As the game moves forward is comes across as being intent on funneling classes by stripping away versatility and flexability in builds. We are getting more overall content and levels, but ultimately less is available to individuality and customizing.
The game on the front of it appears to becoming more pidgeon-holed, while this may be easier to control overall game variables in my opinion it breaks one of the big Draws of DDO ..Versatility.. builds like Multi-classing or using non-traditional weaponsets/gear while still being effective.
Epic destinies that I believed were supposed to be Generic Levels each with their own perks for any class are now coming across as only viable for specific classes. With all these changes I see you effectively are gimping yourself by not taking your assigned destiny. The only reason to level another destiny is for a tweak bonus for the twist of fate.
Yep. Though given the grind though worthless EDs, I'd say the fate points needed for most twists aren't worth it. And since it isn't worth it to grind for, it certainly isn't worth buying a store tome.