Ok so the nerf is coming I don’t think there are enough people who care to try and stop it (like Madstone boots) and I know turbine won’t let it exist in the stat it’s in now I would like to present an alternative nerf
Rather than preventing Adrenaline and ranged combat all together I suggest that you just stop Adrenaline from working with Manyshot. This shouldn't be too hard just set it up so that if you have Adrenaline active and you activate Manyshot it dismisses the Adrenaline, similarly if you have manyshot active you can’t activate Adrenaline. This leaves it so that you can still use Adrenaline with a bow just not Manyshot. I don’t believe that anyone thinks normal ranged combat and Adrenaline is a problem.
Now at the top of Fury of the Wild add a new active ability call it Wild Volley or some such this acts as a mini Manyshot it fires 12 arrows, 3 volley of 4, each arrows fired with an Adrenaline effect. This should have a long cooldown timer say 5min maybe even make this an alternative epic moment or add a 20 second cool down on the normal Manyshot, basically use cool downs as the balancing factor for this ability. Yes this is a lot of damage in a shot amount for time that’s not a bad thing it is no different than a caster doing a mana dump that’s why it needs a lengthy cool down. This is just a thought you could come up with something else but it’s better to refractor this then to just remove it out right.
The reason for this alternative nerf is that Fury of the Wild is currently the ED home for many Tempest Rangers one of the strongest points for going Fury was the synergy between Adrenaline and Manyshot. I can understand how that synergy could be viewed as to strong by some but rather then blatantly removing that aspect how about we rework it into something more manageable?