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  1. #1
    Community Member ExittGhostt's Avatar
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    Default My first build. Need feedback

    This is my first attempt at making my own build. I've never gotten close to endgame content, but I want to make sure this character would be viable if I would play him that far. My main focus was to deal good damage while having good survivability also.
    Any changes or suggestions are welcome (:


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Fighter) 
    Hit Points: 342
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            12                    12
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    16
    Bluff                 0                     0
    Concentration         2                     3
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            0                     0
    Jump                  6                    30
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     0
    Swim                  4                     8
    Tumble                2                     2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Power Attack
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Tactics I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Toughness II
    
    
    Level 5 (Fighter)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) II
    
    
    Level 6 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Strength II
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Toughness III
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    Enhancement: Dwarven Axe Damage II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Toughness IV
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Strategy (Sunder) III
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Strategy (Sunder) IV
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Attack Boost III
    
    
    Level 15 (Fighter)
    Feat: (Selected) Resilience
    Enhancement: Fighter Strength III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Attack Boost IV
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Brutal Throw
    Feat: (Selected) Luck of Heroes
    Enhancement: Fighter Flanking Mastery II
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Flanking Mastery III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    Enhancement: Dwarven Tactics II
    Last edited by ExittGhostt; 09-07-2012 at 12:52 PM.
    Double thrust low!!!

  2. #2
    Community Member MeatSheild's Avatar
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    Ok stat allocation: this is a min/max game meaning if its not important to your build... dump it. Some of the feats you selected are either not woth a feat or don't work together. I see that you used no tomes and for what your looking for thats not an issue at all. I'm putting this build more into surviving than DPS you should easly be able to tank with this when you get to that lv. It also qualifies for kensi if you feel the need to swap back and forth. I'd suggest swinging a great axe till things get hairy then swaping to axe and board. I dropped in imp trip so you can get your main focus of your dps on a helpless mob to make things go a bit faster (get a vertigo item). Hope this helps.

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (20 Fighter) 
    Hit Points: 352
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 7
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            13                    13
    Constitution         16                    16
    Intelligence         13                    13
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     5
    Bluff                -2                    -2
    Concentration         3                     3
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate           -2                     6
    Jump                  4                     8
    Listen               -1                    -1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                 -1                    -1
    Swim                  4                     8
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Dodge
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Shield Bash
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Strategy (Trip) IV
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Greataxe Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  3. #3
    Community Member ExittGhostt's Avatar
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    Thank you!
    The one thing I don't understand is the importance of kensei. I was looking at builds others have made and seen a lot of them used it. But when I went to make my own and read the description, it didn't seem like it was worth all of the enhancements you have to spend to get it.
    Double thrust low!!!

  4. #4
    Community Member MeatSheild's Avatar
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    Kensi is a nice pre. the best thing is in kensi 2. Kensi surge a +8 to str for a min and you get quite a few of the clickies and you can use them back to back. Another other thing good about kensi is that it increases your crit range so you'll crit more often and there for more dps and wepon procs. Some ppl realy like combat skills (stuns/trips) and every lv of kensi add's +1 to the DC's of those (DC's can be make or break i some epic elites).

  5. #5
    Build Constructionist unbongwah's Avatar
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    Have a look at my Axe Maiden.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
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    THe game does not have to be a game of min/max. yes many build their characters this way but you can build characters that are very fun to play and do add to a group's success without maxing 1 stat.

    Fighter and barbarian though tend to benefit from maxing str and Con, but there are a lot of alternating builds on the forums. Try some build and try not to fall in love with your first character in case you come to realize you want to reroll them.
    Last edited by Bettysfatboy; 09-07-2012 at 03:32 PM.

  7. #7
    Community Member Kinerd's Avatar
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    Quote Originally Posted by MeatSheild View Post
    Ok stat allocation: this is a min/max game meaning if its not important to your build... dump it.
    The one caveat here is that as a (pre-ED) fighter your best and really only viable option for self-healing is Silver Flame Potions, which have the side effect of giving -10 to all your stats, which in turn has the effect of making you helpless and very dead if you hit 0 in any. While you don't necessarily need to start with 10 in everything, starting as an ugly dwarf with 6 can put you behind the 8 ball. I would also drop Improved Trip for Stunning Blow in a heartbeat, but you could of course squeeze in both on a pure fighter.

    Everything else Meat said was spot on. Every class in DDO should have a(t least one) PrE.

  8. #8
    Community Member MeatSheild's Avatar
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    True True kindred. Only a few reasons why I went trip insted of stun. While lving you fight alot of undead and they cant be stunned but they can be tripped. Also while lving getting a stun axe is well... unlikely at best (no way that I can recall atm), but a vertigo item isn't tht hard to get your hands on. With that being said at cap I LOVE my stuns. Wish there was a stun +15 item in game like the denith heavy chain does for trip.

  9. #9
    Community Member ExittGhostt's Avatar
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    I'll definitely try to fit Kensei into my builds then. It sounds almost mandatory haha
    I did another one. A TWF Rogue to help dps in groups, but can still perform the normal rogue functions.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Olsyn Zuree
    Level 20 True Neutral Halfling Male
    (20 Rogue) 
    Hit Points: 242
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 23
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity            18                    30
    Constitution         16                    16
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    34
    Bluff                 3                    26
    Concentration         3                     4
    Diplomacy            -1                     0
    Disable Device        6                    26
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  8                    38
    Intimidate           -1                     0
    Jump                  1                     4
    Listen               -1                     2
    Move Silently         8                    36
    Open Lock             8                    34
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  3                    23
    Swim                  1                     2
    Tumble                8                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Rogue)
    Enhancement: Halfling Cunning I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Halfling Dexterity I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Dexterity II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Damage Boost III
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Haste Boost III
    Enhancement: Halfling Cunning II
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Rogue Damage Boost IV
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost IV
    
    
    Level 14 (Rogue)
    Enhancement: Halfling Cunning III
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    Enhancement: Halfling Cunning IV
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Power Critical
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Cheat Death
    Enhancement: Halfling Guile III
    Enhancement: Rogue Improved Trap Sense I
    Double thrust low!!!

  10. #10
    Community Member Therigar's Avatar
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    What races do you have available to you and what character classes?

    I disagree with Meatshield's combat expertise build strategy. I disagree with Kinerd's Silver Flame potion strategy.

    IMO people playing fighters, particularly on first life characters, should get in with a good group or a good guild and do very little solo adventuring. With a good group or a good guild you will have limited need for self healing.

    Tanking is mostly an unnecessary part of the game. (Here it is necessary to define what it means to tank. A tank gets and holds aggression while mobs attack so that other characters can do other things.) There are only a few, very specific places where tanking figures into the normal strategy. If you are going to tank then you are not going to want to go Kensai as the PrE. You are going to want Stalwart Defender instead.

    You want human for maximum healing amp or half-elf if you have it available. Half-elf is actually the better choice IMO.

    If half-elf is available try to qualify for a cleric, favored soul, ranger or paladin dilettante in order to use cure wands. These and cure potions are available from the guild vendors in House K and should be more than sufficient for self healing.

    What I do agree with is Meatshield's observation that this is a min/max game. It does not HAVE to be, but generally speaking it is.

    If you do not have half-elf you simply max STR and CON with a human. You qualify Stalwart Defender with the Toughness and Shield Mastery feats. You use the human bonus feat to select either dwarven axe or bastard sword as exotic weapons. You take the full THF feat line. You fight generally with either great sword or great axe (or falchion, which is an often overlooked two-handed option with high crit ranges) but switch to the exotic weapon and tower shield if/when you genuinely need to go into tank mode.

    Then you pour your effort into the combat tactics with remaining feats.

    The Kensai line really is geared towards DPS. It is the better line if you are NOT tanking. It is used to maximize the effectiveness of your combat tactics like trip, cleave, stunning blow, etc. The strategy is simple -- kill everything before it can kill you. On such builds hit points and healing amp are your main sources of protection.

    If you have half-elf available then you start with 17 STR 14 DEX 17 CON. You take the ranger dilettante. You use human adaptability and greater adaptability to raise STR and CON to 18 with enhancements. You spend a fighter bonus feat on the bastard sword or dwarven axe and otherwise build as with the human.

  11. #11
    Community Member MeatSheild's Avatar
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    I would trade WF: P for Precision, Power critical for imp crit: P, and defensive roll for imp evation. And make sure to pick up the PrE for assasin.

  12. #12
    Community Member Therigar's Avatar
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    Quote Originally Posted by MeatSheild View Post
    I would trade WF: P for Precision, Power critical for imp crit: P, and defensive roll for imp evation. And make sure to pick up the PrE for assasin.
    I agree with this in its entirety.

    I would also change the sequencing for when you take the different feats. Take Toughness first, then Weapon Finesse and then Two Weapon Fighting.

    The reason is pretty simple, TWF misses more than it hits early on in a character's life. You are better off just grabbing hold of a light shield and fighting sword and board for the first five levels. Not only will you have slightly higher AC but you will also gain some DR when blocking.

    At L6 you take TWF and you pick up the Assassin PrE.

  13. #13
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Therigar View Post
    I disagree with Meatshield's combat expertise build strategy. I disagree with Kinerd's Silver Flame potion strategy.
    I recommended against min-maxing and Therigar disagreed??? Now I've seen everything.

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