Can't they make some mobs not trigger dungeon alert? For example, i am pretty sure that you can aggro the skellie archers in wiz king without adding to your dungeon alert...
Why don't they just do that for these massive spawn fights?
Can't they make some mobs not trigger dungeon alert? For example, i am pretty sure that you can aggro the skellie archers in wiz king without adding to your dungeon alert...
Why don't they just do that for these massive spawn fights?
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
Cannith
i was in stormcleave outpost yesterday and the first mob i fought was the kobolds to the right after you enter the quest. DA went green.
i think DA is borked if something scripted causes it because ive noticed that as well in other quests.
I think what the devs consider fun is making players babysit an NPC, then having a mechanic where if her "shield" dies, a Hand can come and drag her back to the beginning of the dungeon, forcing someone to make a 10 minute run to retriever her while everyone waits.
That's what it seems like to me the devs consider fun.
Yes yes I know why they did it, but to be honest it still does not slow down the caster
much or at all at times which was the reason for the lag. The lag coming from so many
mobs being active could have
been a chance for Turbine to clean the code up and find a way to enhance the AI as to
not have mobs sit there and throw daggers at a wall after the players are well past.... but
we have what we have and they are not going to fix it, I don't know why we bother
discussing it when the devs are not going to change jack on it.
To OP bug report it every time it happens. DA should not be triggered by an encounter
alone.
"Be good, if you can't be good then be good at it."
#MakeDDOGreatAgain
This precisely... House of Death Undone last night - solo with hire, first time through. Got to servants quarters and OPENED A DOOR> STANDING STILL IN THE DOORWAY. DA Green, then Yellow, then harried. The mechanic needs to be tweaked in places where Turbine, NOT THE PLAYER, trigger DA.
EDIT: and what's with the 2% harried upon ANY SINGLE MOB seeing you?
If the real reason for Dungeon Alert was too many mob AIs being active lagging the server they could have (should have even) simply put a timeout on the mob AI such that it if is unable to damage/hit a PC within a set period (5 mins or so) that it goes back to inactive (basically 'whiteballs' and then turns off, after a brief check to see if any PC is in LOS). THAT would have taken care of the issue without the collateral damage DA causes.
2 things.
1) You forgot, they also nerfed charming. You have to dominate to have a mob follow you now. This "army" was one way that was causing lag as well.
2) They didn't create their own AI since about Mod 3. They have a licensed where upon they can only tweak. They have stated they have reached about the limit of what the AI can do. Because it is licensed there isn't a whole lot they can do to the code directly, so legally, they can't do jack. Not until they find a new AI they could use and work on the integration of it.
OP, what makes you think the devs consider fun at all?
Why would that make the game worse?
You still have to kill X number of mobs to open Door Y, you still have to defeat bosses to get their chests, you still have to complete quest objectives. There used to be a time where sneaking past all the mobs unnoticed was a valid way of completing a quest. Now you can only do that in certain quests and only if your idea of fun is Metal Gear Solid: Virtual Training (or whatever the heck the model for the Blockade Buster quest is... is it even possible to stealth that quest?)
Aha, but I said "near enough" to universal derision. The question is whether CitW is poorly made, not so poorly made that literally everyone hates it. You've found 4 people out of what, a hundred? Two hundred? I stand by my point.I agree that this is what the devs said... but it is absolute **** (and I have no doubt they rolled their eyes as they typed it). They could just as easily have changed whatever computation non-DA has to regular DA without introducing the obnoxious harry and boss power up mechanisms, and it would have been more conducive to their goals! You can't add new mechanics and have less computation. Voodoo computer science, if you will.Originally Posted by Thrudh
This is on top of the fact that Turbine obviously and clearly does not care nearly as much about lag as other concerns, including but not limited to new content. I'm not saying this is morally repulsive (for the moment), I'm just saying it is what it is, and therefore we shouldn't facilely buy into their trotting out lag remediation as an excuse for X change.Honestly, I am not surprised when a new pack has atrocious XP, because I ascribe to the position that the highest levels of Turbine do not have a firm grasp on XP or for that matter anything else in the game. It is easy to look at the outright bait and switch of the update 12 challenges and say "aha! Turbine pumped the XP to make sales, then nerfed the pants off it when they had saturated the market, the wily devils!", but there are just too many releases of poor to terrible XP. It's not a lack of intelligence, they just don't care to know.Originally Posted by Jasparion
In a way this is comforting because it removes malice from the equation, but obviously it is also extremely discomforting to know without any doubt that the people in charge of this game are completely indifferent to it.
the devs probably enjoy watching us play this lag filled game, dealing with ****ing idiots and (from what I hear) bad customer support. I would too if I was in their shoes, it's hilarious we stay on and actually pay money when there are other games with better graphics, less lag, and every update doesn't screw over the players. Honestly, the only reason I stick with this game is the community is much better then that of most MMOs. See the healer complain threads? If we would all moved to a different game, those would be 1000x worse after a week. Us, not liking the passive role, and the games old community berating us and yelling at us to "just shut up and hjeels us!"
I personally stay because this community is 1000x better then most other MMOs, and in my mind, the community makes the game. If I thought their was a decent MMO out there with as good a community, I would swap in an instant.
wait your complaining about poison? you can just drink a pot to avoid that damage. Why you would let it get there i dont know. you have 60 seconds to remove it. I want trouble or spells i cant deal with. I dont want to steam roll over everything. if you cant handle it dont do elite. get better items. better saves etc.
The lethal medusa poison has a different icon that regular poison, at take around 1 minute to go off. You can watch the timer on the debuff bar, and drink a remove poison potion before the timer gets all the way down.
Methinks a lor of the ones complaining about the game would be unhappy even if they could start the toon at 25 with all the gear in the game. As soon as they bumped into anything they couldnt breeze through they would complain about the devs being stupid, and if they couldnt get customer support to help them breeze through everything again in 5 mins then the support would be bad.
I think what the devs would consider to be fun would be to be able to make any bit of work without having the forum flooded with complaints