limit my Shroud runs to 20, I seem to be in the minority. Most set the level range from 16-25. you would really screw the players AT LEVEL for the raid. You'd also have the problem of joining a pug and having a 25 step in, raising the difficulty of the raid to impossible for the lower level players.
To make all quests 1-30 would require a complete re-write of all the quests. And you think there are bugs now?
Completionist Lighthardtt Tuisian of Sarlona
leader emeritus, Bridge Burners
"Just another day in pair-o'-dice"
No, this is not what the OP is saying at all... He's saying that at-level people (16, 17, 18 and 19 for shroud) shouldn't be penalized on their xp by having a level 20+ character in the group when running raids. (right?)
I'm not sure this is the fix, but I did indeed notice the lack of xp from shroud while leveling my Tr'd barb from 18-20 resulting in mindless repetition of IQ quests, where I would have normally run 3-4 shrouds and gotten close to 100k xp, over 2 weeks while playing some of my other alts.
-The mash on Argo
In Soviet Russia Shroud trust in YOU!
/not signed
Xp penalties were put in place to prevent players from piggyback-ing capped toons. If you want XP, don't be afraid of failure and run it at level.
I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
Silverweb - Silverwren - Silverware - Daydream - Dubbelklik
I'm sorry, but if this were to be implemented the world would end, the universe implode and the price of tea in china would skyrocket.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
I think the system is fine as it is. If you want xp, set the level cap for those you invite. If you just want the completion then set it to 25 and increase the pool of players available.
Perhaps the x levels above quest are arbitrary but the higher levels character should contribute more to the quest and someone closer to the quest level.
What I also disagree with is making raids a special case. If your plan is good enough to be applied to raids it should be applied for ALL quests. We need to break the WoW/EQ "raid" mentality and move onto a new concept that isnt a decade old!
I personally like the idea of all content having a drop down selection like challenges thus allowing people to play the content they enjoy at whatever lvl range they happen to be in.
Unfortunatly allowing people to gain xp in raids while being carried by a few lvl 25s would be the grossest example of power lvling we would ever see as soon the master min maxxers who currently trivialize all content would be able to carry their friends alts while TRing and let them gain huge amounts of xp for being pikers.
Unfortuantly raids where not and never will be END GAME content, they are just forms of content you do while leveling. What needs to change is the drop rates in raids and the idea we should have to run any content well past the point we have any other reason to just for a piece of shiny loot made obscurely rare simply because it has some effect not generally seen on items.
For example why make the effect found on the torq so unique that non raider players are denied an item that has become seen as a must have by the vocal forum community. Raid players deserve nothing more then other kinds of players, the reward for them should be the content style they favor not superior items compared to the rest of the content.
I say all content for all lvls is the single best idea we could get added to this game. Making it so there is some form of sidekick system or negative lvl system so players can interact with a wider range of lvls on favored characters would also be a good step in the right direction.
Perhaps something like every lvl over the set cap for the party you would recieve a neg lvl you cant remove so say a lvl 25 working with a lvl 16 group would suffer 9 negative lvls. sure they would have lots of superior abilities and the like, but at least it would be enough of a handicap I think it would justify reducing the current power lvling penalty in place and allow more flexible party filling without hurting those after EPs.
I would be for expanding the range of levels that can get into a raid before overlevel penalties start applying (For both difference between highest and lowest players, and highest player and quest level). Something similar already exists for epic, so the code theoretically exists.
That said, i am vehemently against flat out removing powerleveling penalties. Having a level 25 character solo an elite tempest spine/chrono/dq/Von5+6 while the single-digit-level characters get full XP from the experience would not be a positive game adjustment.
The problem is not folks being "afraid" to run raids at-level. The problem is that a significant portion of players continue to run the raids even at cap, out of necessity, in order to get their completions (and/or in-quest shinies). When the level cap was 20, this wasnt a real issue for endgame (or near endgame) raids. Now that the level cap has been bumped up 5 levels, it changes everything. The need to keep running those raids at cap hasnt changed, but the massive XP penalty to anyone else who is in those raids with them has gone up ALOT.
If you sever the LFM at 20 (as pre-EDs), you cut out a significant portion of your available players as well, since players are now sitting at 25 to get their EDs rather than at 20 while they also farm the raids for completions and shinies. This makes the raid take MUCH longer to fill, and also causes the 21+ crowd to get screwed out of running that particular raid in that group. Sure, they can start their own 21+ group, but we all know its aggravating to end up with competing LFMs.
Add to this the fact the devs are still trying to balance level penalties properly in the epic levels.
The SIMPLE solution is to treat all 20+ toons as 20 for purposes of quest level range, XP penalties, etc. (No, you dont disable their EDs, or de-level them, or any of the other nonsense I have seen proposed in the past). No more funky math and charts to track and no more worries about a lvl 25 joining a group at the last minute and borking the XP for everyone. If a lvl 20 was fine before, then a lvl 25 would have no greater impact on the XP than the 20 would. Sure, it means that a lvl 25 might end up running with sub-20 toons (in fact it would virtually guarantee it) with no XP penalty. But the XP penalty system was not designed with lvl 25 toons in mind.
And no this is not a proposal to do away with XP penalties entirely -- it would ONLY affect the endgame crowd, treating all epic toons as lvl 20. Dont bother with "slippery slope" arguments either; those only apply to the people who are foolish enough to propose them in the first place.
lol the power gap between an old 20 and a new 25 with a capped ED and twists, not to mention the power on some of the 20+ named items is utterly trivializing the old raids and it should. No the answer is not to let lvl 21-25 count as 20 as that will indeed allow for extreme power lvling of the lvl 17+ crowed.
Its not nonsense to want an effective sidekick/exemplar system as has been used and quite successfully in other MMOs to help players work together no matter their actual lvl, and a loot reward system that makes it so no matter waht lvl you play at with whatever character useful rewards will be found.
No the way raid loot is dropped is far more a problem then a lack of players. No content should be designed to be run more often then you could possibly do while at lvl just to get gear seen as a must have by the community.
I am aware of the fact that there is a huge power gap in the epic toons. Fact is, trying to "adjust" the characters' stats/EDs/etc you "downgrade" them would result in a whole slew of other problems/glitches/bugs, and we know it. Problems we dont need on top of the current ones. Frankly, a group running shroud even with pre-ED 20's stomped it already; the epic benefits are moot. Same goes with any other endgame or near endgame content except the newest additions, which are specifically designed with EDs in mind.
I have also suggested changes to the way raid loot should be handled (see the Widget System link in sig for a very basic overview), but they obviously do not intend to fix that any time soon.
So once again the SIMPLE solution is just to toss level penalties for 20+ toons. BTW, a TRed lvl 20 who gathered up all their EDs in a previous life has alot of ED choices they can stuff onto the toon without even leveling back up to 25.
Something needs to be done. Even Shroud LFMs accepting all levels take forever to fill. And I think I just saw my first HOX LFM in a month, and its been there for 30 mins so far with only a couple people in it.
With +3 tomes for sale in the store, and better random loot dropping not just endgame but all around, the incentive for these raids is virtually none.
Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels
Ive never seen a dev say that -- was it in the beta forums?
If they have made that declaration at some point, I would certainly like to see it followed-through. Sure, it would create a small issue with poweleveling toons up from 17~18, but it would also solve alot of other issues -- until they raise the level cap again, of course
We actually went through a similar adjustment back in the day in Asheron's Call. The level cap at the time was 126, and there were "steps" along the way with level ranges for toons to group. Finally, the players got it through the devs' heads that the power gap between lvl 80 toons and lvl 126 toons was minimal, but the XP curve and level spread was enormous. The devs then allowed all 80+ toons to group together without penalty, and it worked just fine.
I think a similar method could be applied here with 20+ toons.
Last edited by varusso; 09-13-2012 at 12:25 PM.