First of all, I'm not new to the game (I have a 7th life caster, a 2nd life rogue, and a 3rd life monk), so I know that tanks in DDO are not like in other games. I'm just looking for an alt to level when things get slow on my caster or monk.
That being said, I want to make a fighter tank. I mean all-out, maximizing AC/threat, high HP, pure lvl 20, completely S&B style, bastard-sword-wielding stalwart defender. I know a little about tanks in general, and I enjoy support roles; the lack of DPS doesn't scare me, in fact, I am used to such things as I enjoy playing support classes like healbot clerics and spellsinger bards. I also have some gear such as armor and good shields I've found and saved up, as well as only needing the shard to make an epic chimera's fang.
However, I'm a little unsure of the specifics. I intend to go with a human (I don't really like half-orcs and the penalty to healing amp from WF puts me off, and dwarves is just a flavor thing) for yet another feet, some extra skill points, and the +1 to two different stats, not to mention 30% healing amp.
Questions:
1. I was thinking about 18 base CON because I intend to go for epic toughness, so I figure 1 lvl point in here and a +2 con tome I have in the bank should cover it. The rest of the lvl points will go into STR. Worth doing?
2. Combat Expertise; worth it or not? I could have a base of 11 INT and it would make 13 with a +2 tome I have and it would work out fine. Can this be used with the Stalwart Defender stance at the same time? How long does the Defender stance last?
3. Is taking 10 base DEX necessary to avoid an AC penalty? Is -1 really that big of a deal to spend 2 points on it?
4. I notice that the Stalwart Defender PrE gives a flat 25%/50%/75% bonus to threat generation just for having the enhancements. Now, when in the actual defender stance, it says it also increases your threat by the same amount. So, do these two effects stack, giving a total of 50%/100%/150% threat generation? While on the subject, is there such a thing as 'too much' threat? I mean, does it get to a point where it's overkill, or do you really need all the threat you can get?
5. THF feats still worth it while using a bastard sword/dwarven axe and shield combination? I assume you need as much damage as possible.
6. Is it necessary to add CHA at character creation for purposes of intimidate? I'm also assuming you need it for UMD, because the fighter has horrible self-healing.