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  1. #1
    Community Member FuzzyDuck81's Avatar
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    Default Ossrock - Mystra's Champion

    Due to the changes in Tensers Transformation & Bladesworn Transformation helping to make melee arcanes more viable, i threw together the build below as an idea for an arcane paladin.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Ossrock Final
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 6 Paladin \ 12 Wizard) 
    Hit Points: 340
    Spell Points: 813 
    BAB: 14\14\19\24
    Fortitude: 22
    Reflex: 10
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                    10
    Constitution         17                    22
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     6
    Bluff                 1                     2
    Concentration         7                    28
    Diplomacy             5                    25
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            5                    25
    Jump                  3                    11
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                2                     3
    Search                2                     3
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                1                     2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Cleave
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    
    
    Level 9 (Wizard)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Feat: (Selected) Great Cleave
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Mithril Body
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus)Greater Two Handed Fighting
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Item Defense I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Reconstructive Spellcasting II
    Enhancement: Reconstructive Spellcasting III
    Enhancement: Mighty Reconstruction I
    Enhancement: Mighty Reconstruction II
    Enhancement: Paladin Devotion I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Enhancement: Warforged Inscribed Armor III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III
    Slightly outdated version of the planner so there will actually be a couple more APs available to put somewhere. For level 21 i'm planning to take overwhelming criticals & level 24 i'll take +1 con for the stat boost which will let me get epic toughness to boost HP a bit more.

    Basically it'll be a 2hander user, with either the unyielding sentinel or legendary dreadnaught destiny (most likely dreadnaught as the stay-in option once i work my way round to there, also fury is a possibility), mithril body will give some PRR & AC to aid damage mitigation though it'll primarily be coming from displacement - also it'll look cooler Reconstruct for self healing, which should also work in bladesworn mode too (since that only blocks divine healing) & i think those 2 should also stack since tensers is alchemical & bladesworn is profane, which will be useful for an extra kick when needed.

    I don't expect it to be an exceptional character but i think it should be pretty capable, though certainly look a little weird
    Last edited by FuzzyDuck81; 09-03-2012 at 09:34 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Community Member kanbeki's Avatar
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    No PREs? I have considered a similar build myself PmII(wraith)/dosI with US incorporeal hate tank ftw
    \
    Khyber: Tachikoma - Minniee - Oneesan - Ibuqi - Muddii -Tachee - Oneechan
    The Guardians of Golden Gold, because guarding golden gold is serious business

  3. #3
    Community Member FuzzyDuck81's Avatar
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    ...i musta been half asleep when i put it together & forgot to stick the tier 1 DoS enhancements in, doh... For wizard though, probably not since that'd require spell focus feats, detracting from the melee capabilities - and frankly, this build will need all the help it can get to be melee viable
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member kanbeki's Avatar
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    imo on a build like this the thf feats are a complete waste, cleave and great cleave are your dps feats, would free up a feat for overwhelming critical and still give you 2 feats to play with, at least that was my idea
    \
    Khyber: Tachikoma - Minniee - Oneesan - Ibuqi - Muddii -Tachee - Oneechan
    The Guardians of Golden Gold, because guarding golden gold is serious business

  5. #5
    Community Member FuzzyDuck81's Avatar
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    Well overwhelming crit would still fit regardless, but yeah will look into some adjustments - still not especially keen on the undead option personally, as self healing would be more reliable in robot form, initial feeling is the extra feats from 2hf could probably go into dodge/mobility/spring attack instead for some dodge chance to increase the damage mitigation, then once in epic levels twist in unearthly reactions from magister & perfect balance from GMoF (assuming they stack) which will give a nice extra amount of avoidance chance.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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