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  1. #21
    Community Member Singular's Avatar
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    Default still not working?

    Is Combat Archery still not working?

    I took it and haven't noticed any damage increase. Mind you, I haven't extensively tested it, I just don't see an increase relative to before.

    If it's not fixed and not going to be fixed, that means I wasted build points on dex and an epic feat. Oops!

    I'll just lesser TR and change those - oh, no, my epic destiny xp!



    I'm going to go shoot some drows in frustration...

  2. #22
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Shmuel View Post
    not even an official acknowledgement in 6 months. don't forget that stay good shiradi effect, arguably a 4th archer related epic feat/ability is also broken that could allow many of us to break dr a lot more simply.

    honestly i dont know if this stuff even CAN be fixed. is there anyway they could sell fixes for these bugs in the ddo store? cause that's about the only way i imagine it happening.
    At least Stay Good was broken while they tried to fix a different aspect of it that was broken.
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  3. #23
    Community Member SealedInSong's Avatar
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    Default Quality of life improvement

    These should be prioritized highly in the quality of life bug fixes. DDO will be all the richer for promoting the viability of different player tactics, and ranged combat has been ignored too long.
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  4. #24
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    Still broken?
    bred of an Ice Flenser and a Djinni Ravensguard
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    I do, it's true. I have a stick figure drawing with the word "Coldest" drawn above it and an arrow pointing from the name down to the drawing...

  5. #25
    Community Member Moltier's Avatar
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    Default

    Quote Originally Posted by Coldest View Post
    Still broken?
    Yep, at least on the live servers. Such a simple feat, and its still broken...
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  6. #26
    Community Member Singular's Avatar
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    Default

    It's pretty upsetting to have wasted a feat on something that is broken. An update as to when this will be fixed would help us a lot about whether we should swap out feats.

  7. #27
    The Hatchery karl_k0ch's Avatar
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    Default

    There's an acknowledgement, but there's currently no fix in sight:
    Quote Originally Posted by SqueakofDoom View Post
    Unfortunately, Improved Martial Arts, Dance of Flowers, and Combat Archery don't boost the weapon dice multiplier for bows. We are aware of this issue, and I apologize for the inconvenience. I know it seriously affects you, particularly if you have a moncher toon.
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  8. #28
    Community Member Singular's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    There's an acknowledgement, but there's currently no fix in sight:
    Thanks for that!

    I'll swap it out then for mobility.


  9. #29
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    Default

    Ok, its been ages since it came out. Is it fixed now?

  10. #30
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Shade_z View Post
    Ok, its been ages since it came out. Is it fixed now?
    9 months since release...

    It hasn't appeared in the notes and I haven't bothered testing it in months. At this point I'm just assuming that in a future update they'll just change it to be 2% dodge and pretend it's working fine.
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  11. #31
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    It's a bloody annoying bug too as try as I might I can't find room to fit tasty alternatives to it, and keep all the ranged feats you need.

    bumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbump

  12. #32
    Community Member Vengeance777's Avatar
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    Tested it on Artificer. Still not applying a bonus.
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  13. #33
    Community Member SealedInSong's Avatar
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    Default Dancing With Flames

    "Dancing with Flames: Passive Bonus: Gain fire resistance [4/8/12]. Gain +[1/2/3] to attack and damage rolls. If you have Monk levels and are in Fire stance, add [0.25/0.50/0.75][W] to your weapons."

    Anyone tested this?

    I'm pretty certain if Dance of Flowers doesn't work, this doesn't work either... but it'd be nice if someone could get it on the record so they can all be fixed at once.

    Thanks!

    (P.S. Still very sad this has not been addressed)
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  14. #34
    Community Member SealedInSong's Avatar
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    Default Dancing with Flames test pending

    Quote Originally Posted by Brennie View Post
    So, just for those playing at home, that's 3 out of 3 epic feats/abilities that can increase Bow base damage that are broken. Combat Archery, Improved Martial Arts and Dance of Flowers (From the Grandmaster of Flowers destiny). And not being fixed anytime soon, by the looks of it.

    Funnily enough, my monkcher had three solid choices for his two epic feat slots: Combat Archery, Improved Martial Arts, and Vorpal Strikes. And now they are all broken. Whee! So... mobility + spring attack o_O?
    Confirmed:
    Combat Archery
    Improved Martial Arts
    Dance of Flowers

    Pending:
    Dancing with Flames
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  15. #35
    Community Member fco-karatekid's Avatar
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    Default

    These are not quality of life enough to bump the items already on the list. There will be a change to 9 pixels in the lower right-hand corner of the adventure compendium texture that have been found to be off-center. Truly, that must come first!

  16. #36
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    Quote Originally Posted by fco-karatekid View Post
    These are not quality of life enough to bump the items already on the list. There will be a change to 9 pixels in the lower right-hand corner of the adventure compendium texture that have been found to be off-center. Truly, that must come first!
    True. When they said Quality of Life improvements, I rather suspect that whet they actually meant was Improving the Quality of their lives by monetizing everything in sight so that they could all have a pay rise.

  17. #37
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    C'mon Turbine, it's been 9 months since the expansion and this remains ignored. It's time to prioritize the milestone for this higher than you have.
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  18. #38
    2015 DDO Players Council Seikojin's Avatar
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    Ok, so several posts say these issues have been alerted to devs.

    Why hasn't it been fixed yet! Well because it doesn't break the game by being broken.

    So you take a few more shots to kill something. At least it doesn't crash the game, right?

    You have to understand what priority is for these kinds of things. I will give an example...
    Priority 0 = cannot log in, game crashes immediatly.
    Priority 1 = I do something and the game crashes 100% of the time, I cannot do something basic and needed to play the game, I cannot do main objectives to complete a goal.
    Priority 2 = Something I do isn't working and makes it very difficult to complete my task, something i do isn't working every time.
    Priority 3 = I see debug text in dialogs, I can't get up a ladder, I get stuck on stairs (but can get unstuck), descriptions of my stuff is wrong or bad.
    Priority 4 = I see messed up graphics in new content, I see weird shadows.

    I guarantee that every update, internally, will have more pri 2's than anything, but most, if not all would have pri 0's and 1's. Before a build goes to Lam, it will have as many, if not all, pri 0's and 1's fixed. Then you get a bunch of pri2's and higher left to report as players. The biggest gameplay affecting ones, that are easilly reproduced, will get the attention first.

    Now, on top of all of this higherarchy is something players and turbine cannot control: infrastructure latency. In order for any client/server program to remain stable, on both ends, there has to be timeouts. Handling those timeouts is what makes ddo work as good as it does. If these timeouts were not either re-ran, or dropped off, you would have many, many more pri 2 situations.

    This is also an underlying cause for just about every gameplay affecting bug turbine cannot reproduce. And it pretty much can never be removed. It is a physical limit being hit, not soo much a code related bug.

    I worked on a mmo where that pretty much killed the game.

    Now, onto this OP's topic. It sounds like these missing damage additions are ranged based. Have you done some training dummy testing? Do these abilities toggle on, or are always on? I cannot remember. If they are toggles, get within range with them off, turn them on, and fire some rounds and see if that adds the damage. If they are always on, get withint range, start attacking, and see if the damage is higher than normal. It may be an issue where certain conditions aren't being met by either your distance when the attack is initiated, or a string of attacks where it is ignoring distance in order to manage other combat related activities. It also could be completely latency, where the math is being done, but things are taking too long, so it drops the abilities for the sake of performance response.

  19. #39
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    Quote Originally Posted by Seikojin View Post
    You have to understand what priority is for these kinds of things. I will give an example...
    Priority 0 = cannot log in, game crashes immediatly.
    Priority 1 = I do something and the game crashes 100% of the time, I cannot do something basic and needed to play the game, I cannot do main objectives to complete a goal.
    Priority 2 = Something I do isn't working and makes it very difficult to complete my task, something i do isn't working every time.
    Priority 3 = I see debug text in dialogs, I can't get up a ladder, I get stuck on stairs (but can get unstuck), descriptions of my stuff is wrong or bad.
    Priority 4 = I see messed up graphics in new content, I see weird shadows.
    IMO, you've mixed up priority 3 and 4 -- messed up graphics are far more important than a ladder bug, or some trivial error text display.

  20. #40
    Community Member RedDragonScale's Avatar
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    Combat Archery is not a "toggleable" feat. It is a passive feat.

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