The feats in DDO are problematic, there is pleanty of them, but most are kind of rubbish beyond repair (like negotiator).
Some others give something but you dont really need that (weapon focus).
Or are just here to gimp your toon. (Bow strenght)
Of course there is a couple useful: PA, 2hf/2wf lines, IC, Cleaves, Imp tactics. Shield one if you are aiming for that.
But still i see the place for a few more. We need more build options, and after picking the standard one feats, it would be great to have some other choose to for examle boost your dmg than taking khopeshes proficiency.
This will greatly buff fighters, who maybe have 17 feats to pick, but there is no stuff for them, and 5 of them are gone if you want Kensai.
So this topic is to collect some good ideas for bonus feats.
What feat you would like to see in game?
Lets begin:
Deep Cut
Reuires: IC: Slash
Effect: Your critical strikes with slashing effet additionally deal 1d8 bleeding dmg to a target per crit multiplier-1. For 3 second. This effect stack with maiming.
Barrage
Requires: Weapon Focus Ranged, BAB 12
Cooldown: 60 sec
Effect: On are of effect around target every single enemy is hit by a single shot from the sky (like hail of arrows). The second salvo comes after 2 sec, hiting what remains.
Blindfight
You can fight with closed eyes, and one hand tied behind backs.
You roll twice against concelment.
Bonebreaking strike
Effect: All your criticals with bludgeoning weapons reduce target dex by 1.
Bullseye
Reuires: IC Piercing, or Throwing or Ranged
Effect: Your critical hits hits target right in the eyes and render them blinded for 6 sec.
Dash
Increase movment speed by 10%. STacks with class features.
Dazzling Strike
Requires: IC: Bludge
Effect: Your critical strikes with Bludgeoning attacks Daze oponent.
Elemental X Magic (Metamagic feat)
Allows to change a dmg tupe of the spell from any element to one chosen.
This feat exist in 4 variants, and using it increase the SP cost of cast.
This only count for 4 elements, and you should be ashemed if you think allowing force is good idea.
Hand for Axes
Effect: All you vorpal strikes with axes (any size) allow you to perform sunder check for free.
Hand for Hammers
Effect: All your vorpal strikes with hammers, mauls, greatclubs and maces allow you to perform stun check for free.
Improved Finesse (stance)
Requires: Finesse, Dex 17
Effect: As long as you use finesse weapon you use your dex for dmg as well.
Note this is stance so dont stack with precision or PA.
Limb chopping strike
Effect: All your criticals with slashing weapons sap 1 point of str from opponent.
Merciful Strike (epic feat)
Effect: You perform a single strike against helpless opponent and roll a str check against target's fortirrude sace. If succed target is slayed. This feat has some long cooldown. (like 1 min) The death roll not happen if target wasnt helpless. (but standard dmg are dealed)
Magical Strike:
Requires: One of casting class with casting level.
Cost: 10sp
Effect: Your next single autoattack deals 1d4/2lv force dmg.
This effect dont proc on offhand attack.
Monkey Grip (Epic Feat)
Effect: You prefer to use bigger weapons. You add +1[W] to your weapon damage.
Pin:
Requires: PBS, Precise Shot
Effect: You pin single target to the ground with any ranged weapon.
Pinned target cant move, but can still cast or attack.
Ricochette (stance)
Requires: BAB +6
Effect: Your ranged Throwing attack have a 75% chance to bounce to second target. At BAB 10 and 15 add one to the nuber of bounced targets (up to 3 bounces +1 main attack) with a chances of 75(1)/50(2)/25(3) %.
Sneak Attack
Effect: You spend too much time about rogues, you gain 1d6 of sneak attack dmg. This feat stacks with any race and class features. ANd can be take multiplie times (no limit here).
Sunder Weapon
Granted for all fighting classes.
Effect: After succesful check you reduce target to hit by -2 and reduce his autoattack dmg by 10% for 15 sec.
All enhancements buffing on sunder works on this as well.
Improved SUnder Weapon
Requires: CE
Effect: Improves Sunder Weapon DC (to 14+ Str) and increase the penalty to dmg to 20%
Stunning Swing
Requires: Cleave, Stun
Effect: You perform a powerful swing around you performing a stun check against every mob in area.
True Intimidacion
Effect: You perform intimidacion check against single target (will save).
if succed enemy is under fear effect. If fail check, then target is shaken.
Unbalancing Swing
Requires: Cleave, Trip ability
Effect: You perform a low swing and roll trip check against every opponent in area.
Voley
Requires: Weapon Focus Ranged, BAB 9, Dex 17
Cooldown: 60sec
Effect: You shot the 3 arrows in cone in front of you. This number increase to 5 on BAB 15 for wieder arc. Arrows are still projectives, so its not granted that they hit every single target on the path. This feat stack with IPS, but not manyshot like.
Weapon Mastery
Requires: At least one Superior Weapon FOcus, Fighter 20
Effect: You benefit from +1 attack, +2 dmg to all weapons. (even one you are not focues on) You are just master of arms.
Wouding Hit
Effect: All your critical with piercing weapons sap 1 con from the opponent.