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  1. #1
    The Hatchery sirgog's Avatar
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    Suggestion as-is doesn't really work with multiclasses.

    As well, the Defender PREs do scale up HP from gear - my Stalwart gets 54hp from his Mineral 2 HP belt whereas my Bard gets 45 from an identical helmet. (As well as that the Stalwart benefits from the AC on the belt too but that's another issue).

    What does scale with HP is PRR, which we are starting to see on gear (witness the Cloak of the Bear). The more HP you have, the more HP a set amount of PRR is worth to you.

  2. #2
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    Quote Originally Posted by sirgog View Post
    Suggestion as-is doesn't really work with multiclasses.

    As well, the Defender PREs do scale up HP from gear - my Stalwart gets 54hp from his Mineral 2 HP belt whereas my Bard gets 45 from an identical helmet. (As well as that the Stalwart benefits from the AC on the belt too but that's another issue).

    What does scale with HP is PRR, which we are starting to see on gear (witness the Cloak of the Bear). The more HP you have, the more HP a set amount of PRR is worth to you.
    Yes, multiclassing kinda borks my simple formula, however it could apply a more complex /class level formula -or- check for the highest level class in a multi-class setup. The PRR was a nice move, for many classes on lower levels its still really unnoticeable however, usually translates to 1-2DR. Somewhat better on crits but we strive to be immune to them asap with hforti.

  3. #3
    The Hatchery bigolbear's Avatar
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    Quote Originally Posted by janave View Post
    Yes, multiclassing kinda borks my simple formula, however it could apply a more complex /class level formula -or- check for the highest level class in a multi-class setup.
    A better idea than that would be to check against the highest hit die class a multiclass char has irelevant of which class is the highest.

    Its often the case that a 1 or 2 mele splash class is infact built to mele.

    Althouhg I do recognise there is an issue - in that pureist casters have a lot of hp as they basicly only need 2 stats at char creation - ie casting stat and con, wheras meles need many others.

    You know this discussion takes me back to 2nd ed.

    A caster class there could only benefit from a con of 16 or lower, they could have a higher con but it did not effect hp.

    A mele class could benefit from con all the way up to 25.

    And importantly a mele/spellcaster multiclass or dual class could benefit from con up to 25 as well.

    Have to say that in conclusion im not going to sign your thread, despite the fact i recognise an issue there. Im hoping the combat chanages and planned enhancement pass will sort this stuff out to some degree. Gear slotitng is also a major point - its no coincidence that the best body slot caster items are on the same slots that you typicaly get hp gear. belts helms and neclaces.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

  4. #4
    Community Member licho's Avatar
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    Quote Originally Posted by sirgog View Post
    Suggestion as-is doesn't really work with multiclasses.
    It may work, just need a little tweaks.
    For example:

    Base dice d6.
    Every class with d6 gets 100% of the stacking health.
    So wizzies gets 66% while barbs gets 200%.

    If multiclassing final multiplier depends on class split.
    So for example Rogue 10/ Barbarian 100 will receive 150% multiplier.
    Or... Fighter 12/Barb 6/Rogue 2 will benefit from 170%.
    Not so hard math i suppose. But may be hard to explain in tooltips. (still nobody said everything must be explained in details in tooltips)

    IMHO its not a bad idea, to introduce something like that. Since now HP dice dosnt matter much, and as well it may be equal for all for no real difference.

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