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  1. #1
    Community Member
    Join Date
    Mar 2010
    Posts
    215

    Default A Cursespewer - Looking for build advice.

    I posted a Flavor FvS build that used heavy armor and a tower shield with a bastard sword. However I didn't really like how it was going. (https://forums.ddo.com/showthread.php?t=390938)

    So, I've completely changed the goals of the build. The only thing staying the same is Heavy Armor with a Tower Shield.

    I think I have most problems fixed. This is a 17 Cleric / 2 Fighter / 1 Wizard. I still want to use heavy armor and tower shields, but I'll use a standard one handed weapon.

    Tactics:
    A) Equip Heavy Armor & Tower Shields with a Cursespewing Weapon.
    B) Run into a group of enemies.
    C) Hit Cleave & Greater Cleave to curse everything around me.
    D) Burn them down with spells (BB, Implosion, or whatever)

    Questions:
    1) Does improved cursespewing land reasonably well in epics (I should have hit everything ~6 times within the first 10 - 13 seconds of the fight)
    2) Does the build look viable?
    3) Will my DC / SP be close to a normal offensive casting cleric?
    4) As always, suggestions are welcome!


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 17 Cleric \ 1 Wizard) 
    Hit Points: 292
    Spell Points: 1254 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 5
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    15
    Dexterity             8                    11
    Constitution         14                    17
    Intelligence          8                    11
    Wisdom               18                    29
    Charisma             14                    17
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 2                     3
    Concentration         6                    25.5
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  4                    11
    Hide                 -1                     0
    Intimidate            2                     3
    Jump                  1                    10
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                     9
    Swim                  1                     2
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Spell Focus: Evocation
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Last edited by Laeelin; 09-03-2012 at 01:27 AM.

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    491

    Default

    If you have +3 tomes for every stat you might want to think about starting out odd with your build points so that you are even at the end with equipment, enhancements and ship buff.

    I was thinking something more like this

    Str - 14 +1 human enhancement, +3 tome, +6 item, +2 ship = 26
    Dex - 9 + 3 tome + 2 ship buff = 14
    Con - 15 +3 tome, +6 item, +2 ship buff = 26
    Int - 9 +3 tome, +2 ship buff = 14
    Wis - 17 +3 tome, +5 level, +3 enhancements, +7 item, +3 expetional, +2 ship buff, +6 ED = 46
    Chr - 11 +3 tome, +2 ship, +6 item = 22

    This will allow you to build the way you did, but once you get equipment, enhancements and ship buffs be even in your stats.

    I think that it should work otherwise, although I have not really dealt much with cursespewing weapons and cleave. So not sure if it works in practice.

    What two feats are you planning on for level 21 and 24? Or are you just taking it to 20 and then TR?
    Last edited by Mubjon; 09-03-2012 at 07:48 AM.

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