This is my first time posting a build on the forums, but this is the build I am thinking of TRing my Wizard into.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Preve Muerte
Level 20 Lawful Good Elf Male
(8 Fighter \ 12 Wizard)
Hit Points: 290
Spell Points: 868
BAB: 14\14\19\24
Fortitude: 18
Reflex: 9
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 22 24
Dexterity 12 12 12
Constitution 16 17 17
Intelligence 14 15 17
Wisdom 8 8 8
Charisma 8 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 12 12
Bluff -1 -1 -1
Concentration 5 21 21
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 1 1 1
Intimidate -1 -1 3
Jump 7 25 25
Listen -1 -1 1
Move Silently 1 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 2 3 5
Spot -1 -1 1
Swim 7 24 24
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
{\b {\ul Notable Equipment }} \par Shintao Cord \par The Blood Stone \par Cloak of Resistance +5 \par Clever +5 Goggles of Steady Spellcasting +10 \par +5 Greater Twilight Full Plate of Greater False Life \par Bracers of the Demon's Consort \par Feather Falling Boots of Balance +10 \par Lesser Arcane Casting Dexterity Gloves of Intimidation +10 \par +5 Deathblock Heavy Steel Shield of Protection +5 \par Supreme Tyrant +5 Green Steel Scimitar of Existential Stalemate \par Superior Nullification V Ring \par Supreme Tyrant Green Steel Belt of Negative \par Proof against Poison Ring of the Archmagi \par Charismatic +6 Helm \par \par Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Swim (+4)
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Valenar Elf Melee Damage I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Elven Arcane Fluidity I
Enhancement: Fighter Strength I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Spell (1): Magic Missile
Spell (1): Niac's Cold Ray
Spell (1): Jump
Spell (1): Expeditious Retreat
Spell (1): Summon Monster I
Enhancement: Racial Toughness I
Enhancement: Wizard Energy of the Scholar I
Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (1): Detect Secret Doors
Spell (1): Feather Fall
Enhancement: Fighter Armor Class Boost I
Enhancement: Valenar Elf Melee Attack I
Enhancement: Improved Intimidate I
Enhancement: Wizard Intelligence I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (2): Lesser Death Aura
Spell (2): Scorching Ray
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Shield Mastery
Spell (2): Blur
Spell (2): Invisibility
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Spell (3): Rage
Enhancement: Elven Arcane Fluidity II
Enhancement: Valenar Elf Melee Damage II
Enhancement: Racial Toughness II
Enhancement: Frost Manipulation III
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (3): Displacement
Spell (3): Heroism
Enhancement: Wizard Pale Master I
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (4): Death Aura
Spell (4): Dimension Door
Enhancement: Frost Manipulation IV
Enhancement: Wizard Intelligence II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (4): Ice Storm
Spell (4): Negative Energy Burst
Enhancement: Elven Arcane Fluidity III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (5): Niac's Biting Cold
Spell (5): Teleport
Enhancement: Valenar Elf Melee Attack II
Enhancement: Frost Manipulation V
Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Quicken Spell
Spell (4): Wall of Fire
Spell (4): Fire Shield
Enhancement: Wizard Improved Quickening I
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (6): Greater Heroism
Spell (6): Tenser's Transformation
Enhancement: Wizard Improved Quickening II
Level 14 (Wizard)
Skill: Concentration (+2)
Skill: Jump (+0.5)
Skill: Swim (+0.5)
Spell (6): Otiluke's Freezing Sphere
Spell (6): Disintegrate
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Elven Arcane Fluidity IV
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Improved Shield Bash
Enhancement: Improved Intimidate II
Enhancement: Frost Manipulation VI
Enhancement: Fighter Toughness II
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Wizard Improved Quickening III
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Shield Mastery
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+2)
Skill: Swim (+1)
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Toughness III
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Scimitar Specialization I
Enhancement: Fighter Strength II
I am not sure why the builder did not include gear into stats and skills... but should have 30 Str, 12 Dex, 23 Con, 22 Int, 14 Wis, and 14 Cha and 425 HP/1092 SP and 21/12/17 for Saves at end... The gear is stuff I can get/have gotten due to farming favor and buying packs like Vale and Shavarath...
Looking for input on how to make it better, but the "musts" are heavy armor (mountain plate, adamantine, etc), heavy shields (for more PRR), Elf, and access to 6th lvl spells (wizard).