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  1. #1
    Community Member Chaimberland's Avatar
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    Default Immune to disease no more?

    Played my paladin for first time since update 14. Was in the desert when I contracted Mummy Rot. First time this has ever happened playing my paladin. It is upsetting that the game mechanics were changed to allow this. I know there are people saying that disease immunity is too powerful and shouldn't be allowed. But that was one of just a handful of advantages that a paladin got. Due to having to spread out points between str, wis, con & cha a paladin is not as good at melee as fighters and barbarions and not even close to being at good at healing as clerics and favored souls. So the immunities to fear and disease are really the ONLY advantages that paladins have. Take away either of them and might as well drop the paladin and play a fighter or barbarion. I know that carrying remove disease pots and wands are a simple solution but that takes away the point of being a paladin. Sometimes I just wish that the game would stay true to the core rules of Dungeons and Dragons. That's what seperates DDO from other MMO's. Get away from that and might just as well play World of War Craft. DDO is set up using the 3.5 rules and in those rules it states that paladins are immune to disease http://en.wikipedia.org/wiki/Paladin...282000-2007.29. Look under 3rd edition when clicking link.

    I have also heard rumors of clerics losing Radiant Servant and rangers losing Many Shot. This is a bad idea. Its the ONLY prestige class that clerics get! It is already hard enough to get a cleric to join a group. Take away Radiant Servant and it'll be even harder because people will just stop playing them because all the fun of playing them is constantly being taken away.

    And rangers losing Many Shot is just absurd. Its the only thing that gives rangers the opportunity to do as much damage as melee toons and its only for a very short time and the cool down is lengthly. And with the addition of Artificers to the game Rangers are already obsolete so why hinder them more? An Artificer with a repeating cross bow is like a Ranger using never ending Many Shot. If you want to nerf something, nerf artis.

    Well that is my rant. Take it for what its worth. But I hope DDO will remember the old saying, "If it isn't broke, don't fix it." And PLEASE give my paladin Immune to Disease back so he is actually a paladin again. Begging!
    Last edited by Chaimberland; 09-04-2012 at 11:58 AM.

  2. #2
    Community Member Sgt_Hart's Avatar
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    Quote Originally Posted by Chaimberland View Post
    Played my paladin for first time since update 14. Was in the desert when I contracted Mummy Rot. First time this has ever happened playing my paladin.
    What happened then?

    No really, I have a paladin, I know Exactly how it works. But tell us, you caught the contagion, and what happened next?

    Hint: Paladins have NEVER been "Immune to Curse".
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
    Heroes of Gallifrey | Sarlona
    14 KoTC, 5 DWS 1 Ftr

  3. #3
    Community Member Chaimberland's Avatar
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    No, paladins have never been immune to curse. But being immune to disease made paladins immune to mummy rot, not mummy's curse, but mummy rot. But point is not having immunity to disease like paladins do in Dungeons and Dragons now makes paladins vulnerable to all diseases. Hence according to 3.5 rules, my paladin is no longer a paladin. Just a weaker version of a fighter or battle cleric. The issue isn't getting mummy rot but my paladin losing its identity as a paladin, if that makes any sense.
    Last edited by Chaimberland; 09-04-2012 at 12:16 PM.

  4. #4
    Community Member Sgt_Hart's Avatar
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    Good Rhetoric.. Lot's of heart in there kiddo..

    Be that as it may you still failed to answer the question, so you get an "F" on your homework.






    Summary:
    1. Name sake paladin hit with what appears to be "Mummy rot".
    2. Waits a while.
    3. It goes away.
    4. No saving throw needed.

    This is why you should have done the homework question. If you can't be bothered to ensure your correct about simple, easy to check facts..

    Well, heck with it, I won't even get into debuunking the "My sister-in-law's Aunt Linda, heard from her mailman" comments about Manyshot, and Radiant Servant.
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
    Heroes of Gallifrey | Sarlona
    14 KoTC, 5 DWS 1 Ftr

  5. #5
    Community Member Chaimberland's Avatar
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    Okay, I will happily concede to this. Was just shocked that I had gotten mummy rot when I had never gotten it before. So my understanding is when I get mummy rot the only thing that effects me is the curse? That I can live with and my appologies to DDO. And I do hope that clerics losing radiant servant and rangers many shot are indeed just rumors.

  6. #6
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    Quote Originally Posted by Chaimberland View Post
    And rangers losing Many Shot is just absurd. Its the only thing that gives rangers the opportunity to do as much damage as melee toons and its only for a very short time and the cool down is lengthly.
    Manyshot is what is keeping ranged combat from being "fixed" to become a viable combat form in DDO. Until Manyshot is fixed, Turbine has to keep regular ranged combat gimp to keep it from being overpowered during manyshot.

    Off topic, but, unfortunately, I've seen melee players lobby to keep manyshot the way it is, because it benefits their melee toons (think Tempest Rangers who couldn't care less about ranged, but want to keep the burst damage that Manyshot represents). Any character that plays ranged seriously can tell you that Manyshot has to go if ranged is to ever be fixed.

    If the rumor is true and Turbine is scrapping/fixing Manyshot, then it is possible that ranged combat may eventually be a legitimate combat option.

    Sometimes, you have to run away from your goal in order to reach it.

  7. #7
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by oncnawan View Post
    Manyshot is what is keeping ranged combat from being "fixed" to become a viable combat form in DDO. Until Manyshot is fixed, Turbine has to keep regular ranged combat gimp to keep it from being overpowered during manyshot.

    Off topic, but, unfortunately, I've seen melee players lobby to keep manyshot the way it is, because it benefits their melee toons (think Tempest Rangers who couldn't care less about ranged, but want to keep the burst damage that Manyshot represents). Any character that plays ranged seriously can tell you that Manyshot has to go if ranged is to ever be fixed.

    If the rumor is true and Turbine is scrapping/fixing Manyshot, then it is possible that ranged combat may eventually be a legitimate combat option.

    Sometimes, you have to run away from your goal in order to reach it.
    As much as I and other pro-ranged guys brag about Manyshot, the truth is that other classes are sooo powerful now that even if they beefed up Manyshot DPS it would not be a problem.

    I used to easily pull agro from raid bosses with Manyshot.... it has been a very long time since I did that.
    Last night I tried to pull agro of the end boss in Chrono, in an attempt to show off... My Kensei Archer had every clickie going........ he didn't even look at me.

    That whole Manyshot argument has long since not held any water....
    ... sadly....
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

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