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  1. #1
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    Default A great Double rainbow proc Character

    So, i decided to TR my artificer to try and get a past life, I wanted to stick with the shiradi destiny to try and see how many different effects I can proc.

    So, this build will primarily focus on throwing weapons and fire elemental form.

    Build Basics:
    Race: Halfing
    13/6/1 Druid monk fighter
    stats@20
    12(base) +3 tome +7 item +2 insight+ 2 size=26(+8)
    17(base)+3 tome +1 level up+2 enhancement+ 7 item+2 insightful+2 stance=34(+12)
    14(base)+3 tome +7 item+ 2 insight -2 stance =24(+7)
    9(base) +3 tome=12(+1)
    17(base)+3 tome+ 4lvl ups +7 item +3 enhancements+ 2insight=36(+13)
    8(base) +3 tome= 11(+0)

    Self buffed Armor@20 in easy gear,AC=10(base)+9(armor)+12(dex)+13(wis)+6?(cente red)+6(deflection)+5(natural)+1(size)=62 ~49% miss chance, not counting shadowfade's 15%, or the base 9% dodge (6% flurry of blows, 3% dodge feat)


    Now the whole purpose is to be able to get as many shiradi procs as possible.


    feats still need work, but something like this:
    11 total feats(7 base, 3 monk, 1 fighter):
    toughness
    maximize
    quicken
    dodge
    point blank shot
    precise shot
    quick draw
    improved precise shot
    shuriken expertise
    2 feats left, not sure whether to go for spell focus, metamagics, or more throwing feats.

    I understand throwing is horrible, but this would be a primarily solo build, so i wouldn't bother anyone.

    The idea would be to run around in fire elemental form, use body of the sun/firewall for aoe spell procs, use a evening star challenge vendor shuriken for spell plague effects, and monk 10k stars for additional procs. With 60% throwing speed increase, i'm thinking i can should be able to fire at least 5/sec (60% destiny,10% monk wind stance,quick draw, number could be higher, i've done very little testing on throwing speed, that's next weekend)

    I understand I could go bow, but I'd like to at least try the throwing weapon 60% speed increase from the destiny. My weapon damage might not be the best, but if I can throw them fast enough, the procs will take care of it for me.


    Any thoughts on how to increase throwing speed and damage? or suggestions for helping level the build?

    right now, the plan is 1 monk, 2-10 druid(firewall), 11-15 monk(shadowfade,ninja spy), 16-19 druid, 20 fighter, 5shiradi

    1-3, i'll use fernian handwraps for 54 fire spell power to produce flame
    starting at level 4, staff of nat gann will be my primary weapon, since it uses dex

  2. #2
    Community Member jakeelala's Avatar
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    Default

    just do it and tell us how it goes
    good at business

  3. #3
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    You will not receive anywhere near 5/sec throwing rate.
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  4. #4
    The Hatchery Syllph's Avatar
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    You might try making a sorcerer with quicken and magic missile, Wizard PL MM clicky, Chain missile Air savant w/ Electric loop more to your liking. It's a constant stream of damage with multiple hits + AOE bursts each second.

  5. #5
    Community Member FuzzyDuck81's Avatar
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    I've got an evocation archmage firing off fully meta'ed MM & CM SLAs (max, empower, quicken, enlarge), plus unmeta'ed from spell slots: sonic blast, force missiles & electric loop (mixing in the occasional meteor swarm, lightning etc), also took wild shots & twisted in boulder toss (both of which also benefit from force line, those things crit for some pretty crazy numbers considering the no-SP & quick cooldown aspects). It does great dps from all the shiradi procs, and with great SP efficiency - as a test i did a solo epic normal DA & at the end of the 3rd round still had about 1200sp left (out of 2700ish), though frankly a large chunk of that was probably spent on reconstructs.

    I guess with a 2 level splash of arty (spell pen & dcs not as much of an issue for a character like this) you could also fire off a repeater & have a rune arm for extra effects (rune arm currently not proccing effects but according to devs it should) but frankly with all those other spells you'll rarely have the time for it.

    Regardless, i love my shiradi pewpew master and it just gets even more hilarious with that +10 stats & extra procs effect from tea, thats just a madhouse of AoE damage & weird effects.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  6. #6
    Community Member Brennie's Avatar
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    Quote Originally Posted by Syllph View Post
    You might try making a sorcerer with quicken and magic missile, Wizard PL MM clicky, Chain missile Air savant w/ Electric loop more to your liking. It's a constant stream of damage with multiple hits + AOE bursts each second.
    Does anyone know hwo the "Fast firing/multiple hits" spells would compare to, say, laying a ton of persistent AoE spells ontop of each other?

    I would assume that a druid who put together entangle, sleet storm, ice storm, spike growth, body of the sun, firewall, (Assuming that doesn't burn away entangle/spike growth?), creeping doom, enveloping swarm, storm of vengeance, though obviously not all at once, and then firing 10k stars shuriken into the mix might get an astounding number of procs.

    The Persistant Aoe build would have some issues too, though, including long set up times and big mana drain. Against enemies that die fairly quickly, MM spam would be unquestionably better. but against high HP enemies, one coudl theoretically drop a bunch of persistant AoEs and then swap over to ranged weapons, letting the AoEs stack multiple proc chances every 2 seconds, coupled with the proc chances on the weapons! Although this build would probably work just as well on an arcane, with their various fog spells, and even classics like ottos Sphere of Dancing and Death Aura.

  7. #7
    Community Member ZeebaNeighba's Avatar
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    I think you can get a lot more hits in a lot less time using spells...magic missile can proc on each individual missile, same with chain missiles, force missiles, frost lance, meteor swarm, scorching ray, lightning bolt, blade barrier etc, and shiradi can proc on each target it hits individually. It also procs on favored soul's shoulder cannon which is kind of cool, death aura and lesser death aura sounds fun too, archmage can get magic/chain missiles for 1 and 6 sp spell like abilities, respectively, and I believe you can maximize/empower them for free too, they each have 6 second cooldowns. I've heard that even offensive spells that don't do damage can proc shiradi too (like web, otto's sphere of dancing, hold spells).

    I kind of think, if it's not a big deal, that 13 wizard levels would work better than 13 druid.

  8. #8
    Community Member Havok.cry's Avatar
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    I have plans to eventually have a 13 wizard, 7 monk AA evoker 10k stars shiradri archer of doom. Will have 10kstars, many shot, sla chain missiles, and sla magic missiles.
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  9. #9
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Havok.cry View Post
    I have plans to eventually have a 13 wizard, 7 monk AA evoker 10k stars shiradri archer of doom. Will have 10kstars, many shot, sla chain missiles, and sla magic missiles.
    Consider that 10k stars has a duration of 30 secs, and a cooldown of 60 secs. Manyshot has a duration of 20 secs, and a cooldown of 120 secs. Assuming that you want to maximize the usage of these two abilities, you will be able to do the following within a repeatable time frame of 120 seconds:

    Manyshot - 10 seconds at your disposal - 10k stars - 30 seconds at your disposal -10k stars.

    This means, you can use 40 seconds of 120 seconds to fire your other missiles. But then, 10k stars costs ki, and this needs to be built up in the narrow time window of 10 +30 secs as well. Not having mobs available in that time window, or using spells to deal damage, but not to build up ki will water the cycle described above.
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